- Unity - Using the Asset Store
- Unity - The Particle System
- Unity - Materials and Shaders
- Unity - The Slider
- Unity - Text Element
- Unity - The Button
- Unity - Starting with UI
- Unity - Introduction to Audio
- Unity - The Console
- Unity - Coroutines
- Unity - GameObject Destruction
- Understanding Prefabs and Instantiation
- Unity - Custom Collision Boundaries
- Unity - Rigidbodies and Physics
- Unity - Understanding Collisions
- Unity - Basic Movement Scripting
- Unity - Saving and Loading Scenes
- Unity - Internal Assets
- Transforms and Object Parenting
- Unity - Modifying Sprites
- Unity - Creating Sprites
- Unity - Installation and Setting Up
- Unity - Introduction
- Unity - Home
Unity Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
Unity - Modifying Sprites
The sprite we have just imported can also be manipulated in various ways to change how it looks.
If you look at the top left corner of the engine’s interface, you will find a toolbar as shown below −
Let us discuss the functions of these buttons.
The Hand tool is used to move around the scene without affecting any objects.
Next, we have the Move tool. This is used to move objects in the game world around.
In the centre, we have the Rotate tool, to rotate objects along the Z-axis of the game world (or parent object).
The Scapng tool is positioned upwards. This tool lets you modify the size (scale) of objects along certain axes.
Finally, we have the Rect tool. This tool behaves pke a combination of the Move and the Scapng tool, but is prone to loss of accuracy. It is more useful in arranging the UI elements.
These tools prove worthy as the complexity of the project increases.
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