- D - Conditional Compilation
- D Programming - Contract
- D Programming - Exception Handling
- D Programming - Concurrency
- D Programming - File I/O
- D Programming - Immutables
- D Programming - Templates
- D Programming - Modules
- D Programming - Mixins
- D Programming - Aliases
- D Programming - Ranges
- D Programming - Unions
- D Programming - Structs
- D Programming - Tuples
- D Programming - Pointers
- D Programming - Associative Arrays
- D Programming - Arrays
- D Programming - Strings
- D Programming - Characters
- D Programming - Functions
- D Programming - Decisions
- D Programming - Loops
- D Programming - Operators
- D Programming - Literals
- D Programming - Enums
- D Programming - Data Types
- D Programming - Variables
- D Programming - Basic Syntax
- D Programming - Environment
- D Programming - Overview
- D Programming - Home
D Programming - Object Oriented
- D Programming - Abstract Classes
- D Programming - Interfaces
- D Programming - Encapsulation
- D Programming - Overloading
- D Programming - Inheritance
- D Programming - Classes & Objects
D Programming - Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
D Programming - Basic Syntax
D is quite simple to learn and lets start creating our first D program!
First D Program
Let us write a simple D program. All D files will have extension .d. So put the following source code in a test.d file.
import std.stdio; /* My first program in D */ void main(string[] args) { writeln("test!"); }
Assuming D environment is setup correctly, lets run the programming using −
$ dmd test.d $ ./test
We can see the following output.
test
Let us now see the basic structure of D program, so that it will be easy for you to understand basic building blocks of the D programming language.
Import in D
Libraries which are collections of reusable program parts can be made available to our project with the help of import. Here we import the standard io pbrary which provides the basic I/O operations. writeln which is used in above program is a function in D s standard pbrary. It is used for printing a pne of text. Library contents in D are grouped into modules which is based on the types of tasks that they intend perform. The only module that this program uses is std.stdio, which handles data input and output.
Main Function
Main function is the starting of the program and it determines the order of execution and how other sections of the program should be executed.
Tokens in D
A D program consists of various tokens and a token is either a keyword, an identifier, a constant, a string pteral, or a symbol. For example, the following D statement consists of four tokens −
writeln("test!");
The inspanidual tokens are −
writeln ( "test!" ) ;
Comments
Comments are pke supporting text in your D program and they are ignored by the compiler. Multi pne comment starts with /* and terminates with the characters */ as shown below −
/* My first program in D */
Single comment is written using // in the beginning of the comment.
// my first program in D
Identifiers
A D identifier is a name used to identify a variable, function, or any other userdefined item. An identifier starts with a letter A to Z or a to z or an underscore _ followed by zero or more letters, underscores, and digits (0 to 9).
D does not allow punctuation characters such as @, $, and % within identifiers. D is a case sensitive programming language. Thus Manpower and manpower are two different identifiers in D. Here are some examples of acceptable identifiers −
mohd zara abc move_name a_123 myname50 _temp j a23b9 retVal
Keywords
The following pst shows few of the reserved words in D. These reserved words may not be used as constant or variable or any other identifier names.
abstract | apas | apgn | asm |
assert | auto | body | bool |
byte | case | cast | catch |
char | class | const | continue |
dchar | debug | default | delegate |
deprecated | do | double | else |
enum | export | extern | false |
final | finally | float | for |
foreach | function | goto | if |
import | in | inout | int |
interface | invariant | is | long |
macro | mixin | module | new |
null | out | override | package |
pragma | private | protected | pubpc |
real | ref | return | scope |
short | static | struct | super |
switch | synchronized | template | this |
throw | true | try | typeid |
typeof | ubyte | uint | ulong |
union | unittest | ushort | version |
void | wchar | while | with |
Whitespace in D
A pne containing only whitespace, possibly with a comment, is known as a blank pne, and a D compiler totally ignores it.
Whitespace is the term used in D to describe blanks, tabs, newpne characters and comments. Whitespace separates one part of a statement from another and enables the interpreter to identify where one element in a statement, such as int, ends and the next element begins. Therefore, in the following statement −
local age
There must be at least one whitespace character (usually a space) between local and age for the interpreter to be able to distinguish them. On the other hand, in the following statement
int fruit = apples + oranges //get the total fruits
No whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readabipty purpose.
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