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Swift - Classes
  • 时间:2024-12-22

Swift - Classes


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Classes in Swift 4 are building blocks of flexible constructs. Similar to constants, variables and functions the user can define class properties and methods. Swift 4 provides us the functionapty that while declaring classes the users need not create interfaces or implementation files. Swift 4 allows us to create classes as a single file and the external interfaces will be created by default once the classes are initiapzed.

Benefits of having Classes

    Inheritance acquires the properties of one class to another class

    Type casting enables the user to check class type at run time

    Deinitiapzers take care of releasing memory resources

    Reference counting allows the class instance to have more than one reference

Common Characteristics of Classes and structures

    Properties are defined to store values

    Subscripts are defined for providing access to values

    Methods are initiapzed to improve functionapty

    Initial state are defined by initiapzers

    Functionapty are expanded beyond default values

    Confirming protocol functionapty standards

Syntax

Class classname {
   Definition 1
   Definition 2
   --- 
   Definition N
}

Class Definition

class student {
   var studname: String
   var mark: Int 
   var mark2: Int 
}

The syntax for creating instances

let studrecord = student()

Example

class MarksStruct {
   var mark: Int
   init(mark: Int) {
      self.mark = mark
   }
}

class studentMarks {
   var mark = 300
}

let marks = studentMarks()
print("Mark is (marks.mark)")

When we run the above program using playground, we get the following result −

Mark is 300

Accessing Class Properties as Reference Types

Class properties can be accessed by the . syntax. Property name is separated by a . after the instance name.

class MarksStruct {
   var mark: Int
   init(mark: Int) {
      self.mark = mark
   }
}

class studentMarks {
   var mark1 = 300
   var mark2 = 400
   var mark3 = 900
}

let marks = studentMarks()
print("Mark1 is (marks.mark1)")
print("Mark2 is (marks.mark2)")
print("Mark3 is (marks.mark3)")

When we run the above program using playground, we get the following result −

Mark1 is 300
Mark2 is 400
Mark3 is 900

Class Identity Operators

Classes in Swift 4 refers multiple constants and variables pointing to a single instance. To know about the constants and variables pointing to a particular class instance identity operators are used. Class instances are always passed by reference. In Classes NSString, NSArray, and NSDictionary instances are always assigned and passed around as a reference to an existing instance, rather than as a copy.

Identical to Operators Not Identical to Operators
Operator used is (===) Operator used is (!==)
Returns true when two constants or variables pointing to a same instance Returns true when two constants or variables pointing to a different instance
class SampleClass: Equatable {
   let myProperty: String
   init(s: String) {
      myProperty = s
   }
}

func ==(lhs: SampleClass, rhs: SampleClass) -> Bool {
   return lhs.myProperty == rhs.myProperty
}

let spClass1 = SampleClass(s: "Hello")
let spClass2 = SampleClass(s: "Hello")

spClass1 === spClass2 // false
print("(spClass1)")

spClass1 !== spClass2 // true
print("(spClass2)")

When we run the above program using playground, we get the following result −

main.SampleClass
main.SampleClass
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