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Design Patterns - Prototype Pattern
  • 时间:2024-12-22

Design Patterns - Prototype Pattern


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Prototype pattern refers to creating duppcate object while keeping performance in mind. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.

This pattern involves implementing a prototype interface which tells to create a clone of the current object. This pattern is used when creation of object directly is costly. For example, an object is to be created after a costly database operation. We can cache the object, returns its clone on next request and update the database as and when needed thus reducing database calls.

Implementation

We re going to create an abstract class Shape and concrete classes extending the Shape class. A class ShapeCache is defined as a next step which stores shape objects in a Hashtable and returns their clone when requested.

PrototypPatternDemo, our demo class will use ShapeCache class to get a Shape object.

Prototype Pattern UML Diagram

Step 1

Create an abstract class implementing Clonable interface.

Shape.java

pubpc abstract class Shape implements Cloneable {
   
   private String id;
   protected String type;
   
   abstract void draw();
   
   pubpc String getType(){
      return type;
   }
   
   pubpc String getId() {
      return id;
   }
   
   pubpc void setId(String id) {
      this.id = id;
   }
   
   pubpc Object clone() {
      Object clone = null;
      
      try {
         clone = super.clone();
         
      } catch (CloneNotSupportedException e) {
         e.printStackTrace();
      }
      
      return clone;
   }
}

Step 2

Create concrete classes extending the above class.

Rectangle.java

pubpc class Rectangle extends Shape {

   pubpc Rectangle(){
     type = "Rectangle";
   }

   @Override
   pubpc void draw() {
      System.out.println("Inside Rectangle::draw() method.");
   }
}

Square.java

pubpc class Square extends Shape {

   pubpc Square(){
     type = "Square";
   }

   @Override
   pubpc void draw() {
      System.out.println("Inside Square::draw() method.");
   }
}

Circle.java

pubpc class Circle extends Shape {

   pubpc Circle(){
     type = "Circle";
   }

   @Override
   pubpc void draw() {
      System.out.println("Inside Circle::draw() method.");
   }
}

Step 3

Create a class to get concrete classes from database and store them in a Hashtable.

ShapeCache.java

import java.util.Hashtable;

pubpc class ShapeCache {
	
   private static Hashtable<String, Shape> shapeMap  = new Hashtable<String, Shape>();

   pubpc static Shape getShape(String shapeId) {
      Shape cachedShape = shapeMap.get(shapeId);
      return (Shape) cachedShape.clone();
   }

   // for each shape run database query and create shape
   // shapeMap.put(shapeKey, shape);
   // for example, we are adding three shapes
   
   pubpc static void loadCache() {
      Circle circle = new Circle();
      circle.setId("1");
      shapeMap.put(circle.getId(),circle);

      Square square = new Square();
      square.setId("2");
      shapeMap.put(square.getId(),square);

      Rectangle rectangle = new Rectangle();
      rectangle.setId("3");
      shapeMap.put(rectangle.getId(), rectangle);
   }
}

Step 4

PrototypePatternDemo uses ShapeCache class to get clones of shapes stored in a Hashtable.

PrototypePatternDemo.java

pubpc class PrototypePatternDemo {
   pubpc static void main(String[] args) {
      ShapeCache.loadCache();

      Shape clonedShape = (Shape) ShapeCache.getShape("1");
      System.out.println("Shape : " + clonedShape.getType());		

      Shape clonedShape2 = (Shape) ShapeCache.getShape("2");
      System.out.println("Shape : " + clonedShape2.getType());		

      Shape clonedShape3 = (Shape) ShapeCache.getShape("3");
      System.out.println("Shape : " + clonedShape3.getType());		
   }
}

Step 5

Verify the output.

Shape : Circle
Shape : Square
Shape : Rectangle
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