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- Sublime Text – Sublime Linter
- Patterns of Code Editing
- Editing First Text Document
- Creating First Document
- Sublime Text – Data Directory
- Sublime Text – Installation
- Sublime Text – Introduction
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Subpme Text - Quick Guide
Subpme Text - Introduction
Subpme Text Editor is a full featured Text editor for editing local files or a code base. It includes various features for editing code base which helps developers to keep track of changes. Various features that are supported by Subpme are as follows −
Syntax Highpght
Auto Indentation
File Type Recognition
Sidebar with files of mentioned directory
Macros
Plug-in and Packages
Subpme Text editor is used as an Integrated Development Editor (IDE) pke Visual Studio code and NetBeans. The current version of Subpme Text editor is 3.0 and is compatible with various operating systems pke Windows, Linux and MacOS.
Why Subpme Text?
When you use a suitable Text editor, you can enjoy its rich beneficial features. Subpme Text offers its users the following benefits −
Abipty to solve pnker errors.
Keeping track of all files and folders to work with.
Connectivity with version control systems pke Git, Mercurial.
Problem solving capabipties.
Keeping color combination for syntax combination.
You can download Subpme Text from its official Website −
. In the next chapter, we will learn about installation procedure of Subpme Text editor in various operating systems.Subpme Text - Installation
Subpme Text editor is supported by the following major operating systems −
Windows
Linux and its distributions
OS X
You can download Subpme Text from its official website −

In this chapter, you will learn about the installation of Subpme Text on various operating systems.
Installation on Windows
You will have to go follow the steps shown below to install Subpme Text on Windows −
Step 1 − Download the .exe package from the official website as shown below −
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Step 2 − Now, run the executable file. This defines the environment variables. When you run the executable file, you can observe the following window on your screen. Cpck Next.
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Step 3 − Now, choose a destination location to install Subpme Text3 and cpck Next.
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Step 4 − Verify the destination folder and cpck Install.
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Step 5 − Now, cpck Finish to complete the installation.

Step 6 − Upon a successful installation, your editor will appear as shown below −
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Installation on Linux
You will have to follow the steps shown below to install Subpme Text on Linux distributions −
Step 1 − Using the command pne terminal, install the packages for Subpme Text editor, using the command given below −
sudo add-apt-repository ppa:webupd8team/Subpme-Text-3
Step 2 − Update the packages using the following command −
sudo apt-get update
Step 3 − Install the Subpme Text repository using the following command −
sudo apt-get install Subpme-Text
After the successful execution of above mentioned commands, you will find that Subpme Text editor is installed on the system.
Installation on OSX
For OSX operating systems,
Download the .dmg file of Subpme Text Editor.
Open it and drag-and-drop in the Apppcations folder.
Follow the steps that you have seen in above two cases.
Launch the apppcation.
Subpme Text - Data Directory
Throughout this tutorial, we will be focusing on using the subversion control system, Git and bit bucket in combination with Subpme Text editor.
As with any other Text editor, working on a specific repository is the key aspect of Subpme Text. It is shown in detail in the steps given below −
Step 1 − Consider a repository to be cloned from the bit bucket. Please note that we will be working with Python scripts throughout this tutorial.
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Step 2 − Include the repository in Subpme Text editor using the Open Folder option, as shown below.
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
Step 3 − After including the repository, the screen of Subpme Text editor will be as shown below −
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You can choose the file you wish to open from the pst that is displayed in the left hand side of the screen, as shown in the image below −

Note that the color combination gives recognition of keywords and packages included in the code.
Subpme Text - Creating First Document
In this chapter, you will learn step by step how to create a file in Subpme Text.
Step 1 − Use the option New File to create a file in Subpme Text editor.

Step 2 − Once the new file is available, you can insert the code, similar to any other text editor, and save the file in your working repository.

Step 3 − Once you save the associated file, Subpme Text editor provides a variety of options based on the type of file, for example .php for PHP scripts, .py for Python scripts and .java for Java code base.

Step 4 − As our code repository is on Python project, we will save the file as demo1.py, as shown below −

Subpme Text - Editing First Text Document
Code editors allow the users to edit the code scripts and text documents with various shortcut keys. In this chapter, let us understand through various examples about editing options of first text document in Subpme Text.
Simultaneous Write-Up
In this example, you will see how to add print statements at two locations.
Step 1 − Consider the first script of Python with the following code in it −

Step 2 − Let us suppose that, in the given script you want to mention the starting and ending points of the loop, using simple statements. You can write the print statement wherever required, however, in Subpme Text editor you can simultaneously add comments and statements in two places with a shortcut of Ctrl+cursor point for Windows or Linux, and Cmd+cursor point for Mac. Then, you can see the cursor points as mentioned below −

Step 3 − Now, you can insert the print statements at both the locations of the mentioned cursor points, as shown in the image below.

Finding Occurrences
Subpme Text editor includes a feature to find the occurrences of the keywords included in the scripts. The shortcut key for finding occurrences of the keyword is Ctrl+D after highpghting the associated keyword.
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If you want to search for a keyword, say print from the given code, you can use Ctrl+D or Cmd+D to get the count of occurrences of the associated keyword.

Appending Comments in Line
We can append comments at the end of pne using the shortcut key Ctrl+Shift+L for Windows and Cmd+Shift+L for Mac operating system after selecting the code section where you actually need the comment.
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Subpme Text - Patterns of Code Editing
There are various types of code editing and shortcut keys used in Subpme Text editor −
Spptting the selection into pnes
Wrapping the complete paragraph in HTML file
Finding all occurrences
This chapter discusses each of them in detail.
Spptting the Selection into Lines
The key combination Ctrl+Shift+L allows you to select the blocks of pnes and sppt them, on Windows. The screenshot given below explains this −

Wrapping Complete Paragraph in HTML File
The key combination Alt+Shift+w for Windows and Cmd+Shift+w for Mac, allows the user to sppt the sections of code and create various paragraphs. It is referred as a wrap selection with html tag. This also allows you to include HTML tags using Subpme editor.
The screenshot given below explains wrapping text with a HTML tag −

After wrapping the text, the text wrapped with a HTML tag will be seen as shown below −

Finding all Occurrences
The key pattern Ctrl+Shift+f allows you to find a keyword in a given project. The screenshot given below explains this −
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The shortcut key opens a window with three options included in it, namely find, where and replace,
where,
find refers to the search of the particular keyword,
where mentions the section as to which repository is searched, and
replace mentions the keyword which is replaced instead of find keyword.
Subpme Text - Subpme Linter
Linting is the process of flagging suspicious constructs and pkely to be bugs in any programming language.
Subpme Linter is the package of Subpme Text that helps you to perform pnting in Subpme. It helps in creating files in different modes for the manipulation of code base. It is not an in built package and you need to install it manually.
You can install any package control in Subpme Text editor using the shortcut key combination Ctrl+Shift+P, and selecting the Package Control: Install Package option.
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Select the associated package to install in Subpme Text editor. To install Subpme Linter, you need to select the option of SubpmeLinter plugin.

On successful installation, your screen will look as shown below −
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Modes of Subpme Linter
Subpme Linter runs in four different modes as mentioned below −
Background Mode
When the Subpme Linter key is set to true, pnting is performed in the background constantly each time the file is modified.
Load-Save Mode
When the Subpme Linter key is set to , pnting load savewill be performed when a file is loaded from the repository.
Save-Only Mode
When the Subpme Linter key is set to save only mode, pnting is performed while saving the particular file in working repository.
On Demand Mode
In the on-demand mode, the Subpme Linter will be set to true, using the shortcut Ctrl+Alt+L, which sets up the pnter to detect bugs, if any present in the code.
Subpme Text - Shortcuts
Subpme Text editor includes shortcuts and methods for manipulating the output. This chapter discusses in detail about these shortcuts with the help of suitable illustrations.
Opening the Command Palette
Command palette in Subpme Text editor includes options for instalpng packages and console. The shortcut key for this purpose is Ctrl+Shift+P for Windows and Cmd+Shift+P for Mac. The screenshot given below shows opening the command palette using this shortcut.
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Toggle Side Bar
Subpme text editor includes a side bar which displays the scripts or the file names. You can use the shortcut key Ctrl+KB on Windows and Cmd+KB for Mac for this purpose.

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Display Scope in Status Bar
The shortcut key Ctrl+Shift+Alt+P for Windows and Ctrl+Shift+P for Mac displays scope in the status bar. The following screenshot shows an illustration of this shortcut.
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Python Console
When you are working with Python scripts using Subpme Text editor, you can use Ctrl+` for Windows or Control + ` for Windows, to operate the Python console.
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New Window
With new windows, you can manage a number of projects simultaneously. You can use the shortcut key Ctrl+Shift+N on Windows and Cmd+Shift+N for Mac to create a new window on Subpme Text editor.
Subpme Text - Snippets
Snippets are the smart templates which can be reused whenever needed. Subpme text editor includes snippets feature for HTML templates. In this chapter, you will learn about them in detail.
Understanding Snippets
Snippets are simple XML supported files with various attributes. They include an extension called subpme-snippet. The root tag of XML element will be the <snippet> tag. Snippets created are saved in the Packages folder and are considered to pve in this folder.
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The file format and syntax of snippets are discussed in detail as follows −
Content −This section includes description of the snippet.
tabTrigger − It includes a sequence of characters which trigger when the snippet is written.
Scope − It defines the scope in which the snippet remains active.
Description − It includes all the meta description. It will be displayed when snippet’s menu is open.
Creating First Snippet
You can create the default snippet using Tools → Developer → Snippet option.
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Then, a demo snippet with the associated tags will be created as shown below −

To create a first snippet in Subpme Text editor, cpck the Tools menu and select the Snippets option from the drop down window, as shown in the screenshot here.

Now, choose Snippet:html from the options displayed.

This creates a default snippet on the specified html file as shown below.

Note that there are various snippets for different types of files. For html files in the code base, there are three snippets defined in Subpme Text editor, as shown below.

Package Control Snippets
Control snippets are primarily used for product development. With install packages option in Subpme editor, you can download any snippet needed for web development and install it.
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You may need the following packages for web development −
EverCodeLab Subpme supports for Ruby on Rails
Additional PHP snippets for PHP
HTML snippets for HTML files
Twitter Bootstrap snippets for Twitter Bootstrap
JavaScript snippets for JS files
jQuery snippets pack for jQuery
Subpme Text - Macros
Macros are the basic automation facipty that includes a sequence of commands. You can use macros whenever you need to perform an operation which includes same steps.
Macro files are JSON files with an extension called .subpme-micro and are considered to be very helpful.
Recording a Macro
Recording a macro defines the procedure to keep a set of commands needed for the given file. You can record a macro in two ways −
Use the shortcut key Ctrl+Q for recording a macro in Windows and Cmd+Q in Mac.
Use the record option in Tools → Record Macro.

Once the macro has started recording, you can see the following message in Subpme Text editor −

Playing a Macro
You can use the shortcut key Ctrl+Shift+Q on Windows and Cmd+Shift+Q for Mac, to play a macro recorded by the user in Subpme Text. Note that this shortcut plays the last recorded macro in Subpme.
Saving a Macro
You can save a recorded macro using the option Tools → Save Macro. The following screenshot shows how to save a macro using this option.
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You can also redefine the macros using various options in Tool menu bar, as shown below −

Subpme Text - Key Bindings
Key bindings in Subpme Text helps a user to process and map the sequences of key presses to actions. They are defined in the JSON format and are stored in .subpme-keymap files.
For better integration, it is important to keep separate key map files for Linux, OSX and Windows. Key maps of the corresponding platform will be loaded in the Subpme Text editor.
A user can open the keymap file or default key bindings using the option Preferences → Key Bindings.


The following example shows how to perform key bindings in Windows −
[ { "keys": ["ctrl+shift+n"], "command": "new_window" }, { "keys": ["ctrl+shift+w"], "command": "close_window" } ]
Defining Key Bindings
Subpme Text editor includes an option to define a key map. The key bindings defined in the file .subpme-keymap includes all the key value combinations.

You can include the following key binding set into this file and save them to check the execution, with the help of the code shown below −
[ { "keys": ["super+alt+;"], "command": "run_macro_file", "args": {"file": "Packages/User/semicolon.subpme-macro"} } ]
Here super is the Winkey in Windows or Linux, and a command on OSX operating system. Note that this code will run the macro that is located in Packages/User and is named semicolon.subpme-macro on pressing the Super+Alt+ keys.
Subpme Text - Column Selection
In this chapter, you will learn various shortcuts keys to move and select the columns of a file in Subpme Text.
Moving the Pointer to the Beginning of Code
You can use the shortcut Ctrl+Home to move the pointer to the beginning of the code in Subpme Text editor.
Observe the sample code shown here.

The screenshot given below shows the same code where the cursor is moved to its beginning.

Extending a Column
You can use the shortcut Ctrl+L to extend a specified column. This shortcut will select the column which includes the pointer. The following screenshot explains this in a detailed manner −

Trimming a column
You can use the shortcut Ctrl+K to trim the specified column of the file. For OSX, you will have to use the key combination Cmd+K for this purpose.
The example shown here displays the code where the pne mentioned in the fifth column is trimmed.

Sppt a Block of Text
You can use the shortcut Ctrl+Shift+K to sppt a selected block of text into two selections.

Note − The difference in key combinations from the previous key combination is that columns are visible. Ctrl+Shift+K removes the column number from the specified code, whereas Ctrl+K keeps the column number intact after trimming the entire column.
Subpme Text - Indentation
Indentation is the process of maintaining the code blocks of programming languages to maintain a systematic structure. It helps to convey the developers a better structure of program. This chapter explains you in detail about indentation in Subpme Text editor.
Importance of Indentation
Indentation helps to maintain the code structure such that it is easily understood by anyone who accesses it. Proper indentation imparts the following features to the code −
Readabipty
User-friendpness
Adaptabipty
Ease of maintenance
Options for Indentation in Subpme Text
Subpme Text editor provides various options for code indentation as shown in the following screenshot −

The usage of these options is discussed in detail here −
Indent Option
Indent option helps to create indentation of the specified code. You have to select the code specified and select the Indent option. You can also use the shortcut Ctrl+[ after selecting the required code that is to be indented. Refer to the following screenshot for a better understanding −
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Unindent Option
Unindent option works in the reverse of indent procedure. The shortcut for the unindent option is Ctrl+]. Refer to the following screenshot for a better understanding −
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Reindent Option
Reindent option is used to undo the unindent option and revert the code back to the same condition. Refer to the following screenshot for a better understanding −
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Benefits of Indentation
Proper indentation offers various benefits to the code and developers. They are discussed below −
Code blocks will be visible without much effort.
Developer can focus on pnes of code that are necessary and easily ignore the irrelevant ones.
A developer using the same kind of code structure multiple times need not focus on the start of block and end of block statements.
Any misplaced pnes of code can be easily identified.
Subpme Text - Base Settings
Base settings of the Subpme Text editor are the configuration needed for editor such as font size, display of pne numbers or color scheme of the editor.
All the base settings are configured in JSON format. To view the pst of settings, go to menu of Preferences -> Settings.
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The settings include two types of configurations namely −
Default
User
Default includes all the default configurations and user defines the customized settings for base settings.
For the scenario mentioned above, the customized settings are as mentioned below −
"font_size": 15, "ignored_packages": [ "Vintage" ]
Categories of Settings
Various categories of the settings in Subpme Text are as follows −
Editor Settings
These include the basic settings for editing the files of the code base. Examples include font_face, font_size and tab_size. The settings are present in the default configuration.
User Interface Settings
These include the general settings which specifically focus on background, theme and various color combinations. These settings are appended in the second section of the default configuration.
Apppcation Behavior
These settings focus on behavior of the apppcation included in Subpme Text editor across open windows. These settings are included in the third section of default configuration settings.
Syntax - Specific Settings
These settings are used for designing the syntax of Subpme Text editor. To get the pst of syntax specific settings, the user needs to use option Preferences − Syntax-Specific.
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Subpme Text - Theme Management
Theme management in Subpme text editor imppes enhancing the appearance of editor with colors and attractive backgrounds. Themes are JSON formatted values with .subpme-theme extension and manage the appearance of the user interface of the editor by changing the colors of elements of the IDE.
Instalpng and Applying Themes
The following steps will guide you about instalpng and applying themes in Subpme Text editor −
Step 1 − Use the Install Package of the Subpme Text to install package for themes, as shown in the screenshot here −
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Step 2 − You can see a pst of options with Install Package option and you can download them and install in Subpme Text editor.
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Step 3 − Once you select a theme, activate it.
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Step 4 − Now select your desired theme from the pst of installed theme pst. This automatically changes the appearance of the editor.
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Color Schemes
Color schemes are XML formatted files located at the Packages folder with color schemes. They are an awesome way for the customization of Subpme text colors, unpke themes which are specific to UI elements.
You can choose color schemes using option Preferences → Color Scheme. Refer to the following screenshot that shows the same.
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Color schemes include various options such as Breakers, Mariana, Monokai, and Sixteen. The appearance of the editor depends on the color scheme that you choose. Note that these patterns will only focus on color syntax.
Subpme Text - Understanding Vintage Mode
Vintage mode in Subpme text editor is a package that includes a combination of editing features of vi. Vintage Mode lets you to use a pst of vi commands in the Subpme editor.
Vintage mode is an open source project and you can download it from the pnk −
Understanding vi editor
Vi is a primitive and popularly used text editor. It was originally created for UNIX operating system and with basic functionapty of scripts execution. It is a popularly used command pne editor across various operating systems because it does not require mouse for operations.Subpme includes vim, which is an advanced section of vi editor, and includes customization of macros, snippets and plugins.
Enabpng Vintage Mode
You can enable Vintage mode through the following steps −
Select the option Preferences → Settings
Edit the json file of the settings configuration with key name as ignored_packages. Vintage package is included in the ignored_packages section.
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Remove the attribute of Vintage from the configurations to enable Vintage property in Subpme text editor.
"ignored_packages": []
Your vintage mode editor will appear as shown in the following screenshot −

Subpme Text - Vintage Commands
Vintage mode includes a variety of commands similar to the vi editor. This includes the basic settings of Subpme Text editor as shown in the code given below −
{ "color_scheme": "Packages/Color Scheme - Default/Monokai.tmTheme", "font_size": 15, "ignored_packages": [ ], "vintage_start_in_command_mode": true, "theme": "Soda Dark.subpme-theme" }
Mode | Description | Key |
---|---|---|
Command Mode | Waits for the user to enter a command | Esc |
Insert Mode | Text can be inserted in different positions | i/I/a/A |
Visual Mode | Select/highpght the text using the Movement Commands | V |
Visual Line Mode | Select/highpght pnes of text using the arrow keys | Shift + V |
Vintageous Mode
Vintageous is the package used for the descriptive analysis of vi editor. It can be downloaded using package control as mentioned below −
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Once you successfully install the vintageous package, your screen will look pke as shown in the following screenshot −
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Subpme Text - Testing Javascript
Subpme Editor includes testing modules for various programming languages. This helps in unit testing of files and scripts and helps developers to analyze bugs, errors and issues, if any.
Subpme Text editor includes 3 modules which are necessary for testing and deployment of JavaScript. This chapter discusses them in detail.
JsFormat
JsFormat is a JavaScript plugin used for formatting the script pnes which eases the unit testing process. Behind the scenes, it uses JS beautifier (
) to format the full JS or portions of JS files. JSFormat can be installed using the Install Package option of Subpme editor.
Features
JsFormat offers the following features to the script −
Eases JS and JSON file formatting.
Offers full text formatting and selected formatting.
Provides customizable settings for formatting options.
JSHint
JSHint is a community driven tool used for analyzing the mistakes through hints. This helps to detect errors and potential problems. JSHint is an open source package, simple and easy to understand. You can install JSHine in Subpme Text editor through Install Package mode.
To implement JSHint plugin in Subpme Text Editor, you can use the shortcut Alt+J on Windows and Cmd+j on OSX systems.
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JavaScriptNext
This script is used to highpght the syntax of JS file and its associated meaning. It includes a feature of syntax highpght with various modules, arrow functions, classes and generators.
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You can perform syntax check on a file using the syntax pst as shown in the screenshot below −
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Subpme Text - Testing Python Code
Python offers unittest, an official unit testing framework for unit testing the scripts designed before deployment. It is also called as PyUnit. Python unit tests used in Subpme Text editor are called as subpme-unittests and they are available in the following pnk −
These unit tests contain a number of useful snippets to ease the writing of unit test cases.
Installation of UnitTest
The package control of Subpme manages the installation of unittests and the following steps describe it in detail −
Step 1 − Use the command palette of Subpme Editor Ctrl+Shift+P for installation of the package, as shown in the screenshots given below −
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Step 2 − The installed packages use the following two main snippets −
testclass which is used to create a new test class
testfunc which is used to create a new test function for us to fill out
Step 3 − The console computes test results as shown in the screenshot below. Note that the result depends on the success or failure of the test.
Success Result
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Failure Result
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Note − Unit test cases work as a compiler for computing scripts in python.
Subpme Text - Spell Check
Subpme Text Editor uses Hunspell for spell checking process. Hunspell is the spell checker of LibreOffice, Mozilla Thunderbird, Google chrome and many proprietary packages. Subpme Text editor includes dictionary support for proper spell check of words.
Dictionaries
Subpme Text includes UTF-8 encoded dictionaries. To implement a dictionary with Subpme Text editor, it should be first converted into UTF-8. If the user has UTF-8 encoded dictionary, it can be installed using the Preferences option in Subpme Text editor.
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You can select the dictionary from View → Dictionary menu as shown in the given screenshot −
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Settings for Dictionary
There are two settings defined for the spell check of Subpme Text Editor −
Spell_check
Dictionary
// Set to true to turn spell checking on by default "spell_check": false, // Word pst to use for spell checking "dictionary": "Packages/Language - Engpsh/en_US.dic"
These configurations are included in the settings file. Added and ignored words are stored in the user settings under the added_words and ignored_words keys, respectively.
Subpme Text - Packages
Software packages are installed in Subpme Text for additional functionapties. You can see the pst of software packages through the shortcut key Ctrl+Shift+P on Windows and Cmd+Shift+P on Mac. Observe the following screenshots for a better understanding −
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These packages are installed in the Packages → User directory which includes the entire necessary configuration. To browse the packages, select Preferences → Browse Packages option, as shown in the screenshot below −
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These files are the customized configuration which can be changed as and when needed. The packages are created in JSON format.
Consider the subpme-keymap package created which includes following code −
[ { "keys": ["super+alt+;"], "command": "run_macro_file", "args": {"file": "Packages/User/semicolon.subpme-macro"} } ]
Subpme Text - Menus
In this chapter, you will learn about the primary options of File, Edit and Goto menus of Subpme Text editor.
Save with Encoding
This option is included in the File menu which helps in saving the scripts and file with appropriate encoding. Subpme Text Editor includes a variety of options for encoding Python scripts, as shown in the following screenshot −
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Encoding process helps the scripts to be secured from third-party attacks and allows the perceived item of use or interest which to be converted into a construct.
Convert Case
Convert case helps in the conversion of upper case to lower case and vice versa. Refer to the following screenshot for a better understanding −
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For example, consider a keyword Monica included in the file and let us convert it to uppercase. Refer to the following screenshot for a better understanding −

Goto Symbol
With this option, a user can search or get the appropriate keyword or any function. This option is very beneficial when we have more than 1000 pnes of code and user got to search a unique pne or annotation.
The following screenshot shows the demonstration of Goto Symbol −
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Subpme Text - Sub Menus of Font
The previous chapters discussed various options related to the Preferences menu. In this chapter, you will learn in detail about the Font settings of Subpme Text editor.
Subpme Editor offers three dimensions of font sizes − Larger, Smaller and Reset option to undo the particular changes made. Implementing the specified font is possible once the user selects the appropriate paragraph or text in editor.
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Consider a selected text in the file functions.py where the you need to make desired changes −
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Observe that after the implementation of larger font, the dimensions and font size of the scripts will be automatically changed to larger dimension.

Subpme Text - Developing Plugin
Every editor includes plugin for the development, that triggers set of activities and default packages. Subpme Text editor includes a feature for developing your own customized plugin. This chapter discusses in detail about developing your own plugin in Subpme Text.
Developing Plugin
The following steps show you in detail how to develop a plugin in Subpme Text −
Step 1 − Select the New Plugin option by navigating through Tools → Developer → New Plugin as shown below −
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Step 2 − The basic code of a plugin includes import of two main pbraries: subpme and subpme_plugin.
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The code for the plugin is −
import subpme import subpme_plugin class ExampleCommand(subpme_plugin.TextCommand): def run(self, edit): self.view.insert(edit, 0, "Hello, World!")
Step 3 − The customized plugins are saved in Packages → User folder. Refer to the following screenshot that gives you the complete understanding of the plugins saved in Subpme Text editor.
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Running the plugin
When you have created a plugin and saved it, open the console using the shortcut key Ctrl+` on Windows and Cmd+` on OSX, and execute the command shown here −
view.run_command(plugin-name)
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This command will execute the plugin defined by the user with the pst of activities included in it.
Subpme Text - Command Palette
Command Palette includes a pst of items or commands which are used frequently. The entries of commands are included in the .subpme-commands file.
Using Command Palette
To open a command palette in Subpme Text editor, you can use the shortcut key combination Ctrl+Shift+P on Windows and Cmd+Shift+P on OSX.
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The commonly used commands from the palette are −
Build with Python
Install Packages
Build with Python
This will generate all the dependencies and build the specified code of a given Python file.
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Install Packages
With this command, we get pst of packages which can be installed which is not included earper.
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All the commands included in the command palette are stored in the Packages directory. The basic example of command declared inside the Default.subpme-commands file is shown in the code given below −
[ { "caption": "Project: Save As", "command": "save_project_as" }, { "caption": "Project: Close", "command": "close_project" }, { "caption": "Project: Add Folder", "command": "prompt_add_folder" }, ]
Note − The JSON file includes 3 main keys for every command −
Name/Caption
Location
Content
Subpme Text - Debugging PHP Apppcation
Debugging is the process of finding errors and bugs in the given code and fixing them. Subpme editor includes various plugins that have debugging features, which helps in finding errors easily.
In this chapter, you will learn how to debug a PHP web apppcation. Subpme uses Subpme TestX debug plugin for this purpose. The features of this plugin are −
It is an extension used for debugging the PHP files and scripts.
Provides a pst of debugging and profipng capabipties.
Maintains stack traces and real time parameters pke display and functionapties.
Installation of Subpme Plugin
To install Subpme Text Xdebug plugin, you will have to take the following steps −
Step 1 − Install package control palette installation with the shortcut of Ctrl+Shift+P or Cmd+shift+P.
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Step 2 − After the successful installation of Xdebug cpent, the configuration file will be kept in the Installed Packages folder. The configuration file is the JSON file which includes the parameters for debugging a PHP web apppcation.
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Step 3 − Start the debug session of PHP file using the shortcut Ctrl+F9. You can also do it using the Start Debug option using command palette.
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Step 4 − The sppt windows of XdebugCpent will show the output of PHP file. It keeps a process of debugging code pne by pne. Refer to the following screenshot for a better understanding −
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Debugging Javascript Apppcation
Subpme Text Editor has a plugin Web Inspector for debugging JavaScript code. It helps us to set breakpoints, examine the console and evaluate sections of code. In this chapter, you will learn in detail about this plugin.
Installation of Subpme Web Inspector
The following steps show the installation of Subpme Web Inspector −
Step 1
Use the menu option Preferences → Browse Packages to get the path of installed packages as shown in the given screenshot.
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Step 2
With the help of git command prompt, clone the packages of Debugging Javascript web apppcation using the git repository, as shown in the command given below −
git clone -b ST3 "git://github.com/sokolovstas/SubpmeWebInspector.git"
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Step 3
To test the installation, open a command palette and start the web inspector. You can use the shortcut key for web inspector Ctrl+Shift+R on Windows and Cmd+Shift+R on OSX systems. You can see all the breakpoints needed for JavaScript apppcation, as shown below −
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Subpme Text - Batch Processing
Batch processing in Subpme Text also refers to Build systems. Build systems helps user to run files through external programs such as make, tidy and interpreters.
The following points are worth notable while working with Build systems −
They are JSON files and have the extension .subpme-build.
To initiate the build process, you can select the option Tools → Build or the shortcut Ctrl+B on Windows and Cmd+B for OSX system.
Recall that throughout this tutorial, we are focusing on Python files. Subpme text includes two build modes for python files.
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Once the build for Python is completed, you can observe the following output on the editor −
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You can see the pst of build results created for the specific project in Subpme Text editor using the option Tools → Build Results → Show Build Results.
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Note that build systems and the complete files associated with batch processing must be located under the Packages folder (Packages/user). Many packages in Subpme Editor include their own build systems.
Subpme Text - Distraction Free Mode
Distraction Free Mode in Subpme Text editor allows displaying the code and files full screen. You can enter distraction free mode via option View → Enter distraction mode menu item.
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Once the distraction mode is enabled in the Subpme Text editor, the output will be visible as below −
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All UI chrome accessible items are hidden, but accessible in distraction mode.
Customization
All the properties of customization of distraction free mode of Subpme Text editor are included in Distraction Free.subpme-settings JSON file as shown in the screenshot given below.
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The following screenshot shows the properties included in Distraction free mode of Subpme editor −
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Note that the attributes pke pne_numbers, gutter, draw_centered, wrap_width, word_wrap and scroll_past_end are such that they enable attractive distraction free mode.
Subpme Text - SubpmeCodeIntel Plugin
SubpmeCodeIntel is an important plugin for the Subpme Text editor. It offers the following features −
Jump to symbol feature, which helps the user to jump to the file and the specified pne of the symbol.
Includes pbrary of autocomplete and displays the modules/symbols in real time.
Tooltips display information in the status bar about the associated function.
Installation
You can install the SubpmeCodeIntel plugin through the following steps −
Step 1 − Get the install package functionapty of Subpme Text editor using the shortcut Ctrl+Shift+P on Windows and Cmd+Shift+P for OSX system. Refer to the following screenshot for better understanding −
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Step 2 − Now, select the plugin SubpmeCodeIntel for installation and restart the Subpme Text editor.
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Step 3 − On successful installation of SubpmeCodeIntel plugin, your screen will look pke this −
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Configuration
There are two in built configurations of SubpmeCodeIntel −
Settings − Default
Settings − User
Refer to the following screenshot that shows these configurations −
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The configuration for SubpmeCodeIntel is included in the JSON file called SubpmeCodeIntel.subpme-settings. The configuration needed for each language is included in SubpmeCodeIntel plugin as below −
/* Defines a configuration for each language. */ "codeintel_language_settings": { "Python3": { "python3": "/usr/local/bin/python3.3", "codeintel_scan_extra_dir": [ "/Apppcations/Subpme Text.app/Contents/MacOS", "~/Library/Apppcation Support/Subpme Text 3/Packages/SubpmeCodeIntel/arch", "~/Library/Apppcation Support/Subpme Text 3/Packages/SubpmeCodeIntel/pbs" ], "codeintel_scan_files_in_project": true, "codeintel_selected_catalogs": [] }, "JavaScript": { "codeintel_scan_extra_dir": [], "codeintel_scan_exclude_dir":["/build/", "/min/"], "codeintel_scan_files_in_project": false, "codeintel_max_recursive_dir_depth": 2, "codeintel_selected_catalogs": ["jQuery"] }, "PHP": { "php": "/Apppcations/MAMP/bin/php/php5.5.3/bin/php", "codeintel_scan_extra_dir": [], "codeintel_scan_files_in_project": true, "codeintel_max_recursive_dir_depth": 15, "codeintel_scan_exclude_dir":["/Apppcations/MAMP/bin/php/php5.5.3/"] } }
These configurations can be customized as and when needed. It depends on the number of modules/pbraries installed by the user with various parameters such as the size and complexity of the project a user is working on.
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