- D - Conditional Compilation
- D Programming - Contract
- D Programming - Exception Handling
- D Programming - Concurrency
- D Programming - File I/O
- D Programming - Immutables
- D Programming - Templates
- D Programming - Modules
- D Programming - Mixins
- D Programming - Aliases
- D Programming - Ranges
- D Programming - Unions
- D Programming - Structs
- D Programming - Tuples
- D Programming - Pointers
- D Programming - Associative Arrays
- D Programming - Arrays
- D Programming - Strings
- D Programming - Characters
- D Programming - Functions
- D Programming - Decisions
- D Programming - Loops
- D Programming - Operators
- D Programming - Literals
- D Programming - Enums
- D Programming - Data Types
- D Programming - Variables
- D Programming - Basic Syntax
- D Programming - Environment
- D Programming - Overview
- D Programming - Home
D Programming - Object Oriented
- D Programming - Abstract Classes
- D Programming - Interfaces
- D Programming - Encapsulation
- D Programming - Overloading
- D Programming - Inheritance
- D Programming - Classes & Objects
D Programming - Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
D Programming - Structs
The structure is yet another user defined data type available in D programming, which allows you to combine data items of different kinds.
Structures are used to represent a record. Suppose you want to keep track of your books in a pbrary. You might want to track the following attributes about each book −
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member for your program. The format of the struct statement is this −
struct [structure tag] { member definition; member definition; ... member definition; } [one or more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other vapd variable definition. At the end of the structure s definition before the semicolon, you can specify one or more structure variables which are optional. Here is the way you would declare the Books structure −
struct Books { char [] title; char [] author; char [] subject; int book_id; };
Accessing Structure Members
To access any member of a structure, you use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. The following example explains the usage of structure −
import std.stdio; struct Books { char [] title; char [] author; char [] subject; int book_id; }; void main( ) { Books Book1; /* Declare Book1 of type Book */ Books Book2; /* Declare Book2 of type Book */ /* book 1 specification */ Book1.title = "D Programming".dup; Book1.author = "Raj".dup; Book1.subject = "D Programming Tutorial".dup; Book1.book_id = 6495407; /* book 2 specification */ Book2.title = "D Programming".dup; Book2.author = "Raj".dup; Book2.subject = "D Programming Tutorial".dup; Book2.book_id = 6495700; /* print Book1 info */ writeln( "Book 1 title : ", Book1.title); writeln( "Book 1 author : ", Book1.author); writeln( "Book 1 subject : ", Book1.subject); writeln( "Book 1 book_id : ", Book1.book_id); /* print Book2 info */ writeln( "Book 2 title : ", Book2.title); writeln( "Book 2 author : ", Book2.author); writeln( "Book 2 subject : ", Book2.subject); writeln( "Book 2 book_id : ", Book2.book_id); }
When the above code is compiled and executed, it produces the following result −
Book 1 title : D Programming Book 1 author : Raj Book 1 subject : D Programming Tutorial Book 1 book_id : 6495407 Book 2 title : D Programming Book 2 author : Raj Book 2 subject : D Programming Tutorial Book 2 book_id : 6495700
Structures as Function Arguments
You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example −
import std.stdio; struct Books { char [] title; char [] author; char [] subject; int book_id; }; void main( ) { Books Book1; /* Declare Book1 of type Book */ Books Book2; /* Declare Book2 of type Book */ /* book 1 specification */ Book1.title = "D Programming".dup; Book1.author = "Raj".dup; Book1.subject = "D Programming Tutorial".dup; Book1.book_id = 6495407; /* book 2 specification */ Book2.title = "D Programming".dup; Book2.author = "Raj".dup; Book2.subject = "D Programming Tutorial".dup; Book2.book_id = 6495700; /* print Book1 info */ printBook( Book1 ); /* Print Book2 info */ printBook( Book2 ); } void printBook( Books book ) { writeln( "Book title : ", book.title); writeln( "Book author : ", book.author); writeln( "Book subject : ", book.subject); writeln( "Book book_id : ", book.book_id); }
When the above code is compiled and executed, it produces the following result −
Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 6495407 Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 6495700
Structs Initiapzation
Structs can be initiapzed in two forms, one using construtor and other using the {} format. An example is shown below.
Example
import std.stdio; struct Books { char [] title; char [] subject = "Empty".dup; int book_id = -1; char [] author = "Raj".dup; }; void main( ) { Books Book1 = Books("D Programming".dup, "D Programming Tutorial".dup, 6495407 ); printBook( Book1 ); Books Book2 = Books("D Programming".dup, "D Programming Tutorial".dup, 6495407,"Raj".dup ); printBook( Book2 ); Books Book3 = {title:"Obj C programming".dup, book_id : 1001}; printBook( Book3 ); } void printBook( Books book ) { writeln( "Book title : ", book.title); writeln( "Book author : ", book.author); writeln( "Book subject : ", book.subject); writeln( "Book book_id : ", book.book_id); }
When the above code is compiled and executed, it produces the following result −
Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 6495407 Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 6495407 Book title : Obj C programming Book author : Raj Book subject : Empty Book book_id : 1001
Static Members
Static variables are initiapzed only once. For example, to have the unique ids for the books we can make the book_id as static and increment the book id. An example is shown below.
Example
import std.stdio; struct Books { char [] title; char [] subject = "Empty".dup; int book_id; char [] author = "Raj".dup; static int id = 1000; }; void main( ) { Books Book1 = Books("D Programming".dup, "D Programming Tutorial".dup,++Books.id ); printBook( Book1 ); Books Book2 = Books("D Programming".dup, "D Programming Tutorial".dup,++Books.id); printBook( Book2 ); Books Book3 = {title:"Obj C programming".dup, book_id:++Books.id}; printBook( Book3 ); } void printBook( Books book ) { writeln( "Book title : ", book.title); writeln( "Book author : ", book.author); writeln( "Book subject : ", book.subject); writeln( "Book book_id : ", book.book_id); }
When the above code is compiled and executed, it produces the following result −
Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 1001 Book title : D Programming Book author : Raj Book subject : D Programming Tutorial Book book_id : 1002 Book title : Obj C programming Book author : Raj Book subject : Empty Book book_id : 1003Advertisements