- C++ Data Structures
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- C++ Numbers
- C++ Functions
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- C++ Overview
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C++ Object Oriented
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- C++ Encapsulation
- C++ Abstraction
- C++ Polymorphism
- C++ Overloading
- C++ Inheritance
- C++ Classes & Objects
C++ Advanced
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- C++ Signal Handling
- C++ Preprocessor
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- C++ Dynamic Memory
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- C++ Files and Streams
C++ Useful Resources
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C++ Data Structures
C/C++ arrays allow you to define variables that combine several data items of the same kind, but structure is another user defined data type which allows you to combine data items of different kinds.
Structures are used to represent a record, suppose you want to keep track of your books in a pbrary. You might want to track the following attributes about each book −
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this −
struct [structure tag] { member definition; member definition; ... member definition; } [one or more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other vapd variable definition. At the end of the structure s definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure −
struct Books { char title[50]; char author[50]; char subject[100]; int book_id; } book;
Accessing Structure Members
To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure −
#include <iostream> #include <cstring> using namespace std; struct Books { char title[50]; char author[50]; char subject[100]; int book_id; }; int main() { struct Books Book1; // Declare Book1 of type Book struct Books Book2; // Declare Book2 of type Book // book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // book 2 specification strcpy( Book2.title, "Telecom Bilpng"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700; // Print Book1 info cout << "Book 1 title : " << Book1.title <<endl; cout << "Book 1 author : " << Book1.author <<endl; cout << "Book 1 subject : " << Book1.subject <<endl; cout << "Book 1 id : " << Book1.book_id <<endl; // Print Book2 info cout << "Book 2 title : " << Book2.title <<endl; cout << "Book 2 author : " << Book2.author <<endl; cout << "Book 2 subject : " << Book2.subject <<endl; cout << "Book 2 id : " << Book2.book_id <<endl; return 0; }
When the above code is compiled and executed, it produces the following result −
Book 1 title : Learn C++ Programming Book 1 author : Chand Miyan Book 1 subject : C++ Programming Book 1 id : 6495407 Book 2 title : Telecom Bilpng Book 2 author : Yakit Singha Book 2 subject : Telecom Book 2 id : 6495700
Structures as Function Arguments
You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example −
#include <iostream> #include <cstring> using namespace std; void printBook( struct Books book ); struct Books { char title[50]; char author[50]; char subject[100]; int book_id; }; int main() { struct Books Book1; // Declare Book1 of type Book struct Books Book2; // Declare Book2 of type Book // book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // book 2 specification strcpy( Book2.title, "Telecom Bilpng"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700; // Print Book1 info printBook( Book1 ); // Print Book2 info printBook( Book2 ); return 0; } void printBook( struct Books book ) { cout << "Book title : " << book.title <<endl; cout << "Book author : " << book.author <<endl; cout << "Book subject : " << book.subject <<endl; cout << "Book id : " << book.book_id <<endl; }
When the above code is compiled and executed, it produces the following result −
Book title : Learn C++ Programming Book author : Chand Miyan Book subject : C++ Programming Book id : 6495407 Book title : Telecom Bilpng Book author : Yakit Singha Book subject : Telecom Book id : 6495700
Pointers to Structures
You can define pointers to structures in very similar way as you define pointer to any other variable as follows −
struct Books *struct_pointer;
Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure s name as follows −
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the -> operator as follows −
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept −
#include <iostream> #include <cstring> using namespace std; void printBook( struct Books *book ); struct Books { char title[50]; char author[50]; char subject[100]; int book_id; }; int main() { struct Books Book1; // Declare Book1 of type Book struct Books Book2; // Declare Book2 of type Book // Book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // Book 2 specification strcpy( Book2.title, "Telecom Bilpng"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700; // Print Book1 info, passing address of structure printBook( &Book1 ); // Print Book1 info, passing address of structure printBook( &Book2 ); return 0; } // This function accept pointer to structure as parameter. void printBook( struct Books *book ) { cout << "Book title : " << book->title <<endl; cout << "Book author : " << book->author <<endl; cout << "Book subject : " << book->subject <<endl; cout << "Book id : " << book->book_id <<endl; }
When the above code is compiled and executed, it produces the following result −
Book title : Learn C++ Programming Book author : Chand Miyan Book subject : C++ Programming Book id : 6495407 Book title : Telecom Bilpng Book author : Yakit Singha Book subject : Telecom Book id : 6495700
The typedef Keyword
There is an easier way to define structs or you could "apas" types you create. For example −
typedef struct { char title[50]; char author[50]; char subject[100]; int book_id; } Books;
Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example −
Books Book1, Book2;
You can use typedef keyword for non-structs as well as follows −
typedef long int *pint32; pint32 x, y, z;
x, y and z are all pointers to long ints.
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