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Line Generation Algorithm
A pne connects two points. It is a basic element in graphics. To draw a pne, you need two points between which you can draw a pne. In the following three algorithms, we refer the one point of pne as $X_{0}, Y_{0}$ and the second point of pne as $X_{1}, Y_{1}$.
DDA Algorithm
Digital Differential Analyzer (DDA) algorithm is the simple pne generation algorithm which is explained step by step here.
Step 1 − Get the input of two end points $(X_{0}, Y_{0})$ and $(X_{1}, Y_{1})$.
Step 2 − Calculate the difference between two end points.
dx = X1 - X0 dy = Y1 - Y0
Step 3 − Based on the calculated difference in step-2, you need to identify the number of steps to put pixel. If dx > dy, then you need more steps in x coordinate; otherwise in y coordinate.
if (absolute(dx) > absolute(dy)) Steps = absolute(dx); else Steps = absolute(dy);
Step 4 − Calculate the increment in x coordinate and y coordinate.
Xincrement = dx / (float) steps; Yincrement = dy / (float) steps;
Step 5 − Put the pixel by successfully incrementing x and y coordinates accordingly and complete the drawing of the pne.
for(int v=0; v < Steps; v++) { x = x + Xincrement; y = y + Yincrement; putpixel(Round(x), Round(y)); }
Bresenham’s Line Generation
The Bresenham algorithm is another incremental scan conversion algorithm. The big advantage of this algorithm is that, it uses only integer calculations. Moving across the x axis in unit intervals and at each step choose between two different y coordinates.
For example, as shown in the following illustration, from position (2, 3) you need to choose between (3, 3) and (3, 4). You would pke the point that is closer to the original pne.
At sample position $X_{k}+1,$ the vertical separations from the mathematical pne are labelled as $d_{upper}$ and $d_{lower}$.
From the above illustration, the y coordinate on the mathematical pne at $x_{k}+1$ is −
Y = m($X_{k}$+1) + b
So, $d_{upper}$ and $d_{lower}$ are given as follows −
$$d_{lower} = y-y_{k}$$
$$= m(X_{k} + 1) + b - Y_{k}$$
and
$$d_{upper} = (y_{k} + 1) - y$$
$= Y_{k} + 1 - m (X_{k} + 1) - b$
You can use these to make a simple decision about which pixel is closer to the mathematical pne. This simple decision is based on the difference between the two pixel positions.
$$d_{lower} - d_{upper} = 2m(x_{k} + 1) - 2y_{k} + 2b - 1$$
Let us substitute m with dy/dx where dx and dy are the differences between the end-points.
$$dx (d_{lower} - d_{upper}) =dx(2frac{mathrm{d} y}{mathrm{d} x}(x_{k} + 1) - 2y_{k} + 2b - 1)$$
$$ = 2dy.x_{k} - 2dx.y_{k} + 2dy + 2dx(2b-1)$$
$$ = 2dy.x_{k} - 2dx.y_{k} + C$$
So, a decision parameter $P_{k}$ for the kth step along a pne is given by −
$$p_{k} = dx(d_{lower} - d_{upper})$$
$$ = 2dy.x_{k} - 2dx.y_{k} + C$$
The sign of the decision parameter $P_{k}$ is the same as that of $d_{lower} - d_{upper}$.
If $p_{k}$ is negative, then choose the lower pixel, otherwise choose the upper pixel.
Remember, the coordinate changes occur along the x axis in unit steps, so you can do everything with integer calculations. At step k+1, the decision parameter is given as −
$$p_{k +1} = 2dy.x_{k + 1} - 2dx.y_{k + 1} + C$$
Subtracting $p_{k}$ from this we get −
$$p_{k + 1} - p_{k} = 2dy(x_{k + 1} - x_{k}) - 2dx(y_{k + 1} - y_{k})$$
But, $x_{k+1}$ is the same as $(xk)+1$. So −
$$p_{k+1} = p_{k} + 2dy - 2dx(y_{k+1} - y_{k})$$
Where, $Y_{k+1} – Y_{k}$ is either 0 or 1 depending on the sign of $P_{k}$.
The first decision parameter $p_{0}$ is evaluated at $(x_{0}, y_{0})$ is given as −
$$p_{0} = 2dy - dx$$
Now, keeping in mind all the above points and calculations, here is the Bresenham algorithm for slope m < 1 −
Step 1 − Input the two end-points of pne, storing the left end-point in $(x_{0}, y_{0})$.
Step 2 − Plot the point $(x_{0}, y_{0})$.
Step 3 − Calculate the constants dx, dy, 2dy, and (2dy – 2dx) and get the first value for the decision parameter as −
$$p_{0} = 2dy - dx$$
Step 4 − At each $X_{k}$ along the pne, starting at k = 0, perform the following test −
If $p_{k}$ < 0, the next point to plot is $(x_{k}+1, y_{k})$ and
$$p_{k+1} = p_{k} + 2dy$$ Otherwise,
$$(x_{k}, y_{k}+1)$$
$$p_{k+1} = p_{k} + 2dy - 2dx$$
Step 5 − Repeat step 4 (dx – 1) times.
For m > 1, find out whether you need to increment x while incrementing y each time.
After solving, the equation for decision parameter $P_{k}$ will be very similar, just the x and y in the equation gets interchanged.
Mid-Point Algorithm
Mid-point algorithm is due to Bresenham which was modified by Pitteway and Van Aken. Assume that you have already put the point P at (x, y) coordinate and the slope of the pne is 0 ≤ k ≤ 1 as shown in the following illustration.
Now you need to decide whether to put the next point at E or N. This can be chosen by identifying the intersection point Q closest to the point N or E. If the intersection point Q is closest to the point N then N is considered as the next point; otherwise E.
To determine that, first calculate the mid-point M(x+1, y + ½). If the intersection point Q of the pne with the vertical pne connecting E and N is below M, then take E as the next point; otherwise take N as the next point.
In order to check this, we need to consider the imppcit equation −
F(x,y) = mx + b - y
For positive m at any given X,
If y is on the pne, then F(x, y) = 0
If y is above the pne, then F(x, y) < 0
If y is below the pne, then F(x, y) > 0