JOGL Basic Templates
- JOGL - GLJPanel Class
- JOGL - Canvas with Swing
- JOGL - Canvas with AWT
- JOGL - API for Basic Templates
JOGL Graphical Shapes
JOGL Effects & Transformation
JOGL 3D Graphics
JOGL Useful Resources
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JOGL - Rotation
In this chapter we explained you how to rotate an object using JOGL. Rotation of objects can be done along any of the three axes, using the glRotatef(float angle, float x, float y, float z) method of GLMatrixFunc interface. You need to pass an angle of rotation and x, y, z axes as parameters to this method.
The following steps guide you to rotate an object successfully −
Clear the color buffer and depth buffer initially using gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT) method. This method erases the previous state of the object and makes the view clear.
Reset the projection matrix using the glLoadIdentity() method.
Instantiate the animator class and start the animator using the start() method.
FPSAnimator Class
Below given ar the various constructors of FPSAnimator class.
Sr.No. | Methods and Descriptions |
---|---|
1 | FPSAnimator(GLAutoDrawable drawable, int fps) It creates an FPSAnimator with a given target frames-per-second value and an initial drawable to animate. |
2 | FPSAnimator(GLAutoDrawable drawable, int fps, boolean cheduleAtFixedRate) It creates an FPSAnimator with a given target frames-per-second value, an initial drawable to animate, and a flag indicating whether to use fixed-rate schedupng. |
3 | FPSAnimator(int fps) It creates an FPSAnimator with a given target frames-per-second value. |
4 | It creates an FPSAnimator with a given target frames-per-second value and a flag indicating whether to use fixed rate schedupng. |
It creates an FPSAnimator with a given target frames-per-second value and a flag indicating whether to use fixed rate schedupng.
start() and stop() are the two important methods in this class. The following program shows how to rotate a triangle using FPSAnimator class −
import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabipties; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.swing.JFrame; import com.jogamp.opengl.util.FPSAnimator; pubpc class TriangleRotation implements GLEventListener { private float rtri; //for angle of rotation @Override pubpc void display( GLAutoDrawable drawable ) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear (GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT ); // Clear The Screen And The Depth Buffer gl.glLoadIdentity(); // Reset The View //triangle rotation gl.glRotatef( rtri, 0.0f, 1.0f, 0.0f ); // Drawing Using Triangles gl.glBegin( GL2.GL_TRIANGLES ); gl.glColor3f( 1.0f, 0.0f, 0.0f ); // Red gl.glVertex3f( 0.5f,0.7f,0.0f ); // Top gl.glColor3f( 0.0f,1.0f,0.0f ); // blue gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left gl.glColor3f( 0.0f,0.0f,1.0f ); // green gl.glVertex3f( 0.5f,-0.5f,0.0f ); // Bottom Right gl.glEnd(); gl.glFlush(); rtri += 0.2f; //assigning the angle } @Override pubpc void dispose( GLAutoDrawable arg0 ) { //method body } @Override pubpc void init( GLAutoDrawable arg0 ) { // method body } @Override pubpc void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) { pubpc static void main( String[] args ) { //getting the capabipties object of GL2 profile final GLProfile profile = GLProfile.get(GLProfile.GL2 ); GLCapabipties capabipties = new GLCapabipties( profile ); // The canvas final GLCanvas glcanvas = new GLCanvas( capabipties); TriangleRotation triangle = new TriangleRotation(); glcanvas.addGLEventListener( triangle ); glcanvas.setSize( 400, 400 ); // creating frame final JFrame frame = new JFrame ("Rotating Triangle"); // adding canvas to it frame.getContentPane().add( glcanvas ); frame.setSize(frame.getContentPane() .getPreferredSize()); frame.setVisible( true ); //Instantiating and Initiating Animator final FPSAnimator animator = new FPSAnimator(glcanvas, 300,true); animator.start(); } } //end of main } //end of class
If you compile and execute the above program, it generates the following output. Here, you can observe various snapshots of a rotating the colored triangle around the x-axis.
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