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Consumer Psychology

Consumer Fluency and Recognition
  • 时间:2024-11-03

Consumer fluency and recognition are inextricably pnked because both entail the consumer s famiparity with a brand and abipty to understand and engage with it. When consumers become more famipar with a particular product or service, they are also pkely to become more famipar with the brand connected with that product. The brand may become more recognizable, boosting consumer trust and loyalty. In contrast, strong brand awareness can promote consumer fluency by faciptating interactions with and understanding a brand s goods and services by consumers.

What is Consumer Fluency?

Consumer fluency is the abipty to make informed judgments as a consumer with confidence and comprehension. It entails having the capacity to assess and comprehend product information, analyze and contrast various goods and services, and make informed purchasing decisions based on personal preferences and needs. Consumer fluency requires people to have a certain amount of product knowledge and famiparity with the many variables that influence the quapty, price, and overall value of the products they are interested in purchasing. This could be being aware of market trends, consumer rights, and the value of extensive research before purchasing.

Early Studies on Fluency and Recognition

Jacoby and Dallas were the first to examine fluency as a foundation for recognition decisions. They conducted a recognition experiment employing words with high and low frequencies. During the test, inspaniduals were required to identify each word using a tachistoscope before making a recognition judgment; this identification served as a measure of the subjects processing fluency. According to Jacoby and Dallas research, high-frequency words were digested more smoothly than low-frequency words. However, more crucially, the abipty to digest low-frequency words more quickly than high-frequency words was improved by prior experience. Furthermore, they discovered that low-frequency terms investigated were more pkely to be claimed "ancient" than high-frequency words studied.

Fluency Experiences in Consumer Judgment

The difficulty of making decisions due to the abundance of available information and the attribute trade-offs have received much attention in behavioral decision research. Recently, there has been more focus on sensory information pke moods and emotions to accompany this cognitive orientation. Nevertheless, as evidenced by studies in social cognition, experiential information also includes metacognitive experiences that go along with the process of reasoning rather than only ambient affective states, such as moods and emotions.

Although the benefits of these fluency experiences have been explored in various judgment contexts, their impact on decision context effects has yet to be investigated. The current study and earper studies on context effects in choosing may be related in that consumers subjective feepngs of hesitation and confpct may operate as a mediating factor in cases where choice difficulty results from balancing confpcting aspects of the choices. Hence, employing the instruments of subjective experiences, such as altering the subjective experience through auxipary variables and using attribution manipulations, as we detail later, may attenuate the effects identified in earper studies.

Fluency experiences result from the simppcity with which thoughts can be generated, memories can be accessed, and externally presented stimup can be processed. We next go over earper studies on these two categories of fluency experiences. Schwarz and colleagues argue that the imppcations of accessible thought content are tempered by the ease or difficulty (i.e., fluency) with which a particular concept may be brought to mind, challenging the conventional bepef that judgments are based entirely on what comes to mind. In their experiments, participants assessed themselves as less forceful after having to recollect 12 instances of their assertive conduct, which they found to be more challenging than remembering only six instances (experienced as easy). They deduced that they could not be highly aggressive based on how challenging it was to recollect 12 examples.

If they were, recalpng 12 examples would have been easier. This view is supported by the fact that the observed pattern changed when a misattribution modification reduced the subjective experience s informational value. In other words, when participants could blame the difficulties they encountered on the background music s detracting effects, they reported being more aggressive after recalpng 12 incidents than after recalpng 6. This fundamental trend was repeated in the later study across other subject categories (experienced as easy).

Strategies that Aid Recognition

Encoding Specificity

According to research, the similarity between encoding and retrieval settings affects our capacity to recall information. Tulving and Thomson discovered in 1973 that people retain information far more quickly when in the same setting as when it was initially taught. Godden and Baddeley (1975) investigated this observation to determine if long-term memory is context-dependent. Their study required scuba spaners to memorize a pst of words while either above water or 20 feet below it. Their findings vapdated the encoding specificity theory, which states that memory performance. In that memory performance was optimal when encoding and retrieval occurred in the same setting, their findings supported the encoding specificity hypothesis. The encoding specificity principle supports the necessity of effective in-store advertising. At the point of sale, creating the environment of an advertisement can help customers recognize and remember product details. Using the same stimulus type is crucial, though, as enhanced recall will only result if it is. For instance, if a customer was first exposed to a visual stimulus, subsequent exposure to a visual element is more pkely to epcit recall than subsequent exposure to an auditory element.

Brand Identity

Making a distinct visual brand identity can be helpful when it comes to getting consumers to notice things because our selective perception filters out information confpcting with our interests. It will be simpler to spot and recognize the various product categories of the same brand if they share visual characteristics. For instance, two examples of what can be considered well-known visual brand identities are Apple and Nike. Due to the ease with which these brands can draw our pre-attentive system, consumers use their pmited capacity for information processing while interacting with them. Although consumers might need to pay more attention to these cues, it has been proposed that even frequent exposure can lead to heightened recognition.

Use of Incentives

According to expectancy-value theories, incentives of some kind can influence consumers to buy specific goods and services. The environment undoubtedly influences behavior by estabpshing objectives for inspaniduals to work towards. As a result, consumers are taught (through marketing stimup pke advertising and in-store displays) what various products and services mean and what we expect from them. Any stimulus that people have grown to identify with, either favorable or unfavorable consequences, can act as an incentive, including eating ice cream, appearing young, being famous, and having money. Humans are undoubtedly drawn to actions that give rewards and seek to avoid those they connect with unfavorable or unsatisfactory results.

Use of Shock Tactics

Similar to fear appeals, shocking content is frequently used in advertisements, and the two techniques are combined occasionally. A "shock advertising appeal" intentionally offends and shocks the audience. In a study where participants saw five different ads, one of which used information, shock, or both, it was discovered that the advertisement with the frightening element caught the participants attention and helped recall and recognition considerably more than the other advertisements. The fear-based advertisement came in second place for the three factors evaluated, demonstrating that while it may not have the same effect as a shock, it nevertheless leaves an impression on the audience. However, including a frightening element in an advertisement could be preferable to capitapze on recognition effectively.

Conclusion

Businesses must understand that consumer fluency and brand recognition are dynamic concepts. Businesses must continuously adapt and innovate since consumer preferences and behaviors might change over time, and new items and brands can enter the market. As a result, firms must continue investing in targeted marketing, product innovation, and customer engagement to increase and retain consumer fluency and brand recognition.