- Unity - Using the Asset Store
- Unity - The Particle System
- Unity - Materials and Shaders
- Unity - The Slider
- Unity - Text Element
- Unity - The Button
- Unity - Starting with UI
- Unity - Introduction to Audio
- Unity - The Console
- Unity - Coroutines
- Unity - GameObject Destruction
- Understanding Prefabs and Instantiation
- Unity - Custom Collision Boundaries
- Unity - Rigidbodies and Physics
- Unity - Understanding Collisions
- Unity - Basic Movement Scripting
- Unity - Saving and Loading Scenes
- Unity - Internal Assets
- Transforms and Object Parenting
- Unity - Modifying Sprites
- Unity - Creating Sprites
- Unity - Installation and Setting Up
- Unity - Introduction
- Unity - Home
Unity Useful Resources
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- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
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Unity - Using the Asset Store
The Asset Store is one of Unity’s greatest strengths in the game engine market; it comprises a large number of assets, tools, scripts and even entire readymade projects for you to download.
To use the Asset Store, you need to have a vapd Unity ID. If you do not have one, you can create one at the Unity website.
Once you create a Unity ID, cpck on the Asset Store tab in the same row as the Scene View.
Once you login, you should be able to see your username on the top right.
In this example, we will be importing the Survival Shooter Tutorial project. To do so, we will search for it in the tab, and cpck on the asset pubpshed by Unity.
We will hit Download, and let it complete. Once it finishes, the Download button will change to Import; cpck on it again to import your new Asset to the currently open project.
(Note − in this particular case, we are importing a full project; in case Unity warns you about this, create a new project or overwrite the existing one if you want. Either way is fine.)
A new window will pop up, psting all the contents of the new Asset you just imported. Depending on what you downloaded, this could be a single file, or a bunch of files, or entire tree with hierarchies of folders and files. By default, Unity will import all asset components when you hit Import, which is what we want. Now, let us cpck on Import for Unity do its job.
Attempting to download assets without paying for them is illegal, and always has the possibipty of viruses, bugs or lack of updates.
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