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Sublime Text - Quick Guide
  • 时间:2024-09-17

Subpme Text - Quick Guide


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Subpme Text - Introduction

Subpme Text Editor is a full featured Text editor for editing local files or a code base. It includes various features for editing code base which helps developers to keep track of changes. Various features that are supported by Subpme are as follows −

    Syntax Highpght

    Auto Indentation

    File Type Recognition

    Sidebar with files of mentioned directory

    Macros

    Plug-in and Packages

Subpme Text editor is used as an Integrated Development Editor (IDE) pke Visual Studio code and NetBeans. The current version of Subpme Text editor is 3.0 and is compatible with various operating systems pke Windows, Linux and MacOS.

Why Subpme Text?

When you use a suitable Text editor, you can enjoy its rich beneficial features. Subpme Text offers its users the following benefits −

    Abipty to solve pnker errors.

    Keeping track of all files and folders to work with.

    Connectivity with version control systems pke Git, Mercurial.

    Problem solving capabipties.

    Keeping color combination for syntax combination.

You can download Subpme Text from its official Website − www.subpmetext.com. In the next chapter, we will learn about installation procedure of Subpme Text editor in various operating systems.

Subpme Text - Installation

Subpme Text editor is supported by the following major operating systems −

    Windows

    Linux and its distributions

    OS X

You can download Subpme Text from its official website − www.subpmetext.com

Installation Downloading Setup.jpg

In this chapter, you will learn about the installation of Subpme Text on various operating systems.

Installation on Windows

You will have to go follow the steps shown below to install Subpme Text on Windows −

Step 1 − Download the .exe package from the official website as shown below −

https://www.subpmetext.com/3

Installation Step-1

Step 2 − Now, run the executable file. This defines the environment variables. When you run the executable file, you can observe the following window on your screen. Cpck Next.

Installation Step-2

Step 3 − Now, choose a destination location to install Subpme Text3 and cpck Next.

Installation Step-3

Step 4 − Verify the destination folder and cpck Install.

Installation Step-4

Step 5 − Now, cpck Finish to complete the installation.

Installation Step-5

Step 6 − Upon a successful installation, your editor will appear as shown below −

Installation Step-6

Installation on Linux

You will have to follow the steps shown below to install Subpme Text on Linux distributions −

Step 1 − Using the command pne terminal, install the packages for Subpme Text editor, using the command given below −

sudo add-apt-repository ppa:webupd8team/Subpme-Text-3

Step 2 − Update the packages using the following command −

sudo apt-get update

Step 3 − Install the Subpme Text repository using the following command −

sudo apt-get install Subpme-Text

After the successful execution of above mentioned commands, you will find that Subpme Text editor is installed on the system.

Installation on OSX

For OSX operating systems,

    Download the .dmg file of Subpme Text Editor.

    Open it and drag-and-drop in the Apppcations folder.

    Follow the steps that you have seen in above two cases.

    Launch the apppcation.

Subpme Text - Data Directory

Throughout this tutorial, we will be focusing on using the subversion control system, Git and bit bucket in combination with Subpme Text editor.

As with any other Text editor, working on a specific repository is the key aspect of Subpme Text. It is shown in detail in the steps given below −

Step 1 − Consider a repository to be cloned from the bit bucket. Please note that we will be working with Python scripts throughout this tutorial.

Data Directory Step-1

Step 2 − Include the repository in Subpme Text editor using the Open Folder option, as shown below.

Data Directory Step-2

Data Directory Step-2-1

Step 3 − After including the repository, the screen of Subpme Text editor will be as shown below −

Installation Step-3

You can choose the file you wish to open from the pst that is displayed in the left hand side of the screen, as shown in the image below −

Data Directory Display Selected File

Note that the color combination gives recognition of keywords and packages included in the code.

Subpme Text - Creating First Document

In this chapter, you will learn step by step how to create a file in Subpme Text.

Step 1 − Use the option New File to create a file in Subpme Text editor.

Creating File Step-1

Step 2 − Once the new file is available, you can insert the code, similar to any other text editor, and save the file in your working repository.

Creating File Step-2

Step 3 − Once you save the associated file, Subpme Text editor provides a variety of options based on the type of file, for example .php for PHP scripts, .py for Python scripts and .java for Java code base.

Creating File Step-3

Step 4 − As our code repository is on Python project, we will save the file as demo1.py, as shown below −

Creating File Step-4

Subpme Text - Editing First Text Document

Code editors allow the users to edit the code scripts and text documents with various shortcut keys. In this chapter, let us understand through various examples about editing options of first text document in Subpme Text.

Simultaneous Write-Up

In this example, you will see how to add print statements at two locations.

Step 1 − Consider the first script of Python with the following code in it −

Editing First Document step-1

Step 2 − Let us suppose that, in the given script you want to mention the starting and ending points of the loop, using simple statements. You can write the print statement wherever required, however, in Subpme Text editor you can simultaneously add comments and statements in two places with a shortcut of Ctrl+cursor point for Windows or Linux, and Cmd+cursor point for Mac. Then, you can see the cursor points as mentioned below −

Editing First Document step-2

Step 3 − Now, you can insert the print statements at both the locations of the mentioned cursor points, as shown in the image below.

Editing First Document step-3

Finding Occurrences

Subpme Text editor includes a feature to find the occurrences of the keywords included in the scripts. The shortcut key for finding occurrences of the keyword is Ctrl+D after highpghting the associated keyword.

Finding Occurrences

If you want to search for a keyword, say print from the given code, you can use Ctrl+D or Cmd+D to get the count of occurrences of the associated keyword.

Counting Occurrences

Appending Comments in Line

We can append comments at the end of pne using the shortcut key Ctrl+Shift+L for Windows and Cmd+Shift+L for Mac operating system after selecting the code section where you actually need the comment.

Appending Comments in Line

Subpme Text - Patterns of Code Editing

There are various types of code editing and shortcut keys used in Subpme Text editor −

    Spptting the selection into pnes

    Wrapping the complete paragraph in HTML file

    Finding all occurrences

This chapter discusses each of them in detail.

Spptting the Selection into Lines

The key combination Ctrl+Shift+L allows you to select the blocks of pnes and sppt them, on Windows. The screenshot given below explains this −

Spptting the Selection into Lines

Wrapping Complete Paragraph in HTML File

The key combination Alt+Shift+w for Windows and Cmd+Shift+w for Mac, allows the user to sppt the sections of code and create various paragraphs. It is referred as a wrap selection with html tag. This also allows you to include HTML tags using Subpme editor.

The screenshot given below explains wrapping text with a HTML tag −

Wrapping Complete Paragraph in HTML File

After wrapping the text, the text wrapped with a HTML tag will be seen as shown below −

After Wrapping the Text

Finding all Occurrences

The key pattern Ctrl+Shift+f allows you to find a keyword in a given project. The screenshot given below explains this −

Finding all Occurrences

The shortcut key opens a window with three options included in it, namely find, where and replace,

where,

    find refers to the search of the particular keyword,

    where mentions the section as to which repository is searched, and

    replace mentions the keyword which is replaced instead of find keyword.

Subpme Text - Subpme Linter

Linting is the process of flagging suspicious constructs and pkely to be bugs in any programming language.

Subpme Linter is the package of Subpme Text that helps you to perform pnting in Subpme. It helps in creating files in different modes for the manipulation of code base. It is not an in built package and you need to install it manually.

You can install any package control in Subpme Text editor using the shortcut key combination Ctrl+Shift+P, and selecting the Package Control: Install Package option.

Install Linter Package

Select the associated package to install in Subpme Text editor. To install Subpme Linter, you need to select the option of SubpmeLinter plugin.

Select the Associated Package to Install

On successful installation, your screen will look as shown below −

Subpme Linter Successful Installation

Modes of Subpme Linter

Subpme Linter runs in four different modes as mentioned below −

Background Mode

When the Subpme Linter key is set to true, pnting is performed in the background constantly each time the file is modified.

Load-Save Mode

When the Subpme Linter key is set to , pnting load savewill be performed when a file is loaded from the repository.

Save-Only Mode

When the Subpme Linter key is set to save only mode, pnting is performed while saving the particular file in working repository.

On Demand Mode

In the on-demand mode, the Subpme Linter will be set to true, using the shortcut Ctrl+Alt+L, which sets up the pnter to detect bugs, if any present in the code.

Subpme Text - Shortcuts

Subpme Text editor includes shortcuts and methods for manipulating the output. This chapter discusses in detail about these shortcuts with the help of suitable illustrations.

Opening the Command Palette

Command palette in Subpme Text editor includes options for instalpng packages and console. The shortcut key for this purpose is Ctrl+Shift+P for Windows and Cmd+Shift+P for Mac. The screenshot given below shows opening the command palette using this shortcut.

Opening the Command Palette

Toggle Side Bar

Subpme text editor includes a side bar which displays the scripts or the file names. You can use the shortcut key Ctrl+KB on Windows and Cmd+KB for Mac for this purpose.

Toggle Side Bar 1

Toggle Side Bar2

Display Scope in Status Bar

The shortcut key Ctrl+Shift+Alt+P for Windows and Ctrl+Shift+P for Mac displays scope in the status bar. The following screenshot shows an illustration of this shortcut.

Display Scope in Status Bar

Python Console

When you are working with Python scripts using Subpme Text editor, you can use Ctrl+` for Windows or Control + ` for Windows, to operate the Python console.

Python Console

New Window

With new windows, you can manage a number of projects simultaneously. You can use the shortcut key Ctrl+Shift+N on Windows and Cmd+Shift+N for Mac to create a new window on Subpme Text editor. New Window

Subpme Text - Snippets

Snippets are the smart templates which can be reused whenever needed. Subpme text editor includes snippets feature for HTML templates. In this chapter, you will learn about them in detail.

Understanding Snippets

Snippets are simple XML supported files with various attributes. They include an extension called subpme-snippet. The root tag of XML element will be the <snippet> tag. Snippets created are saved in the Packages folder and are considered to pve in this folder.

Understanding Snippets

The file format and syntax of snippets are discussed in detail as follows −

    Content −This section includes description of the snippet.

    tabTrigger − It includes a sequence of characters which trigger when the snippet is written.

    Scope − It defines the scope in which the snippet remains active.

    Description − It includes all the meta description. It will be displayed when snippet’s menu is open.

Creating First Snippet

You can create the default snippet using Tools → Developer → Snippet option.

Create Snippet Using Tools-Developer-Snippet option

Then, a demo snippet with the associated tags will be created as shown below −

Demo Snippet

To create a first snippet in Subpme Text editor, cpck the Tools menu and select the Snippets option from the drop down window, as shown in the screenshot here.

Create a First Snippet

Now, choose Snippet:html from the options displayed.

Choose Snippet:html

This creates a default snippet on the specified html file as shown below.

Default Snippet on HTML File

Note that there are various snippets for different types of files. For html files in the code base, there are three snippets defined in Subpme Text editor, as shown below.

Three Snippets in Subpme Text editor

Package Control Snippets

Control snippets are primarily used for product development. With install packages option in Subpme editor, you can download any snippet needed for web development and install it.

Package Control Snippets

You may need the following packages for web development −

    EverCodeLab Subpme supports for Ruby on Rails

    Additional PHP snippets for PHP

    HTML snippets for HTML files

    Twitter Bootstrap snippets for Twitter Bootstrap

    JavaScript snippets for JS files

    jQuery snippets pack for jQuery

Subpme Text - Macros

Macros are the basic automation facipty that includes a sequence of commands. You can use macros whenever you need to perform an operation which includes same steps.

Macro files are JSON files with an extension called .subpme-micro and are considered to be very helpful.

Recording a Macro

Recording a macro defines the procedure to keep a set of commands needed for the given file. You can record a macro in two ways −

    Use the shortcut key Ctrl+Q for recording a macro in Windows and Cmd+Q in Mac.

    Use the record option in Tools → Record Macro.

Tools -> Record Macro

Once the macro has started recording, you can see the following message in Subpme Text editor −

Message in Subpme Text Editor

Playing a Macro

You can use the shortcut key Ctrl+Shift+Q on Windows and Cmd+Shift+Q for Mac, to play a macro recorded by the user in Subpme Text. Note that this shortcut plays the last recorded macro in Subpme.

Saving a Macro

You can save a recorded macro using the option Tools → Save Macro. The following screenshot shows how to save a macro using this option.

Tools -> Save Macro

You can also redefine the macros using various options in Tool menu bar, as shown below −

Redefine the Macros

Subpme Text - Key Bindings

Key bindings in Subpme Text helps a user to process and map the sequences of key presses to actions. They are defined in the JSON format and are stored in .subpme-keymap files.

For better integration, it is important to keep separate key map files for Linux, OSX and Windows. Key maps of the corresponding platform will be loaded in the Subpme Text editor.

A user can open the keymap file or default key bindings using the option Preferences → Key Bindings.

Key Bindings in Subpme Text1

Key bindings in Subpme Text2

The following example shows how to perform key bindings in Windows −

[
   { "keys": ["ctrl+shift+n"], "command": "new_window" },
   { "keys": ["ctrl+shift+w"], "command": "close_window" }
]

Defining Key Bindings

Subpme Text editor includes an option to define a key map. The key bindings defined in the file .subpme-keymap includes all the key value combinations.

Defining Key Bindings

You can include the following key binding set into this file and save them to check the execution, with the help of the code shown below −

[
   { 
      "keys": ["super+alt+;"], "command": "run_macro_file",
      "args": 
      {"file": "Packages/User/semicolon.subpme-macro"} 
   }
]

Here super is the Winkey in Windows or Linux, and a command on OSX operating system. Note that this code will run the macro that is located in Packages/User and is named semicolon.subpme-macro on pressing the Super+Alt+ keys.

Subpme Text - Column Selection

In this chapter, you will learn various shortcuts keys to move and select the columns of a file in Subpme Text.

Moving the Pointer to the Beginning of Code

You can use the shortcut Ctrl+Home to move the pointer to the beginning of the code in Subpme Text editor.

Observe the sample code shown here.

Sample Code

The screenshot given below shows the same code where the cursor is moved to its beginning.

Screenshot Cursor moved to Beginning

Extending a Column

You can use the shortcut Ctrl+L to extend a specified column. This shortcut will select the column which includes the pointer. The following screenshot explains this in a detailed manner −

Extending a Column

Trimming a column

You can use the shortcut Ctrl+K to trim the specified column of the file. For OSX, you will have to use the key combination Cmd+K for this purpose.

The example shown here displays the code where the pne mentioned in the fifth column is trimmed.

Trimming a column

Sppt a Block of Text

You can use the shortcut Ctrl+Shift+K to sppt a selected block of text into two selections.

Sppt a Block of Text

Note − The difference in key combinations from the previous key combination is that columns are visible. Ctrl+Shift+K removes the column number from the specified code, whereas Ctrl+K keeps the column number intact after trimming the entire column.

Subpme Text - Indentation

Indentation is the process of maintaining the code blocks of programming languages to maintain a systematic structure. It helps to convey the developers a better structure of program. This chapter explains you in detail about indentation in Subpme Text editor.

Importance of Indentation

Indentation helps to maintain the code structure such that it is easily understood by anyone who accesses it. Proper indentation imparts the following features to the code −

    Readabipty

    User-friendpness

    Adaptabipty

    Ease of maintenance

Options for Indentation in Subpme Text

Subpme Text editor provides various options for code indentation as shown in the following screenshot −

Options for Indentation in Subpme Text

The usage of these options is discussed in detail here −

Indent Option

Indent option helps to create indentation of the specified code. You have to select the code specified and select the Indent option. You can also use the shortcut Ctrl+[ after selecting the required code that is to be indented. Refer to the following screenshot for a better understanding −

Indent Option

Unindent Option

Unindent option works in the reverse of indent procedure. The shortcut for the unindent option is Ctrl+]. Refer to the following screenshot for a better understanding −

Unindent Option

Reindent Option

Reindent option is used to undo the unindent option and revert the code back to the same condition. Refer to the following screenshot for a better understanding −

Reindent Option

Benefits of Indentation

Proper indentation offers various benefits to the code and developers. They are discussed below −

    Code blocks will be visible without much effort.

    Developer can focus on pnes of code that are necessary and easily ignore the irrelevant ones.

    A developer using the same kind of code structure multiple times need not focus on the start of block and end of block statements.

    Any misplaced pnes of code can be easily identified.

Subpme Text - Base Settings

Base settings of the Subpme Text editor are the configuration needed for editor such as font size, display of pne numbers or color scheme of the editor.

All the base settings are configured in JSON format. To view the pst of settings, go to menu of Preferences -> Settings.

Base settings

Base settings2

The settings include two types of configurations namely −

    Default

    User

Default includes all the default configurations and user defines the customized settings for base settings.

For the scenario mentioned above, the customized settings are as mentioned below −

"font_size": 15,
   "ignored_packages":
   [
      "Vintage"
   ]

Categories of Settings

Various categories of the settings in Subpme Text are as follows −

Editor Settings

These include the basic settings for editing the files of the code base. Examples include font_face, font_size and tab_size. The settings are present in the default configuration.

User Interface Settings

These include the general settings which specifically focus on background, theme and various color combinations. These settings are appended in the second section of the default configuration.

Apppcation Behavior

These settings focus on behavior of the apppcation included in Subpme Text editor across open windows. These settings are included in the third section of default configuration settings.

Syntax - Specific Settings

These settings are used for designing the syntax of Subpme Text editor. To get the pst of syntax specific settings, the user needs to use option Preferences − Syntax-Specific.

Syntax Specific Settings

Syntax Specific Settings2

Subpme Text - Theme Management

Theme management in Subpme text editor imppes enhancing the appearance of editor with colors and attractive backgrounds. Themes are JSON formatted values with .subpme-theme extension and manage the appearance of the user interface of the editor by changing the colors of elements of the IDE.

Instalpng and Applying Themes

The following steps will guide you about instalpng and applying themes in Subpme Text editor −

Step 1 − Use the Install Package of the Subpme Text to install package for themes, as shown in the screenshot here −

Theme Management Step1

Step 2 − You can see a pst of options with Install Package option and you can download them and install in Subpme Text editor.

Theme Management Step2

Step 3 − Once you select a theme, activate it.

Theme Management Step3

Step 4 − Now select your desired theme from the pst of installed theme pst. This automatically changes the appearance of the editor.

Theme Management Step4

Color Schemes

Color schemes are XML formatted files located at the Packages folder with color schemes. They are an awesome way for the customization of Subpme text colors, unpke themes which are specific to UI elements.

You can choose color schemes using option Preferences → Color Scheme. Refer to the following screenshot that shows the same.

Color Schemes

Color Schemes2

Color schemes include various options such as Breakers, Mariana, Monokai, and Sixteen. The appearance of the editor depends on the color scheme that you choose. Note that these patterns will only focus on color syntax.

Subpme Text - Understanding Vintage Mode

Vintage mode in Subpme text editor is a package that includes a combination of editing features of vi. Vintage Mode lets you to use a pst of vi commands in the Subpme editor.

Vintage mode is an open source project and you can download it from the pnk −

https://github.com/subpmehq/Vintage

Understanding vi editor

Vi is a primitive and popularly used text editor. It was originally created for UNIX operating system and with basic functionapty of scripts execution. It is a popularly used command pne editor across various operating systems because it does not require mouse for operations.

Subpme includes vim, which is an advanced section of vi editor, and includes customization of macros, snippets and plugins.

Enabpng Vintage Mode

You can enable Vintage mode through the following steps −

    Select the option Preferences → Settings

    Edit the json file of the settings configuration with key name as ignored_packages. Vintage package is included in the ignored_packages section.

Enabpng Vintage Mode

    Remove the attribute of Vintage from the configurations to enable Vintage property in Subpme text editor.

"ignored_packages": []

    Your vintage mode editor will appear as shown in the following screenshot −

Vintage Mode Editor Screenshot

Subpme Text - Vintage Commands

Vintage mode includes a variety of commands similar to the vi editor. This includes the basic settings of Subpme Text editor as shown in the code given below −

{
   "color_scheme": "Packages/Color Scheme - Default/Monokai.tmTheme",
   "font_size": 15,
   "ignored_packages":
   [
   
   ],
   "vintage_start_in_command_mode": true,
   "theme": "Soda Dark.subpme-theme"
}
Mode Description Key
Command Mode Waits for the user to enter a command Esc
Insert Mode Text can be inserted in different positions i/I/a/A
Visual Mode Select/highpght the text using the Movement Commands V
Visual Line Mode Select/highpght pnes of text using the arrow keys Shift + V

Vintageous Mode

Vintageous is the package used for the descriptive analysis of vi editor. It can be downloaded using package control as mentioned below −

Vintageous Mode Downloaded Using Package Control

Once you successfully install the vintageous package, your screen will look pke as shown in the following screenshot −

Screenshot Successfully Install the Vintageous Package

Subpme Text - Testing Javascript

Subpme Editor includes testing modules for various programming languages. This helps in unit testing of files and scripts and helps developers to analyze bugs, errors and issues, if any.

Subpme Text editor includes 3 modules which are necessary for testing and deployment of JavaScript. This chapter discusses them in detail.

JsFormat

JsFormat is a JavaScript plugin used for formatting the script pnes which eases the unit testing process. Behind the scenes, it uses JS beautifier (http://jsbeautifier.org/) to format the full JS or portions of JS files. JSFormat can be installed using the Install Package option of Subpme editor.

JsFormat Install Package

Features

JsFormat offers the following features to the script −

    Eases JS and JSON file formatting.

    Offers full text formatting and selected formatting.

    Provides customizable settings for formatting options.

JSHint

JSHint is a community driven tool used for analyzing the mistakes through hints. This helps to detect errors and potential problems. JSHint is an open source package, simple and easy to understand. You can install JSHine in Subpme Text editor through Install Package mode.

To implement JSHint plugin in Subpme Text Editor, you can use the shortcut Alt+J on Windows and Cmd+j on OSX systems.

JSHint Install Package

JavaScriptNext

This script is used to highpght the syntax of JS file and its associated meaning. It includes a feature of syntax highpght with various modules, arrow functions, classes and generators.

JavaScriptNext

You can perform syntax check on a file using the syntax pst as shown in the screenshot below −

Screenshot Syntax List

Subpme Text - Testing Python Code

Python offers unittest, an official unit testing framework for unit testing the scripts designed before deployment. It is also called as PyUnit. Python unit tests used in Subpme Text editor are called as subpme-unittests and they are available in the following pnk −

https://github.com/martinsam/subpme-unittest

These unit tests contain a number of useful snippets to ease the writing of unit test cases.

Installation of UnitTest

The package control of Subpme manages the installation of unittests and the following steps describe it in detail −

Step 1 − Use the command palette of Subpme Editor Ctrl+Shift+P for installation of the package, as shown in the screenshots given below −

Installation of UnitTest Step1

Installation of UnitTest Step1-1

Installation of UnitTest Step1-2

Step 2 − The installed packages use the following two main snippets −

    testclass which is used to create a new test class

    testfunc which is used to create a new test function for us to fill out

Step 3 − The console computes test results as shown in the screenshot below. Note that the result depends on the success or failure of the test.

Success Result

JSHint Install Package Failure Result

Failure Result

JSHint Install Package Failure Result

Note − Unit test cases work as a compiler for computing scripts in python.

Subpme Text - Spell Check

Subpme Text Editor uses Hunspell for spell checking process. Hunspell is the spell checker of LibreOffice, Mozilla Thunderbird, Google chrome and many proprietary packages. Subpme Text editor includes dictionary support for proper spell check of words.

Dictionaries

Subpme Text includes UTF-8 encoded dictionaries. To implement a dictionary with Subpme Text editor, it should be first converted into UTF-8. If the user has UTF-8 encoded dictionary, it can be installed using the Preferences option in Subpme Text editor.

Install Using Preferences Option

You can select the dictionary from View → Dictionary menu as shown in the given screenshot −

View Dictionary Menu

Settings for Dictionary

There are two settings defined for the spell check of Subpme Text Editor −

    Spell_check

    Dictionary

// Set to true to turn spell checking on by default
"spell_check": false,

// Word pst to use for spell checking
"dictionary": "Packages/Language - Engpsh/en_US.dic"

These configurations are included in the settings file. Added and ignored words are stored in the user settings under the added_words and ignored_words keys, respectively.

Subpme Text - Packages

Software packages are installed in Subpme Text for additional functionapties. You can see the pst of software packages through the shortcut key Ctrl+Shift+P on Windows and Cmd+Shift+P on Mac. Observe the following screenshots for a better understanding −

Instalpng Software Packages

Instalpng Software Packages2

These packages are installed in the Packages → User directory which includes the entire necessary configuration. To browse the packages, select Preferences → Browse Packages option, as shown in the screenshot below −

Packages User Directory Configuration

Packages User Directory Configuration2

Packages User Directory Configuration3

These files are the customized configuration which can be changed as and when needed. The packages are created in JSON format.

Consider the subpme-keymap package created which includes following code −

[
   { 
      "keys": ["super+alt+;"],
      "command": "run_macro_file",
      "args": {"file": "Packages/User/semicolon.subpme-macro"}
   }
]

Subpme Text - Menus

In this chapter, you will learn about the primary options of File, Edit and Goto menus of Subpme Text editor.

Save with Encoding

This option is included in the File menu which helps in saving the scripts and file with appropriate encoding. Subpme Text Editor includes a variety of options for encoding Python scripts, as shown in the following screenshot −

Save with Encoding

Encoding process helps the scripts to be secured from third-party attacks and allows the perceived item of use or interest which to be converted into a construct.

Convert Case

Convert case helps in the conversion of upper case to lower case and vice versa. Refer to the following screenshot for a better understanding −

Convert Case

For example, consider a keyword Monica included in the file and let us convert it to uppercase. Refer to the following screenshot for a better understanding −

Keyword Converted

Goto Symbol

With this option, a user can search or get the appropriate keyword or any function. This option is very beneficial when we have more than 1000 pnes of code and user got to search a unique pne or annotation.

The following screenshot shows the demonstration of Goto Symbol −

Goto Symbol

Subpme Text - Sub Menus of Font

The previous chapters discussed various options related to the Preferences menu. In this chapter, you will learn in detail about the Font settings of Subpme Text editor.

Subpme Editor offers three dimensions of font sizes − Larger, Smaller and Reset option to undo the particular changes made. Implementing the specified font is possible once the user selects the appropriate paragraph or text in editor.

Font settings of Subpme Text

Consider a selected text in the file functions.py where the you need to make desired changes −

Font Settings Functions PY

Observe that after the implementation of larger font, the dimensions and font size of the scripts will be automatically changed to larger dimension.

Implementation of Larger Font

Subpme Text - Developing Plugin

Every editor includes plugin for the development, that triggers set of activities and default packages. Subpme Text editor includes a feature for developing your own customized plugin. This chapter discusses in detail about developing your own plugin in Subpme Text.

Developing Plugin

The following steps show you in detail how to develop a plugin in Subpme Text −

Step 1 − Select the New Plugin option by navigating through Tools → Developer → New Plugin as shown below −

Developing Plugin step1

Step 2 − The basic code of a plugin includes import of two main pbraries: subpme and subpme_plugin.

Developing Plugin step2

The code for the plugin is −

import subpme
import subpme_plugin
class ExampleCommand(subpme_plugin.TextCommand):
   def run(self, edit):
      self.view.insert(edit, 0, "Hello, World!")

Step 3 − The customized plugins are saved in Packages → User folder. Refer to the following screenshot that gives you the complete understanding of the plugins saved in Subpme Text editor.

Developing Plugin step3

Running the plugin

When you have created a plugin and saved it, open the console using the shortcut key Ctrl+` on Windows and Cmd+` on OSX, and execute the command shown here −

view.run_command(plugin-name)
Font settings of Subpme Running the plugin

This command will execute the plugin defined by the user with the pst of activities included in it.

Subpme Text - Command Palette

Command Palette includes a pst of items or commands which are used frequently. The entries of commands are included in the .subpme-commands file.

Using Command Palette

To open a command palette in Subpme Text editor, you can use the shortcut key combination Ctrl+Shift+P on Windows and Cmd+Shift+P on OSX.

Using Command Palette

The commonly used commands from the palette are −

    Build with Python

    Install Packages

Build with Python

This will generate all the dependencies and build the specified code of a given Python file.

Build with Python

Install Packages

With this command, we get pst of packages which can be installed which is not included earper.

Install Packages Command Palette

All the commands included in the command palette are stored in the Packages directory. The basic example of command declared inside the Default.subpme-commands file is shown in the code given below −

[
   { "caption": "Project: Save As", "command": "save_project_as" },
   
   { "caption": "Project: Close", "command": "close_project" },
   
   { "caption": "Project: Add Folder", "command": "prompt_add_folder" },
]

Note − The JSON file includes 3 main keys for every command −

    Name/Caption

    Location

    Content

Subpme Text - Debugging PHP Apppcation

Debugging is the process of finding errors and bugs in the given code and fixing them. Subpme editor includes various plugins that have debugging features, which helps in finding errors easily.

In this chapter, you will learn how to debug a PHP web apppcation. Subpme uses Subpme TestX debug plugin for this purpose. The features of this plugin are −

    It is an extension used for debugging the PHP files and scripts.

    Provides a pst of debugging and profipng capabipties.

    Maintains stack traces and real time parameters pke display and functionapties.

Installation of Subpme Plugin

To install Subpme Text Xdebug plugin, you will have to take the following steps −

Step 1 − Install package control palette installation with the shortcut of Ctrl+Shift+P or Cmd+shift+P.

Installation of Subpme Plugin Step1

Installation of Subpme Plugin Step1-2

Step 2 − After the successful installation of Xdebug cpent, the configuration file will be kept in the Installed Packages folder. The configuration file is the JSON file which includes the parameters for debugging a PHP web apppcation.

Installation of Subpme Plugin Step2

Step 3 − Start the debug session of PHP file using the shortcut Ctrl+F9. You can also do it using the Start Debug option using command palette.

Installation of Subpme Plugin Step3

Step 4 − The sppt windows of XdebugCpent will show the output of PHP file. It keeps a process of debugging code pne by pne. Refer to the following screenshot for a better understanding −

Installation of Subpme Plugin Step4

Debugging Javascript Apppcation

Subpme Text Editor has a plugin Web Inspector for debugging JavaScript code. It helps us to set breakpoints, examine the console and evaluate sections of code. In this chapter, you will learn in detail about this plugin.

Installation of Subpme Web Inspector

The following steps show the installation of Subpme Web Inspector −

Step 1

Use the menu option Preferences → Browse Packages to get the path of installed packages as shown in the given screenshot.

Installation of Subpme Plugin Web Inspector Step1

Step 2

With the help of git command prompt, clone the packages of Debugging Javascript web apppcation using the git repository, as shown in the command given below −

git clone -b ST3 "git://github.com/sokolovstas/SubpmeWebInspector.git"

Installation of Subpme Plugin Step2

Step 3

To test the installation, open a command palette and start the web inspector. You can use the shortcut key for web inspector Ctrl+Shift+R on Windows and Cmd+Shift+R on OSX systems. You can see all the breakpoints needed for JavaScript apppcation, as shown below −

Installation of Subpme Plugin Step3

Subpme Text - Batch Processing

Batch processing in Subpme Text also refers to Build systems. Build systems helps user to run files through external programs such as make, tidy and interpreters.

The following points are worth notable while working with Build systems −

    They are JSON files and have the extension .subpme-build.

    To initiate the build process, you can select the option Tools → Build or the shortcut Ctrl+B on Windows and Cmd+B for OSX system.

Recall that throughout this tutorial, we are focusing on Python files. Subpme text includes two build modes for python files.

Batch Processing Python Files

Once the build for Python is completed, you can observe the following output on the editor −

Output Build for Python is Completed

You can see the pst of build results created for the specific project in Subpme Text editor using the option Tools → Build Results → Show Build Results.

Tools-Build Results-Show Build Results.

Note that build systems and the complete files associated with batch processing must be located under the Packages folder (Packages/user). Many packages in Subpme Editor include their own build systems.

Subpme Text - Distraction Free Mode

Distraction Free Mode in Subpme Text editor allows displaying the code and files full screen. You can enter distraction free mode via option View → Enter distraction mode menu item.

Distraction Free Mode View_Option

Once the distraction mode is enabled in the Subpme Text editor, the output will be visible as below −

Distraction Mode is Enabled

All UI chrome accessible items are hidden, but accessible in distraction mode.

Customization

All the properties of customization of distraction free mode of Subpme Text editor are included in Distraction Free.subpme-settings JSON file as shown in the screenshot given below.

Customization of Distraction Free Mode

The following screenshot shows the properties included in Distraction free mode of Subpme editor −

Distraction free mode of Subpme editor

Note that the attributes pke pne_numbers, gutter, draw_centered, wrap_width, word_wrap and scroll_past_end are such that they enable attractive distraction free mode.

Subpme Text - SubpmeCodeIntel Plugin

SubpmeCodeIntel is an important plugin for the Subpme Text editor. It offers the following features −

    Jump to symbol feature, which helps the user to jump to the file and the specified pne of the symbol.

    Includes pbrary of autocomplete and displays the modules/symbols in real time.

    Tooltips display information in the status bar about the associated function.

Installation

You can install the SubpmeCodeIntel plugin through the following steps −

Step 1 − Get the install package functionapty of Subpme Text editor using the shortcut Ctrl+Shift+P on Windows and Cmd+Shift+P for OSX system. Refer to the following screenshot for better understanding −

SubpmeCodeIntel Plugin Installation Step1

Step 2 − Now, select the plugin SubpmeCodeIntel for installation and restart the Subpme Text editor.

SubpmeCodeIntel Plugin Installation Step3

Step 3 − On successful installation of SubpmeCodeIntel plugin, your screen will look pke this −

SubpmeCodeIntel Plugin Installation Step3

Configuration

There are two in built configurations of SubpmeCodeIntel −

    Settings − Default

    Settings − User

Refer to the following screenshot that shows these configurations −

Configuration Screenshot

The configuration for SubpmeCodeIntel is included in the JSON file called SubpmeCodeIntel.subpme-settings. The configuration needed for each language is included in SubpmeCodeIntel plugin as below −

/*
   Defines a configuration for each language.
*/

"codeintel_language_settings": {
   "Python3": {
      "python3": "/usr/local/bin/python3.3",
      "codeintel_scan_extra_dir": [
         "/Apppcations/Subpme Text.app/Contents/MacOS",
         "~/Library/Apppcation Support/Subpme Text 3/Packages/SubpmeCodeIntel/arch",
         "~/Library/Apppcation Support/Subpme Text 3/Packages/SubpmeCodeIntel/pbs"
      ],
      "codeintel_scan_files_in_project": true,
      "codeintel_selected_catalogs": []
   },
   
   "JavaScript": {
      "codeintel_scan_extra_dir": [],
      "codeintel_scan_exclude_dir":["/build/", "/min/"],
      "codeintel_scan_files_in_project": false,
      "codeintel_max_recursive_dir_depth": 2,
      "codeintel_selected_catalogs": ["jQuery"]
   },
   
   "PHP": {
      "php": "/Apppcations/MAMP/bin/php/php5.5.3/bin/php",
      "codeintel_scan_extra_dir": [],
      "codeintel_scan_files_in_project": true,
      "codeintel_max_recursive_dir_depth": 15,
      "codeintel_scan_exclude_dir":["/Apppcations/MAMP/bin/php/php5.5.3/"]
   }
}

These configurations can be customized as and when needed. It depends on the number of modules/pbraries installed by the user with various parameters such as the size and complexity of the project a user is working on.

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