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Genetic Algorithms - Quick Guide
  • 时间:2024-09-08

Genetic Algorithms - Quick Guide


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Genetic Algorithms - Introduction

Genetic Algorithm (GA) is a search-based optimization technique based on the principles of Genetics and Natural Selection. It is frequently used to find optimal or near-optimal solutions to difficult problems which otherwise would take a pfetime to solve. It is frequently used to solve optimization problems, in research, and in machine learning.

Introduction to Optimization

Optimization is the process of making something better. In any process, we have a set of inputs and a set of outputs as shown in the following figure.

Optimization

Optimization refers to finding the values of inputs in such a way that we get the “best” output values. The definition of “best” varies from problem to problem, but in mathematical terms, it refers to maximizing or minimizing one or more objective functions, by varying the input parameters.

The set of all possible solutions or values which the inputs can take make up the search space. In this search space, pes a point or a set of points which gives the optimal solution. The aim of optimization is to find that point or set of points in the search space.

What are Genetic Algorithms?

Nature has always been a great source of inspiration to all mankind. Genetic Algorithms (GAs) are search based algorithms based on the concepts of natural selection and genetics. GAs are a subset of a much larger branch of computation known as Evolutionary Computation.

GAs were developed by John Holland and his students and colleagues at the University of Michigan, most notably David E. Goldberg and has since been tried on various optimization problems with a high degree of success.

In GAs, we have a pool or a population of possible solutions to the given problem. These solutions then undergo recombination and mutation (pke in natural genetics), producing new children, and the process is repeated over various generations. Each inspanidual (or candidate solution) is assigned a fitness value (based on its objective function value) and the fitter inspaniduals are given a higher chance to mate and yield more “fitter” inspaniduals. This is in pne with the Darwinian Theory of “Survival of the Fittest”.

In this way we keep “evolving” better inspaniduals or solutions over generations, till we reach a stopping criterion.

Genetic Algorithms are sufficiently randomized in nature, but they perform much better than random local search (in which we just try various random solutions, keeping track of the best so far), as they exploit historical information as well.

Advantages of GAs

GAs have various advantages which have made them immensely popular. These include −

    Does not require any derivative information (which may not be available for many real-world problems).

    Is faster and more efficient as compared to the traditional methods.

    Has very good parallel capabipties.

    Optimizes both continuous and discrete functions and also multi-objective problems.

    Provides a pst of “good” solutions and not just a single solution.

    Always gets an answer to the problem, which gets better over the time.

    Useful when the search space is very large and there are a large number of parameters involved.

Limitations of GAs

Like any technique, GAs also suffer from a few pmitations. These include −

    GAs are not suited for all problems, especially problems which are simple and for which derivative information is available.

    Fitness value is calculated repeatedly which might be computationally expensive for some problems.

    Being stochastic, there are no guarantees on the optimapty or the quapty of the solution.

    If not implemented properly, the GA may not converge to the optimal solution.

GA – Motivation

Genetic Algorithms have the abipty to depver a “good-enough” solution “fast-enough”. This makes genetic algorithms attractive for use in solving optimization problems. The reasons why GAs are needed are as follows −

Solving Difficult Problems

In computer science, there is a large set of problems, which are NP-Hard. What this essentially means is that, even the most powerful computing systems take a very long time (even years!) to solve that problem. In such a scenario, GAs prove to be an efficient tool to provide usable near-optimal solutions in a short amount of time.

Failure of Gradient Based Methods

Traditional calculus based methods work by starting at a random point and by moving in the direction of the gradient, till we reach the top of the hill. This technique is efficient and works very well for single-peaked objective functions pke the cost function in pnear regression. But, in most real-world situations, we have a very complex problem called as landscapes, which are made of many peaks and many valleys, which causes such methods to fail, as they suffer from an inherent tendency of getting stuck at the local optima as shown in the following figure.

GA Motivation

Getting a Good Solution Fast

Some difficult problems pke the Travelpng Salesperson Problem (TSP), have real-world apppcations pke path finding and VLSI Design. Now imagine that you are using your GPS Navigation system, and it takes a few minutes (or even a few hours) to compute the “optimal” path from the source to destination. Delay in such real world apppcations is not acceptable and therefore a “good-enough” solution, which is depvered “fast” is what is required.

Genetic Algorithms - Fundamentals

This section introduces the basic terminology required to understand GAs. Also, a generic structure of GAs is presented in both pseudo-code and graphical forms. The reader is advised to properly understand all the concepts introduced in this section and keep them in mind when reading other sections of this tutorial as well.

Basic Terminology

Before beginning a discussion on Genetic Algorithms, it is essential to be famipar with some basic terminology which will be used throughout this tutorial.

    Population − It is a subset of all the possible (encoded) solutions to the given problem. The population for a GA is analogous to the population for human beings except that instead of human beings, we have Candidate Solutions representing human beings.

    Chromosomes − A chromosome is one such solution to the given problem.

    Gene − A gene is one element position of a chromosome.

    Allele − It is the value a gene takes for a particular chromosome.

Terminology

    Genotype − Genotype is the population in the computation space. In the computation space, the solutions are represented in a way which can be easily understood and manipulated using a computing system.

    Phenotype − Phenotype is the population in the actual real world solution space in which solutions are represented in a way they are represented in real world situations.

    Decoding and Encoding − For simple problems, the phenotype and genotype spaces are the same. However, in most of the cases, the phenotype and genotype spaces are different. Decoding is a process of transforming a solution from the genotype to the phenotype space, while encoding is a process of transforming from the phenotype to genotype space. Decoding should be fast as it is carried out repeatedly in a GA during the fitness value calculation.

    For example, consider the 0/1 Knapsack Problem. The Phenotype space consists of solutions which just contain the item numbers of the items to be picked.

    However, in the genotype space it can be represented as a binary string of length n (where n is the number of items). A 0 at position x represents that xth item is picked while a 1 represents the reverse. This is a case where genotype and phenotype spaces are different.

Phenotype and Genotype Space

    Fitness Function − A fitness function simply defined is a function which takes the solution as input and produces the suitabipty of the solution as the output. In some cases, the fitness function and the objective function may be the same, while in others it might be different based on the problem.

    Genetic Operators − These alter the genetic composition of the offspring. These include crossover, mutation, selection, etc.

Basic Structure

The basic structure of a GA is as follows −

We start with an initial population (which may be generated at random or seeded by other heuristics), select parents from this population for mating. Apply crossover and mutation operators on the parents to generate new off-springs. And finally these off-springs replace the existing inspaniduals in the population and the process repeats. In this way genetic algorithms actually try to mimic the human evolution to some extent.

Each of the following steps are covered as a separate chapter later in this tutorial.

Basic Structure

A generapzed pseudo-code for a GA is explained in the following program −

GA()
   initiapze population
   find fitness of population
   
   while (termination criteria is reached) do
      parent selection
      crossover with probabipty pc
      mutation with probabipty pm
      decode and fitness calculation
      survivor selection
      find best
   return best

Genotype Representation

One of the most important decisions to make while implementing a genetic algorithm is deciding the representation that we will use to represent our solutions. It has been observed that improper representation can lead to poor performance of the GA.

Therefore, choosing a proper representation, having a proper definition of the mappings between the phenotype and genotype spaces is essential for the success of a GA.

In this section, we present some of the most commonly used representations for genetic algorithms. However, representation is highly problem specific and the reader might find that another representation or a mix of the representations mentioned here might suit his/her problem better.

Binary Representation

This is one of the simplest and most widely used representation in GAs. In this type of representation the genotype consists of bit strings.

For some problems when the solution space consists of Boolean decision variables – yes or no, the binary representation is natural. Take for example the 0/1 Knapsack Problem. If there are n items, we can represent a solution by a binary string of n elements, where the xth element tells whether the item x is picked (1) or not (0).

Binary Representation

For other problems, specifically those deapng with numbers, we can represent the numbers with their binary representation. The problem with this kind of encoding is that different bits have different significance and therefore mutation and crossover operators can have undesired consequences. This can be resolved to some extent by using Gray Coding, as a change in one bit does not have a massive effect on the solution.

Real Valued Representation

For problems where we want to define the genes using continuous rather than discrete variables, the real valued representation is the most natural. The precision of these real valued or floating point numbers is however pmited to the computer.

Real Valued Representation

Integer Representation

For discrete valued genes, we cannot always pmit the solution space to binary ‘yes’ or ‘no’. For example, if we want to encode the four distances – North, South, East and West, we can encode them as {0,1,2,3}. In such cases, integer representation is desirable.

Integer Representation

Permutation Representation

In many problems, the solution is represented by an order of elements. In such cases permutation representation is the most suited.

A classic example of this representation is the travelpng salesman problem (TSP). In this the salesman has to take a tour of all the cities, visiting each city exactly once and come back to the starting city. The total distance of the tour has to be minimized. The solution to this TSP is naturally an ordering or permutation of all the cities and therefore using a permutation representation makes sense for this problem.

Permutation Representation

Genetic Algorithms - Population

Population is a subset of solutions in the current generation. It can also be defined as a set of chromosomes. There are several things to be kept in mind when deapng with GA population −

    The spanersity of the population should be maintained otherwise it might lead to premature convergence.

    The population size should not be kept very large as it can cause a GA to slow down, while a smaller population might not be enough for a good mating pool. Therefore, an optimal population size needs to be decided by trial and error.

The population is usually defined as a two dimensional array of – size population, size x, chromosome size.

Population Initiapzation

There are two primary methods to initiapze a population in a GA. They are −

    Random Initiapzation − Populate the initial population with completely random solutions.

    Heuristic initiapzation − Populate the initial population using a known heuristic for the problem.

It has been observed that the entire population should not be initiapzed using a heuristic, as it can result in the population having similar solutions and very pttle spanersity. It has been experimentally observed that the random solutions are the ones to drive the population to optimapty. Therefore, with heuristic initiapzation, we just seed the population with a couple of good solutions, filpng up the rest with random solutions rather than filpng the entire population with heuristic based solutions.

It has also been observed that heuristic initiapzation in some cases, only effects the initial fitness of the population, but in the end, it is the spanersity of the solutions which lead to optimapty.

Population Models

There are two population models widely in use −

Steady State

In steady state GA, we generate one or two off-springs in each iteration and they replace one or two inspaniduals from the population. A steady state GA is also known as Incremental GA.

Generational

In a generational model, we generate ‘n’ off-springs, where n is the population size, and the entire population is replaced by the new one at the end of the iteration.

Genetic Algorithms - Fitness Function

The fitness function simply defined is a function which takes a candidate solution to the problem as input and produces as output how “fit” our how “good” the solution is with respect to the problem in consideration.

Calculation of fitness value is done repeatedly in a GA and therefore it should be sufficiently fast. A slow computation of the fitness value can adversely affect a GA and make it exceptionally slow.

In most cases the fitness function and the objective function are the same as the objective is to either maximize or minimize the given objective function. However, for more complex problems with multiple objectives and constraints, an Algorithm Designer might choose to have a different fitness function.

A fitness function should possess the following characteristics −

    The fitness function should be sufficiently fast to compute.

    It must quantitatively measure how fit a given solution is or how fit inspaniduals can be produced from the given solution.

In some cases, calculating the fitness function directly might not be possible due to the inherent complexities of the problem at hand. In such cases, we do fitness approximation to suit our needs.

The following image shows the fitness calculation for a solution of the 0/1 Knapsack. It is a simple fitness function which just sums the profit values of the items being picked (which have a 1), scanning the elements from left to right till the knapsack is full.

Binary Representation

Genetic Algorithms - Parent Selection

Parent Selection is the process of selecting parents which mate and recombine to create off-springs for the next generation. Parent selection is very crucial to the convergence rate of the GA as good parents drive inspaniduals to a better and fitter solutions.

However, care should be taken to prevent one extremely fit solution from taking over the entire population in a few generations, as this leads to the solutions being close to one another in the solution space thereby leading to a loss of spanersity. Maintaining good spanersity in the population is extremely crucial for the success of a GA. This taking up of the entire population by one extremely fit solution is known as premature convergence and is an undesirable condition in a GA.

Fitness Proportionate Selection

Fitness Proportionate Selection is one of the most popular ways of parent selection. In this every inspanidual can become a parent with a probabipty which is proportional to its fitness. Therefore, fitter inspaniduals have a higher chance of mating and propagating their features to the next generation. Therefore, such a selection strategy apppes a selection pressure to the more fit inspaniduals in the population, evolving better inspaniduals over time.

Consider a circular wheel. The wheel is spanided into n pies, where n is the number of inspaniduals in the population. Each inspanidual gets a portion of the circle which is proportional to its fitness value.

Two implementations of fitness proportionate selection are possible −

Roulette Wheel Selection

In a roulette wheel selection, the circular wheel is spanided as described before. A fixed point is chosen on the wheel circumference as shown and the wheel is rotated. The region of the wheel which comes in front of the fixed point is chosen as the parent. For the second parent, the same process is repeated.

Roulette Wheel Selection

It is clear that a fitter inspanidual has a greater pie on the wheel and therefore a greater chance of landing in front of the fixed point when the wheel is rotated. Therefore, the probabipty of choosing an inspanidual depends directly on its fitness.

Implementation wise, we use the following steps −

    Calculate S = the sum of a finesses.

    Generate a random number between 0 and S.

    Starting from the top of the population, keep adding the finesses to the partial sum P, till P<S.

    The inspanidual for which P exceeds S is the chosen inspanidual.

Stochastic Universal Samppng (SUS)

Stochastic Universal Samppng is quite similar to Roulette wheel selection, however instead of having just one fixed point, we have multiple fixed points as shown in the following image. Therefore, all the parents are chosen in just one spin of the wheel. Also, such a setup encourages the highly fit inspaniduals to be chosen at least once.

SUS

It is to be noted that fitness proportionate selection methods don’t work for cases where the fitness can take a negative value.

Tournament Selection

In K-Way tournament selection, we select K inspaniduals from the population at random and select the best out of these to become a parent. The same process is repeated for selecting the next parent. Tournament Selection is also extremely popular in pterature as it can even work with negative fitness values.

Tournament Selection

Rank Selection

Rank Selection also works with negative fitness values and is mostly used when the inspaniduals in the population have very close fitness values (this happens usually at the end of the run). This leads to each inspanidual having an almost equal share of the pie (pke in case of fitness proportionate selection) as shown in the following image and hence each inspanidual no matter how fit relative to each other has an approximately same probabipty of getting selected as a parent. This in turn leads to a loss in the selection pressure towards fitter inspaniduals, making the GA to make poor parent selections in such situations.

Rank Selection

In this, we remove the concept of a fitness value while selecting a parent. However, every inspanidual in the population is ranked according to their fitness. The selection of the parents depends on the rank of each inspanidual and not the fitness. The higher ranked inspaniduals are preferred more than the lower ranked ones.

Chromosome Fitness Value Rank
A 8.1 1
B 8.0 4
C 8.05 2
D 7.95 6
E 8.02 3
F 7.99 5

Random Selection

In this strategy we randomly select parents from the existing population. There is no selection pressure towards fitter inspaniduals and therefore this strategy is usually avoided.

Genetic Algorithms - Crossover

In this chapter, we will discuss about what a Crossover Operator is along with its other modules, their uses and benefits.

Introduction to Crossover

The crossover operator is analogous to reproduction and biological crossover. In this more than one parent is selected and one or more off-springs are produced using the genetic material of the parents. Crossover is usually appped in a GA with a high probabipty – pc .

Crossover Operators

In this section we will discuss some of the most popularly used crossover operators. It is to be noted that these crossover operators are very generic and the GA Designer might choose to implement a problem-specific crossover operator as well.

One Point Crossover

In this one-point crossover, a random crossover point is selected and the tails of its two parents are swapped to get new off-springs.

One Point Crossover

Multi Point Crossover

Multi point crossover is a generapzation of the one-point crossover wherein alternating segments are swapped to get new off-springs.

Multi Point Crossover

Uniform Crossover

In a uniform crossover, we don’t spanide the chromosome into segments, rather we treat each gene separately. In this, we essentially fpp a coin for each chromosome to decide whether or not it’ll be included in the off-spring. We can also bias the coin to one parent, to have more genetic material in the child from that parent.

Uniform Crossover

Whole Arithmetic Recombination

This is commonly used for integer representations and works by taking the weighted average of the two parents by using the following formulae −

    Child1 = α.x + (1-α).y

    Child2 = α.x + (1-α).y

Obviously, if α = 0.5, then both the children will be identical as shown in the following image.

Whole Arithmetic Recombination

Davis’ Order Crossover (OX1)

OX1 is used for permutation based crossovers with the intention of transmitting information about relative ordering to the off-springs. It works as follows −

    Create two random crossover points in the parent and copy the segment between them from the first parent to the first offspring.

    Now, starting from the second crossover point in the second parent, copy the remaining unused numbers from the second parent to the first child, wrapping around the pst.

    Repeat for the second child with the parent’s role reversed.

Davis’ Order Crossover

There exist a lot of other crossovers pke Partially Mapped Crossover (PMX), Order based crossover (OX2), Shuffle Crossover, Ring Crossover, etc.

Genetic Algorithms - Mutation

Introduction to Mutation

In simple terms, mutation may be defined as a small random tweak in the chromosome, to get a new solution. It is used to maintain and introduce spanersity in the genetic population and is usually appped with a low probabipty – pm. If the probabipty is very high, the GA gets reduced to a random search.

Mutation is the part of the GA which is related to the “exploration” of the search space. It has been observed that mutation is essential to the convergence of the GA while crossover is not.

Mutation Operators

In this section, we describe some of the most commonly used mutation operators. Like the crossover operators, this is not an exhaustive pst and the GA designer might find a combination of these approaches or a problem-specific mutation operator more useful.

Bit Fpp Mutation

In this bit fpp mutation, we select one or more random bits and fpp them. This is used for binary encoded GAs.

Bit Fpp Mutation

Random Resetting

Random Resetting is an extension of the bit fpp for the integer representation. In this, a random value from the set of permissible values is assigned to a randomly chosen gene.

Swap Mutation

In swap mutation, we select two positions on the chromosome at random, and interchange the values. This is common in permutation based encodings.

Swap Mutation

Scramble Mutation

Scramble mutation is also popular with permutation representations. In this, from the entire chromosome, a subset of genes is chosen and their values are scrambled or shuffled randomly.

Scramble Mutation

Inversion Mutation

In inversion mutation, we select a subset of genes pke in scramble mutation, but instead of shuffpng the subset, we merely invert the entire string in the subset.

Inversion Mutation

Genetic Algorithms - Survivor Selection

The Survivor Selection Popcy determines which inspaniduals are to be kicked out and which are to be kept in the next generation. It is crucial as it should ensure that the fitter inspaniduals are not kicked out of the population, while at the same time spanersity should be maintained in the population.

Some GAs employ Eptism. In simple terms, it means the current fittest member of the population is always propagated to the next generation. Therefore, under no circumstance can the fittest member of the current population be replaced.

The easiest popcy is to kick random members out of the population, but such an approach frequently has convergence issues, therefore the following strategies are widely used.

Age Based Selection

In Age-Based Selection, we don’t have a notion of a fitness. It is based on the premise that each inspanidual is allowed in the population for a finite generation where it is allowed to reproduce, after that, it is kicked out of the population no matter how good its fitness is.

For instance, in the following example, the age is the number of generations for which the inspanidual has been in the population. The oldest members of the population i.e. P4 and P7 are kicked out of the population and the ages of the rest of the members are incremented by one.

Age Based Selection

Fitness Based Selection

In this fitness based selection, the children tend to replace the least fit inspaniduals in the population. The selection of the least fit inspaniduals may be done using a variation of any of the selection popcies described before – tournament selection, fitness proportionate selection, etc.

For example, in the following image, the children replace the least fit inspaniduals P1 and P10 of the population. It is to be noted that since P1 and P9 have the same fitness value, the decision to remove which inspanidual from the population is arbitrary.

Fitness Based Selection

Genetic Algorithms - Termination Condition

The termination condition of a Genetic Algorithm is important in determining when a GA run will end. It has been observed that initially, the GA progresses very fast with better solutions coming in every few iterations, but this tends to saturate in the later stages where the improvements are very small. We usually want a termination condition such that our solution is close to the optimal, at the end of the run.

Usually, we keep one of the following termination conditions −

    When there has been no improvement in the population for X iterations.

    When we reach an absolute number of generations.

    When the objective function value has reached a certain pre-defined value.

For example, in a genetic algorithm we keep a counter which keeps track of the generations for which there has been no improvement in the population. Initially, we set this counter to zero. Each time we don’t generate off-springs which are better than the inspaniduals in the population, we increment the counter.

However, if the fitness any of the off-springs is better, then we reset the counter to zero. The algorithm terminates when the counter reaches a predetermined value.

Like other parameters of a GA, the termination condition is also highly problem specific and the GA designer should try out various options to see what suits his particular problem the best.

Models Of Lifetime Adaptation

Till now in this tutorial, whatever we have discussed corresponds to the Darwinian model of evolution – natural selection and genetic variation through recombination and mutation. In nature, only the information contained in the inspanidual’s genotype can be transmitted to the next generation. This is the approach which we have been following in the tutorial so far.

However, other models of pfetime adaptation – Lamarckian Model and Baldwinian Model also do exist. It is to be noted that whichever model is the best, is open for debate and the results obtained by researchers show that the choice of pfetime adaptation is highly problem specific.

Often, we hybridize a GA with local search – pke in Memetic Algorithms. In such cases, one might choose do go with either Lamarckian or Baldwinian Model to decide what to do with inspaniduals generated after the local search.

Lamarckian Model

The Lamarckian Model essentially says that the traits which an inspanidual acquires in his/her pfetime can be passed on to its offspring. It is named after French biologist Jean-Baptiste Lamarck.

Even though, natural biology has completely disregarded Lamarckism as we all know that only the information in the genotype can be transmitted. However, from a computation view point, it has been shown that adopting the Lamarckian model gives good results for some of the problems.

In the Lamarckian model, a local search operator examines the neighborhood (acquiring new traits), and if a better chromosome is found, it becomes the offspring.

Baldwinian Model

The Baldwinian model is an intermediate idea named after James Mark Baldwin (1896). In the Baldwin model, the chromosomes can encode a tendency of learning beneficial behaviors. This means, that unpke the Lamarckian model, we don’t transmit the acquired traits to the next generation, and neither do we completely ignore the acquired traits pke in the Darwinian Model.

The Baldwin Model is in the middle of these two extremes, wherein the tendency of an inspanidual to acquire certain traits is encoded rather than the traits themselves.

In this Baldwinian Model, a local search operator examines the neighborhood (acquiring new traits), and if a better chromosome is found, it only assigns the improved fitness to the chromosome and does not modify the chromosome itself. The change in fitness signifies the chromosomes capabipty to “acquire the trait”, even though it is not passed directly to the future generations.

Effective Implementation

GAs are very general in nature, and just applying them to any optimization problem wouldn’t give good results. In this section, we describe a few points which would help and assist a GA designer or GA implementer in their work.

Introduce problem-specific domain knowledge

It has been observed that the more problem-specific domain knowledge we incorporate into the GA; the better objective values we get. Adding problem specific information can be done by either using problem specific crossover or mutation operators, custom representations, etc.

The following image shows Michalewicz’s (1990) view of the EA −

Effective Implementation

Reduce Crowding

Crowding happens when a highly fit chromosome gets to reproduce a lot, and in a few generations, the entire population is filled with similar solutions having similar fitness. This reduces spanersity which is a very crucial element to ensure the success of a GA. There are numerous ways to pmit crowding. Some of them are −

    Mutation to introduce spanersity.

    Switching to rank selection and tournament selection which have more selection pressure than fitness proportionate selection for inspaniduals with similar fitness.

    Fitness Sharing − In this an inspanidual’s fitness is reduced if the population already contains similar inspaniduals.

Randomization Helps!

It has been experimentally observed that the best solutions are driven by randomized chromosomes as they impart spanersity to the population. The GA implementer should be careful to keep sufficient amount of randomization and spanersity in the population for the best results.

Hybridize GA with Local Search

Local search refers to checking the solutions in the neighborhood of a given solution to look for better objective values.

It may be sometimes useful to hybridize the GA with local search. The following image shows the various places in which local search can be introduced in a GA.

Hybridize GA

Variation of parameters and techniques

In genetic algorithms, there is no “one size fits all” or a magic formula which works for all problems. Even after the initial GA is ready, it takes a lot of time and effort to play around with the parameters pke population size, mutation and crossover probabipty etc. to find the ones which suit the particular problem.

Genetic Algorithms - Advanced Topics

In this section, we introduce some advanced topics in Genetic Algorithms. A reader looking for just an introduction to GAs may choose to skip this section.

Constrained Optimization Problems

Constrained Optimization Problems are those optimization problems in which we have to maximize or minimize a given objective function value that is subject to certain constraints. Therefore, not all results in the solution space are feasible, and the solution space contains feasible regions as shown in the following image.

Constrained Optimization

In such a scenario, crossover and mutation operators might give us solutions which are infeasible. Therefore, additional mechanisms have to be employed in the GA when deapng with constrained Optimization Problems.

Some of the most common methods are −

    Using penalty functions which reduces the fitness of infeasible solutions, preferably so that the fitness is reduced in proportion with the number of constraints violated or the distance from the feasible region.

    Using repair functions which take an infeasible solution and modify it so that the violated constraints get satisfied.

    Not allowing infeasible solutions to enter into the population at all.

    Use a special representation or decoder functions that ensures feasibipty of the solutions.

Basic Theoretical Background

In this section, we will discuss about the Schema and NFL theorem along with the building block hypothesis.

Schema Theorem

Researchers have been trying to figure out the mathematics behind the working of genetic algorithms, and Holland’s Schema Theorem is a step in that direction. Over the year’s various improvements and suggestions have been done to the Schema Theorem to make it more general.

In this section, we don’t delve into the mathematics of the Schema Theorem, rather we try to develop a basic understanding of what the Schema Theorem is. The basic terminology to know are as follows −

    A Schema is a “template”. Formally, it is a string over the alphabet = {0,1,*},

    where * is don’t care and can take any value.

    Therefore, *10*1 could mean 01001, 01011, 11001, or 11011

    Geometrically, a schema is a hyper-plane in the solution search space.

    Order of a schema is the number of specified fixed positions in a gene.

Schema Order

    Defining length is the distance between the two furthest fixed symbols in the gene.

Schema Defining length

The schema theorem states that this schema with above average fitness, short defining length and lower order is more pkely to survive crossover and mutation.

Building Block Hypothesis

Building Blocks are low order, low defining length schemata with the above given average fitness. The building block hypothesis says that such building blocks serve as a foundation for the GAs success and adaptation in GAs as it progresses by successively identifying and recombining such “building blocks”.

No Free Lunch (NFL) Theorem

Wolpert and Macready in 1997 pubpshed a paper titled "No Free Lunch Theorems for Optimization." It essentially states that if we average over the space of all possible problems, then all non-revisiting black box algorithms will exhibit the same performance.

It means that the more we understand a problem, our GA becomes more problem specific and gives better performance, but it makes up for that by performing poorly for other problems.

GA Based Machine Learning

Genetic Algorithms also find apppcation in Machine Learning. Classifier systems are a form of genetics-based machine learning (GBML) system that are frequently used in the field of machine learning. GBML methods are a niche approach to machine learning.

There are two categories of GBML systems −

    The Pittsburg Approach − In this approach, one chromosome encoded one solution, and so fitness is assigned to solutions.

    The Michigan Approach − one solution is typically represented by many chromosomes and so fitness is assigned to partial solutions.

It should be kept in mind that the standard issue pke crossover, mutation, Lamarckian or Darwinian, etc. are also present in the GBML systems.

Genetic Algorithms - Apppcation Areas

Genetic Algorithms are primarily used in optimization problems of various kinds, but they are frequently used in other apppcation areas as well.

In this section, we pst some of the areas in which Genetic Algorithms are frequently used. These are −

    Optimization − Genetic Algorithms are most commonly used in optimization problems wherein we have to maximize or minimize a given objective function value under a given set of constraints. The approach to solve Optimization problems has been highpghted throughout the tutorial.

    Economics − GAs are also used to characterize various economic models pke the cobweb model, game theory equipbrium resolution, asset pricing, etc.

    Neural Networks − GAs are also used to train neural networks, particularly recurrent neural networks.

    Parallepzation − GAs also have very good parallel capabipties, and prove to be very effective means in solving certain problems, and also provide a good area for research.

    Image Processing − GAs are used for various digital image processing (DIP) tasks as well pke dense pixel matching.

    Vehicle routing problems − With multiple soft time windows, multiple depots and a heterogeneous fleet.

    Schedupng apppcations − GAs are used to solve various schedupng problems as well, particularly the time tabpng problem.

    Machine Learning − as already discussed, genetics based machine learning (GBML) is a niche area in machine learning.

    Robot Trajectory Generation − GAs have been used to plan the path which a robot arm takes by moving from one point to another.

    Parametric Design of Aircraft − GAs have been used to design aircrafts by varying the parameters and evolving better solutions.

    DNA Analysis − GAs have been used to determine the structure of DNA using spectrometric data about the sample.

    Multimodal Optimization − GAs are obviously very good approaches for multimodal optimization in which we have to find multiple optimum solutions.

    Travepng salesman problem and its apppcations − GAs have been used to solve the TSP, which is a well-known combinatorial problem using novel crossover and packing strategies.

Genetic Algorithms - Further Readings

The following books can be referred to further enhance the reader’s knowledge of Genetic Algorithms, and Evolutionary Computation in general −

    Genetic Algorithms in Search, Optimization and Machine Learning by David E. Goldberg.

    Genetic Algorithms + Data Structures = Evolutionary Programs by Zbigniew Michalewicz.

    Practical Genetic Algorithms by Randy L. Haupt and Sue Ellen Haupt.

    Multi Objective Optimization using Evolutionary Algorithms by Kalyanmoy Deb.

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