- Action, Linking, and Auxiliary Verb: Definitions, Functions, and Examples
- Correct Use of Verbs
- Correct Use of Preposition
- Present Perfect vs. Present Perfect Continuous Tense
- Uses of Articles (A, An, The)
- Active and Passive Voice
- Indefinite and Definite Articles: Definition and Examples
- Pronouns and Possessive Adjectives
- Comparison of Adjectives & Adverbs: Examples, Sentences & Exercises
- Adjectives
- Irregular Verbs with Examples
- Modal Auxiliary Verb
- Use of Modal Verbs
- Compound Antecedents: Definition & Examples
- What is an Antecedent? Definition, Meaning & Examples
- What Are Collective Nouns?
- What Are Possessive Nouns? Examples, Definition & Types
Comprehensive English: Sentence Structure: Understanding Grammar
- Parts of Speech
- Degree of Comparison
- Difference Between Direct & Indirect Objects in Sentence Structure
- Gerunds: Are They Verbs? Are They Nouns?
- Conjunction vs. Preposition
- Combining Dependent & Independent Clauses
- Conjunctions: Coordinating & Correlative
- Complex Subject-Verb Agreement: Inverted Order, Compound Subjects & Interrupting Phrases
- Point of View: First, Second & Third Person
Comprehensive English: Organization
- Organizational Patterns for Writing: Purpose and Types
- How to Write an Essay
- How to Write Strong Transitions and Transitional Sentences
- Writing: Main Idea, Thesis Statement & Topic Sentences
- Paragraphs: Definition & Rules
Comprehensive English: Writing Mechanics
Comprehensive English: Figurative Language
- Allusion and Illusion: Definitions and Examples
- Narrators in Literature: Types and Definitions
- What is a Metaphor? Examples, Definition & Types
Comprehensive English: Writing Assessment Tools & Strategies
- Qualities of Good Assessments: Standardization, Practicality, Reliability & Validity
- Forms of Assessment
- Self-Assessment in Writing: Definition & Examples
- How to Set a Grading Rubric for Literary Essays
- Standard Score: Definition & Examples
- Raw Score: Definition & Explanation
- How to Create a Writing Portfolio
Comprehensive English: Effective Listening & Speaking
Comprehensive English: Developing Word Identification Skills
English: Class 6 : Honey Suckle
- The Banyan Tree
- Desert Animals
- A Game of Chance
- Fair Play
- Who I Am
- A Different Kind of School
- An Indian-American Woman in Space: Kalpana Chawla
- How the Dog Found Himself a New Master
- Who Did Patrick’s Homework
English: Class 6 : Poem
English: Class 6 : A Pact with the sun
- A Strange Wrestling Match
- What Happened to the Reptiles
- A Pact with the Sun
- The Wonder Called Sleep
- The Monkey and the Crocodile
- Tansen
- The Old Clock Shop
- The Shepherd’s Treasure
- The Friendly Mongoose
- A Tale of Two Birds
English: Class 7 : Honeycomb
English: Class 7: Alien Hand
- An Alien Hand
- A Tiger in the House
- The Bear Story
- Chandni
- I Want Something in a Cage
- Golu Grows a Nose
- The Cop and the Anthem
- The Desert
- Bringing Up Kari
- The Tiny Teacher
English: Class 7: Poem
- Garden Snake
- Meadow Surprises
- Dad and the Cat and the Tree
- Mystery of the Talking Fan
- Trees
- Chivvy
- The Shed
- The Rebel
- The Squirrel
English: Class 8: Honey Dew
- The Great Stone Face II
- The Great Stone Face I
- A Short Monsoon Diary
- A Visit to Cambridge
- This is Jody’s Fawn
- The Summit Within
- Bepin Choudhury’s Lapse of Memory
- Glimpses of the Past
- The Best Christmas Present in the World
English: Class 8: Poem
English: Class 8: It so happened
- Ancient Education System of India
- The Comet — II
- The Comet — I
- Jalebis
- The Open Window
- The Fight
- The Treasure Within
- The Selfish Giant
- Children At Work
English: Class 9: Beehive
- Kathmandu
- If I were You
- The Bond of Love
- Reach for the Top
- Packing
- My Childhood
- The Snake and the Mirror
- A Truly Beautiful Mind
- The Sound of Music
- The Fun They Had
English: Class 9: Poem
English: Class 9: Moments
- A House Is Not a Home
- The Last Leaf
- Weathering the Storm in Ersama
- The Happy Prince
- In the Kingdom of Fools
English: Class 10: First Flight
- The Proposal
- The Sermon at Banaras
- Madam Rides the Bus
- Mijbil the Otter
- Glimpses of India
- The Hundred Dresses - II
- The Hundred Dresses - I
- From the Diary of Anne Frank
- Two Stories about Flying
- Nelson Mandela Long Walk to Freedom
- A Letter to God
English: Class 10: Poem
English: Class 10: Foot prints
English: Class 10: Supplementary : Prose
English: Class 10: Supplementary: Poetry
English: Class 11:Hornbill
- Silk Road
- The Adventure
- The Browning Version
- The Ailing Planet: the Green Movement’s Role
- Landscape of the Soul
- Discovering Tut: the Saga Continues
- We’re Not Afraid to Die..if We Can All Be Together
- The Portrait of a Lady
English: Class 11: Supplementary
- The Tale of Melon City
- Birth
- The Ghat of the Only World
- Albert Einstein at School
- Ranga’s Marriage
- The Address
- The Summer of the Beautiful White Horse
English: Class 11: Poem
- 2Ajamil and the Tigers
- Ode to a Nightingale
- Felling of the Banyan Tree
- Refugee Blues
- For Elkana
- Hawk Roosting
- Mother Tongue
- The World is too Much With Us
- Telephone Conversation
- Coming
- Let me Not to the Marriage of True Minds
- The Peacock
English: Class 12: Prose
- Going Places
- The Interview
- Poets and Pancakes
- Indigo
- The Rattrap
- Deep Water
- Lost Spring
- The Last Lesson
English: Class 12: Supplementary
Introduction
Virtually True is a science fiction by Paul Stewart and it discusses computers, video games, virtual reapty, three-dimensional modelpng, etc. All of these are woven into the story of Sebastian Shultz.
Paul Stewart, a children s book author who was born in London in 1955, is best known for three series that he wrote with the illustrator Chris Riddell.
Summary
This story is a science fiction and is about virtual reapty. The narrator of the story purchased a computer and virtual reapty accessories with several expensive games. The narrator learns of ‘Sebastian Shultz s miraculous recovery while riding a train. Sebastian had been in a long-term coma. The narrator then recalls how he frequently played computer games and assisted in saving Sebastian
The narrator assumes that Sebastian s memory must have been transmitted to the computer when he may have unintentionally smashed his head against the screen. Thus in this instance, the computer recalled everything.
Conclusion
This story conveys a message about virtual reapty, and as a result, no one can definitively identify what is genuine or what is virtually real.
Questions and Answers
Q. According to the newspaper, what had happened to Sebastian Shultz?
Ans. Sebastian suffered severe injuries in a car accident and fell into a coma. He had been in a coma for a very long time, and physicians had given up on him. Sebastian then emerged from his coma as if by a miracle.
Q. ‘Dad s nutty about computers. What evidence is there to support this statement?
Ans. Dad of the narrator purchases a computer with the most recent setup available. Additionally, he purchases all the required accessories and virtual reapty equipment. He thinks that a computer never makes a mistake. These details demonstrate how obsessed the father was with technology
Q. In what way did the second game seem very real?
Ans. The title of the second game was Dragon Quest. The story involved saving a princess from a dragon. With her extremely long hair, the princess has Rapunzel-pke features. Everything in the game, from the princess long hair to the dragon s fiery breath, has been well explained. It can be claimed that the second game has a highly reapstic feel to it.
Q. What was Michael s theory about how Sebastian had entered the games?
Ans. Michael assumed that Sebastian must have accidentally touched the computer screen, causing all of the information from his brain to be stored in the computer s memory. Sebastian was now able to participate in the contest
Q. Read and answer the following questions
‘That was my idea said Sebastian excitedly. If only it would go a bit faster.’
a) Where was Sebastian when he spoke these words?
Ans. Sebastian was playing a game called Jailbreak at that time.
b) What was his idea, and what was he referring to?
Ans. Sebastian was talking about the speed of a hepcopter when he said it. He thought a faster hepcopter might be able to save him
c) Was the idea a good one, and did it eventually succeed?
Ans. It was a wise decision. Finally, Sebastian could be saved thanks to the hepcopter.
Q. Why did the news of the ‘miracle recovery’ shock Michael?
Ans. Michael was startled to hear about the miraculous recovery because he had played a significant role in saving Sebastian from certain death.
Q. Michael’s meeting with Sebastian Shultz had been a chance meeting. Where had it taken place?
Ans. In the middle of a video game, Michael encountered Sebastian. This was a rather unusual location for the meeting of two actual people.
Q. What kind of computers fascinated Michael and his dad? Why?
Ans. The most recent computers that had all the necessary accessories attracted Michael and his father. They were eager to investigate the enormous potential that computers may provide.
Q. Name the first place where Michael was virtually transported. What did he see there?
Ans. Wildwest was the name of the game. He was in a typical Wild West bar. There were numerous cowboys to be seen inside the pub behind its swinging doors.
Q. What help did Sebastian Shultz ask Michael for? How did he convey this message?
Ans. Sebastian wished that Michael would come to his rescue and save him. He used the printer to send his message
Q. Why did Michael fail in rescuing Sebastian Shultz the first time?
Ans. When Michael was attempting to avoid the bullets in the first game, Sebastian got hit by something. Sebastian most pkely took a bullet to the head and collapsed. Michael couldn t save Sebastian because of this.
Q. The second attempt to rescue Sebastian Shultz too was disastrous. Give reasons.
Ans. Michael played a game of Dragonquest during the second attempt. Sebastian was injured while they attempted to escape the dragon when he sppped into a ditch. Consequently, the second effort was also a failure.
FAQs
Q. How did Michael s theory work?
Ans. Michael s theory is that Sebastian must have played one of these psycho-drive games right before the accident, causing his memory to be stored on the computer. And Michael became involved in various initiatives to get that memory back.
Q. Why did the narrator value the video game Jailbreak?
Ans. It was significant because the narrator needed to play the game Shultz recommended to have any chance of success.
Q. Sebastian entered the hepcopter someway, but how?
Ans. Sebastian was thrown from the jeep and into the hepcopter s hatch by the power of the tank striking the jeep, where the narrator pulled him inside