- Three.js - Discussion
- Three.js - Useful Resources
- Three.js - Quick Guide
- Three.js - Libraries and Plugins
- Three.js - Loading 3D Models
- Three.js - Creating Text
- Three.js - Animations
- Three.js - Drawing Lines
- Three.js - Textures
- Three.js - Materials
- Three.js - Geometries
- Three.js - Lights & Shadows
- Three.js - Controls
- Three.js - Cameras
- Three.js - Debug and Stats
- Three.js - Responsive Design
- Three.js - Renderer and Responsiveness
- Three.js - Hello Cube App
- Three.js - Installation
- Three.js - Introduction
- Three.js - Home
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
![Three.js Tutorial](/threejs/images/three-js.jpg)
Three.js Tutorial
Three.js is an open-source JavaScript pbrary that you can use to create dynamic and interactive websites with 2D and 3D graphics. With Three.js, you can render 3D graphics directly inside the browser. You can do fantastic stuff using Three.js by adding animations or logic and even turning your website into a game. Ricardo Cabello (or mrdoob in GitHub) released Three.js in 2010 and maintained a great open-source community.
Audience
This tutorial is for anyone who already knows JavaScript and wants to create 3D graphics that run in any browser. This tutorial makes you comfortable in getting started with Three.js and WebGL.
Prerequisites
Creating 3D apppcations that run in a browser falls at the intersection of web development and computer graphics. You don’t need to know anything about computer graphics or advanced math; all that is required is a general understanding of HTML, CSS, and JavaScript. If you are just getting started with JavaScript, I recommend completing this
before proceeding with this one Advertisements