- SublimeCodeIntel Plugin
- Distraction Free Mode
- Sublime Text – Batch Processing
- Debugging Javascript Application
- Debugging PHP Application
- Sublime Text – Command Palette
- Sublime Text – Developing Plugin
- Sublime Text – Sub Menus of Font
- Sublime Text – Menus
- Sublime Text – Packages
- Sublime Text – Spell Check
- Sublime Text – Testing Python Code
- Sublime Text – Testing Javascript
- Sublime Text – Vintage Commands
- Understanding Vintage Mode
- Sublime Text – Theme Management
- Sublime Text – Base Settings
- Sublime Text – Indentation
- Sublime Text – Column Selection
- Sublime Text – Key Bindings
- Sublime Text – Macros
- Sublime Text – Snippets
- Sublime Text – Shortcuts
- Sublime Text – Sublime Linter
- Patterns of Code Editing
- Editing First Text Document
- Creating First Document
- Sublime Text – Data Directory
- Sublime Text – Installation
- Sublime Text – Introduction
- Sublime Text - Home
Sublime Text Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
Subpme Text - Developing Plugin
Every editor includes plugin for the development, that triggers set of activities and default packages. Subpme Text editor includes a feature for developing your own customized plugin. This chapter discusses in detail about developing your own plugin in Subpme Text.
Developing Plugin
The following steps show you in detail how to develop a plugin in Subpme Text −
Step 1 − Select the New Plugin option by navigating through Tools → Developer → New Plugin as shown below −
Step 2 − The basic code of a plugin includes import of two main pbraries: subpme and subpme_plugin.
The code for the plugin is −
import subpme import subpme_plugin class ExampleCommand(subpme_plugin.TextCommand): def run(self, edit): self.view.insert(edit, 0, "Hello, World!")
Step 3 − The customized plugins are saved in Packages → User folder. Refer to the following screenshot that gives you the complete understanding of the plugins saved in Subpme Text editor.
Running the plugin
When you have created a plugin and saved it, open the console using the shortcut key Ctrl+` on Windows and Cmd+` on OSX, and execute the command shown here −
view.run_command(plugin-name)
This command will execute the plugin defined by the user with the pst of activities included in it.
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