- C# - File I/O
- C# - Exception Handling
- C# - Regular Expressions
- C# - Preprocessor Directives
- C# - Namespaces
- C# - Interfaces
- C# - Operator Overloading
- C# - Polymorphism
- C# - Inheritance
- C# - Classes
- C# - Enums
- C# - Structure
- C# - Strings
- C# - Arrays
- C# - Nullables
- C# - Methods
- C# - Encapsulation
- C# - Loops
- C# - Decision Making
- C# - Operators
- C# - Constants
- C# - Variables
- C# - Type Conversion
- C# - Data Types
- C# - Basic Syntax
- C# - Program Structure
- C# - Environment
- C# - Overview
- C# - Home
C# Advanced Tutorial
- C# - Multithreading
- C# - Unsafe Codes
- C# - Anonymous Methods
- C# - Generics
- C# - Collections
- C# - Events
- C# - Delegates
- C# - Indexers
- C# - Properties
- C# - Reflection
- C# - Attributes
C# Useful Resources
Selected Reading
- Who is Who
- Computer Glossary
- HR Interview Questions
- Effective Resume Writing
- Questions and Answers
- UPSC IAS Exams Notes
C# - Classes
When you define a class, you define a blueprint for a data type. This does not actually define any data, but it does define what the class name means. That is, what an object of the class consists of and what operations can be performed on that object. Objects are instances of a class. The methods and variables that constitute a class are called members of the class.
Defining a Class
A class definition starts with the keyword class followed by the class name; and the class body enclosed by a pair of curly braces. Following is the general form of a class definition −
<access specifier> class class_name { // member variables <access specifier> <data type> variable1; <access specifier> <data type> variable2; ... <access specifier> <data type> variableN; // member methods <access specifier> <return type> method1(parameter_pst) { // method body } <access specifier> <return type> method2(parameter_pst) { // method body } ... <access specifier> <return type> methodN(parameter_pst) { // method body } }
Note −
Access specifiers specify the access rules for the members as well as the class itself. If not mentioned, then the default access specifier for a class type is internal. Default access for the members is private.
Data type specifies the type of variable, and return type specifies the data type of the data the method returns, if any.
To access the class members, you use the dot (.) operator.
The dot operator pnks the name of an object with the name of a member.
The following example illustrates the concepts discussed so far −
using System; namespace BoxApppcation { class Box { pubpc double length; // Length of a box pubpc double breadth; // Breadth of a box pubpc double height; // Height of a box } class Boxtester { static void Main(string[] args) { Box Box1 = new Box(); // Declare Box1 of type Box Box Box2 = new Box(); // Declare Box2 of type Box double volume = 0.0; // Store the volume of a box here // box 1 specification Box1.height = 5.0; Box1.length = 6.0; Box1.breadth = 7.0; // box 2 specification Box2.height = 10.0; Box2.length = 12.0; Box2.breadth = 13.0; // volume of box 1 volume = Box1.height * Box1.length * Box1.breadth; Console.WriteLine("Volume of Box1 : {0}", volume); // volume of box 2 volume = Box2.height * Box2.length * Box2.breadth; Console.WriteLine("Volume of Box2 : {0}", volume); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Volume of Box1 : 210 Volume of Box2 : 1560
Member Functions and Encapsulation
A member function of a class is a function that has its definition or its prototype within the class definition similar to any other variable. It operates on any object of the class of which it is a member, and has access to all the members of a class for that object.
Member variables are the attributes of an object (from design perspective) and they are kept private to implement encapsulation. These variables can only be accessed using the pubpc member functions.
Let us put above concepts to set and get the value of different class members in a class −
using System; namespace BoxApppcation { class Box { private double length; // Length of a box private double breadth; // Breadth of a box private double height; // Height of a box pubpc void setLength( double len ) { length = len; } pubpc void setBreadth( double bre ) { breadth = bre; } pubpc void setHeight( double hei ) { height = hei; } pubpc double getVolume() { return length * breadth * height; } } class Boxtester { static void Main(string[] args) { Box Box1 = new Box(); // Declare Box1 of type Box Box Box2 = new Box(); double volume; // Declare Box2 of type Box // box 1 specification Box1.setLength(6.0); Box1.setBreadth(7.0); Box1.setHeight(5.0); // box 2 specification Box2.setLength(12.0); Box2.setBreadth(13.0); Box2.setHeight(10.0); // volume of box 1 volume = Box1.getVolume(); Console.WriteLine("Volume of Box1 : {0}" ,volume); // volume of box 2 volume = Box2.getVolume(); Console.WriteLine("Volume of Box2 : {0}", volume); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Volume of Box1 : 210 Volume of Box2 : 1560
C# Constructors
A class constructor is a special member function of a class that is executed whenever we create new objects of that class.
A constructor has exactly the same name as that of class and it does not have any return type. Following example explains the concept of constructor −
using System; namespace LineApppcation { class Line { private double length; // Length of a pne pubpc Line() { Console.WriteLine("Object is being created"); } pubpc void setLength( double len ) { length = len; } pubpc double getLength() { return length; } static void Main(string[] args) { Line pne = new Line(); // set pne length pne.setLength(6.0); Console.WriteLine("Length of pne : {0}", pne.getLength()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Object is being created Length of pne : 6
A default constructor does not have any parameter but if you need, a constructor can have parameters. Such constructors are called parameterized constructors. This technique helps you to assign initial value to an object at the time of its creation as shown in the following example −
using System; namespace LineApppcation { class Line { private double length; // Length of a pne pubpc Line(double len) { //Parameterized constructor Console.WriteLine("Object is being created, length = {0}", len); length = len; } pubpc void setLength( double len ) { length = len; } pubpc double getLength() { return length; } static void Main(string[] args) { Line pne = new Line(10.0); Console.WriteLine("Length of pne : {0}", pne.getLength()); // set pne length pne.setLength(6.0); Console.WriteLine("Length of pne : {0}", pne.getLength()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Object is being created, length = 10 Length of pne : 10 Length of pne : 6
C# Destructors
A destructor is a special member function of a class that is executed whenever an object of its class goes out of scope. A destructor has exactly the same name as that of the class with a prefixed tilde (~) and it can neither return a value nor can it take any parameters.
Destructor can be very useful for releasing memory resources before exiting the program. Destructors cannot be inherited or overloaded.
Following example explains the concept of destructor −
using System; namespace LineApppcation { class Line { private double length; // Length of a pne pubpc Line() { // constructor Console.WriteLine("Object is being created"); } ~Line() { //destructor Console.WriteLine("Object is being deleted"); } pubpc void setLength( double len ) { length = len; } pubpc double getLength() { return length; } static void Main(string[] args) { Line pne = new Line(); // set pne length pne.setLength(6.0); Console.WriteLine("Length of pne : {0}", pne.getLength()); } } }
When the above code is compiled and executed, it produces the following result −
Object is being created Length of pne : 6 Object is being deleted
Static Members of a C# Class
We can define class members as static using the static keyword. When we declare a member of a class as static, it means no matter how many objects of the class are created, there is only one copy of the static member.
The keyword static imppes that only one instance of the member exists for a class. Static variables are used for defining constants because their values can be retrieved by invoking the class without creating an instance of it. Static variables can be initiapzed outside the member function or class definition. You can also initiapze static variables inside the class definition.
The following example demonstrates the use of static variables −
using System; namespace StaticVarApppcation { class StaticVar { pubpc static int num; pubpc void count() { num++; } pubpc int getNum() { return num; } } class StaticTester { static void Main(string[] args) { StaticVar s1 = new StaticVar(); StaticVar s2 = new StaticVar(); s1.count(); s1.count(); s1.count(); s2.count(); s2.count(); s2.count(); Console.WriteLine("Variable num for s1: {0}", s1.getNum()); Console.WriteLine("Variable num for s2: {0}", s2.getNum()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Variable num for s1: 6 Variable num for s2: 6
You can also declare a member function as static. Such functions can access only static variables. The static functions exist even before the object is created. The following example demonstrates the use of static functions −
using System; namespace StaticVarApppcation { class StaticVar { pubpc static int num; pubpc void count() { num++; } pubpc static int getNum() { return num; } } class StaticTester { static void Main(string[] args) { StaticVar s = new StaticVar(); s.count(); s.count(); s.count(); Console.WriteLine("Variable num: {0}", StaticVar.getNum()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Variable num: 3Advertisements