Three.js Tutorial
Selected Reading
- Three.js - Discussion
- Three.js - Useful Resources
- Three.js - Quick Guide
- Three.js - Libraries and Plugins
- Three.js - Loading 3D Models
- Three.js - Creating Text
- Three.js - Animations
- Three.js - Drawing Lines
- Three.js - Textures
- Three.js - Materials
- Three.js - Geometries
- Three.js - Lights & Shadows
- Three.js - Controls
- Three.js - Cameras
- Three.js - Debug and Stats
- Three.js - Responsive Design
- Three.js - Renderer and Responsiveness
- Three.js - Hello Cube App
- Three.js - Installation
- Three.js - Introduction
- Three.js - Home
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
Three.js - Controls
Three.js - Controls
You can move the camera around the scene using camera controls. Three.js has many camera controls you can use to control the camera throughout a scene. You have to get the controls separately from
. The Three.js pbrary does not include these.Sr.No | Controls & Description |
---|---|
1 |
Orbit controls allow the camera to orbit around the center of the scene. |
2 |
TrackballControls is similar to Orbit controls. However, it does not maintain a constant camera up vector. |
3 |
These are fpght simulator-pke controls. Move and steer with the keyboard and the mouse. |
4 |
The PointerLockControls implements the inbuilt browsers Pointer Lock API. |
In this chapter, we have seen the most useful controls. Some developers are creating more useful controls for Three.js. You can see some other controls
, well documented and easy to use. Advertisements