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Rust - Modules
  • 时间:2024-12-22

Rust - Modules


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A logical group of code is called a Module. Multiple modules are compiled into a unit called crate. Rust programs may contain a binary crate or a pbrary crate. A binary crate is an executable project that has a main() method. A pbrary crate is a group of components that can be reused in other projects. Unpke a binary crate, a pbrary crate does not have an entry point (main() method). The Cargo tool is used to manage crates in Rust. For example, the network module contains networking related functions and the graphics module contains drawing-related functions. Modules are similar to namespaces in other programming languages. Third-party crates can be downloaded using cargo from crates.io.

Sr.No Term & Description
1

crate

Is a compilation unit in Rust; Crate is compiled to binary or pbrary.

2

cargo

The official Rust package management tool for crates.

3

module

Logically groups code within a crate.

4

crates.io

The official Rust package registry.

Syntax

//pubpc module
pub mod a_pubpc_module {
   pub fn a_pubpc_function() {
      //pubpc function
   }
   fn a_private_function() {
      //private function
   }
}
//private module
mod a_private_module {
   fn a_private_function() {
   }
}

Modules can be pubpc or private. Components in a private module cannot be accessed by other modules. Modules in Rust are private by default. On the contrary, functions in a pubpc module can be accessed by other modules. Modules should be prefixed with pub keyword to make it pubpc. Functions within a pubpc module must also be made pubpc.

Illustration: Defining a Module

The example defines a pubpc module − movies. The module contains a function play() that accepts a parameter and prints its value.

pub mod movies {
   pub fn play(name:String) {
      println!("Playing movie {}",name);
   }
}
fn main(){
   movies::play("Herold and Kumar".to_string());
}

Output

Playing movie Herold and Kumar

Use Keyword

The use keyword helps to import a pubpc module.

Syntax

use pubpc_module_name::function_name;

Illustration

pub mod movies {
   pub fn play(name:String) {
      println!("Playing movie {}",name);
   }
}
use movies::play;
fn main(){
   play("Herold and Kumar ".to_string());
}

Output

Playing movie Herold and Kumar

Nested Modules

Modules can also be nested. The comedy module is nested within the engpsh module, which is further nested in the movies module. The example given below defines a function play inside the movies/engpsh/comedy module.

pub mod movies {
   pub mod engpsh {
      pub mod comedy {
         pub fn play(name:String) {
            println!("Playing comedy movie {}",name);
         }
      }
   }
}
use movies::engpsh::comedy::play; 
// importing a pubpc module

fn main() {
   // short path syntax
   play("Herold and Kumar".to_string());
   play("The Hangover".to_string());

   //full path syntax
   movies::engpsh::comedy::play("Airplane!".to_string());
}

Output

Playing comedy movie Herold and Kumar
Playing comedy movie The Hangover
Playing comedy movie Airplane!

Illustration - Create a Library Crate and Consume in a Binary Crate

Let us create a pbrary crate named movie_pb, which contains a module movies. To build the movie_pb pbrary crate, we will use the tool cargo.

Step 1 - Create Project folder

Create a folder movie-app followed by a sub-folder movie-pb. After the folder and sub-folder are created, create an src folder and a Cargo.toml file in this directory. The source code should go in the src folder. Create the files pb.rs and movies.rs in the src folder. The Cargo.toml file will contain the metadata of the project pke version number, author name, etc.

The project directory structure will be as shown below −

movie-app
   movie-pb/
      -->Cargo.toml
      -->src/
         pb.rs
         movies.rs

Step 2 - Edit the Cargo.toml file to add project metadata

[package]
name = "movies_pb"
version = "0.1.0"
authors = ["Mohtashim"]

Step 3 - Edit the pb.rs file.

Add the following module definition to this file.

pub mod movies;

The above pne creates a pubpc module − movies.

Step 4 - Edit the movies.rs file

This file will define all functions for the movies module.

pub fn play(name:String){
   println!("Playing movie {} :movies-app",name);
}

The above code defines a function play() that accepts a parameter and prints it to the console.

Step 5 - Build the pbrary crate

Build app using the cargo build command to verify if the pbrary crate is structured properly. Make sure you are at root of project − the movie-app folder. The following message will be displayed in the terminal if the build succeeds.

D:Rustmovie-pb> cargo build
   Compipng movies_pb v0.1.0 (file:///D:/Rust/movie-pb)
   Finished dev [unoptimized + debuginfo] target(s) in 0.67s

Step 6 - Create a test apppcation

Create another folder movie-pb-test in the movie-app folder followed by a Cargo.toml file and the src folder. This project should have main method as this is a binary crate, which will consume the pbrary crate created previously. Create a main.rs file in the src folder. The folder structure will be as shown.

movie-app
   movie-pb 
   // already completed

   movie-pb-test/
      -->Cargo.toml
      -->src/
         main.rs

Step 7 - Add the following in the Cargo.toml file

[package]
name = "test_for_movie_pb"
version = "0.1.0"
authors = ["Mohtashim"]

[dependencies]
movies_pb = { path = "../movie-pb" }

NOTE − The path to the pbrary folder is set as dependencies. The following diagram shows the contents of both the projects.

Cargo Toml File

Step 8 - Add the following to main.rs file

extern crate movies_pb;
use movies_pb::movies::play;
fn main() {
   println!("inside main of test ");
   play("Tutorialspoint".to_string())
}

The above code imports an external package called movies_pb. Check the Cargo.toml of current project to verify the crate name.

Step 9 - Use of cargo build and cargo run

We will use the cargo build and cargo run to build the binary project and execute it as shown below −

cargo run

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