- Unity - Using the Asset Store
- Unity - The Particle System
- Unity - Materials and Shaders
- Unity - The Slider
- Unity - Text Element
- Unity - The Button
- Unity - Starting with UI
- Unity - Introduction to Audio
- Unity - The Console
- Unity - Coroutines
- Unity - GameObject Destruction
- Understanding Prefabs and Instantiation
- Unity - Custom Collision Boundaries
- Unity - Rigidbodies and Physics
- Unity - Understanding Collisions
- Unity - Basic Movement Scripting
- Unity - Saving and Loading Scenes
- Unity - Internal Assets
- Transforms and Object Parenting
- Unity - Modifying Sprites
- Unity - Creating Sprites
- Unity - Installation and Setting Up
- Unity - Introduction
- Unity - Home
Unity Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
Unity - Introduction
Unity is a cross-platform game engine initially released by Unity Technologies, in 2005. The focus of Unity pes in the development of both 2D and 3D games and interactive content. Unity now supports over 20 different target platforms for deploying, while its most popular platforms are the PC, Android and iOS systems.
Unity features a complete toolkit for designing and building games, including interfaces for graphics, audio, and level-building tools, requiring minimal use of external programs to work on projects.
In this series, we will be −
Learning how to use the various fundamentals of Unity
Understanding how everything works in the engine
Understanding the basic concepts of game design
Creating and building actual sample games
Learning how to deploy your projects to the market
Let us now get started.
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