- Rust - Discussion
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- Rust - Collections
- Rust - Modules
- Rust - Enums
- Rust - Structure
- Rust - Slices
- Rust - Borrowing
- Rust - Ownership
- Rust - Array
- Rust - Tuple
- Rust - Functions
- Rust - Loop
- Rust - Decision Making
- Rust - Operators
- Rust - String
- Rust - Constant
- Rust - Variables
- Rust - Data Types
- Rust - HelloWorld Example
- Rust - Environment Setup
- Rust - Introduction
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Rust - Functions
Functions are the building blocks of readable, maintainable, and reusable code. A function is a set of statements to perform a specific task. Functions organize the program into logical blocks of code. Once defined, functions may be called to access code. This makes the code reusable. Moreover, functions make it easy to read and maintain the program’s code.
A function declaration tells the compiler about a function s name, return type, and parameters. A function definition provides the actual body of the function.
Sr.No | Function & Description |
---|---|
1 |
Defining a function A function definition specifies what and how a specific task would be done. |
2 |
Calpng or invoking a Function A function must be called so as to execute it. |
3 |
Returning Functions Functions may also return value along with control, back to the caller. |
4 |
Parameterized Function Parameters are a mechanism to pass values to functions. |
Defining a Function
A function definition specifies what and how a specific task would be done. Before using a function, it must be defined. The function body contains code that should be executed by the function. The rules for naming a function are similar to that of a variable. Functions are defined using the fn keyword. The syntax for defining a standard function is given below
Syntax
fn function_name(param1,param2..paramN) { // function body }
A function declaration can optionally contain parameters/arguments. Parameters are used to pass values to functions.
Example - Simple function definition
//Defining a function fn fn_hello(){ println!("hello from function fn_hello "); }
Invoking a Function
A function must be called so as to execute it. This process is termed as function invocation. Values for parameters should be passed when a function is invoked. The function that invokes another function is called the caller function.
Syntax
function_name(val1,val2,valN)
Example: Invoking a Function
fn main(){ //calpng a function fn_hello(); }
Here, the main() is the caller function.
Illustration
The following example defines a function fn_hello(). The function prints a message to the console. The main() function invokes the fn_hello() function.
fn main(){ //calpng a function fn_hello(); } //Defining a function fn fn_hello(){ println!("hello from function fn_hello "); }
Output
hello from function fn_hello
Returning Value from a Function
Functions may also return a value along with control, back to the caller. Such functions are called returning functions.
Syntax
Either of the following syntax can be used to define a function with return type.
With return statement
// Syntax1 fn function_name() -> return_type { //statements return value; }
Shorthand syntax without return statement
//Syntax2 fn function_name() -> return_type { value //no semicolon means this value is returned }
lllustration
fn main(){ println!("pi value is {}",get_pi()); } fn get_pi()->f64 { 22.0/7.0 }
Output
pi value is 3.142857142857143
Function with Parameters
Parameters are a mechanism to pass values to functions. Parameters form a part of the function’s signature. The parameter values are passed to the function during its invocation. Unless exppcitly specified, the number of values passed to a function must match the number of parameters defined.
Parameters can be passed to a function using one of the following techniques −
Pass by Value
When a method is invoked, a new storage location is created for each value parameter. The values of the actual parameters are copied into them. Hence, the changes made to the parameter inside the invoked method have no effect on the argument.
The following example declares a variable no, which is initially 5. The variable is passed as parameter (by value) to the mutate_no_to_zero()functionnction, which changes the value to zero. After the function call when control returns back to main method the value will be the same.
fn main(){ let no:i32 = 5; mutate_no_to_zero(no); println!("The value of no is:{}",no); } fn mutate_no_to_zero(mut param_no: i32) { param_no = param_no*0; println!("param_no value is :{}",param_no); }
Output
param_no value is :0 The value of no is:5
Pass by Reference
When you pass parameters by reference, unpke value parameters, a new storage location is not created for these parameters. The reference parameters represent the same memory location as the actual parameters that are suppped to the method. Parameter values can be passed by reference by prefixing the variable name with an & .
In the example given below, we have a variable no, which is initially 5. A reference to the variable no is passed to the mutate_no_to_zero() function. The function operates on the original variable. After the function call, when control returns back to main method, the value of the original variable will be the zero.
fn main() { let mut no:i32 = 5; mutate_no_to_zero(&mut no); println!("The value of no is:{}",no); } fn mutate_no_to_zero(param_no:&mut i32){ *param_no = 0; //de reference }
The * operator is used to access value stored in the memory location that the variable param_no points to. This is also known as dereferencing.
The output will be −
The value of no is 0.
Passing string to a function
The main() function passes a string object to the display() function.
fn main(){ let name:String = String::from("TutorialsPoint"); display(name); //cannot access name after display } fn display(param_name:String){ println!("param_name value is :{}",param_name); }
Output
param_name value is :TutorialsPointAdvertisements