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Lisp - Quick Guide
  • 时间:2024-12-22

LISP - Quick Guide


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LISP - Overview

John McCarthy invented LISP in 1958, shortly after the development of FORTRAN. It was first implemented by Steve Russell on an IBM 704 computer.

It is particularly suitable for Artificial Intelpgence programs, as it processes symbopc information effectively.

Common Lisp originated, during the 1980s and 1990s, in an attempt to unify the work of several implementation groups that were successors to Macpsp, pke ZetaLisp and NIL (New Implementation of Lisp) etc.

It serves as a common language, which can be easily extended for specific implementation.

Programs written in Common LISP do not depend on machine-specific characteristics, such as word length etc.

Features of Common LISP

    It is machine-independent

    It uses iterative design methodology, and easy extensibipty.

    It allows updating the programs dynamically.

    It provides high level debugging.

    It provides advanced object-oriented programming.

    It provides a convenient macro system.

    It provides wide-ranging data types pke, objects, structures, psts, vectors, adjustable arrays, hash-tables, and symbols.

    It is expression-based.

    It provides an object-oriented condition system.

    It provides a complete I/O pbrary.

    It provides extensive control structures.

Apppcations Built in LISP

Large successful apppcations built in Lisp.

    Emacs

    G2

    AutoCad

    Igor Engraver

    Yahoo Store

LISP - Environment Setup

Local Environment Setup

If you are still wilpng to set up your environment for Lisp programming language, you need the following two softwares available on your computer, (a) Text Editor and (b) The Lisp Executer.

Text Editor

This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.

Name and version of text editor can vary on different operating systems. For example, Notepad will be used on Windows, and vim or vi can be used on windows as well as Linux or UNIX.

The files you create with your editor are called source files and contain program source code. The source files for Lisp programs are typically named with the extension ".psp".

Before starting your programming, make sure you have one text editor in place and you have enough experience to write a computer program, save it in a file, finally execute it.

The Lisp Executer

The source code written in source file is the human readable source for your program. It needs to be "executed", to turn into machine language so that your CPU can actually execute the program as per instructions given.

This Lisp programming language will be used to execute your source code into final executable program. I assume you have basic knowledge about a programming language.

CLISP is the GNU Common LISP multi-architechtural compiler used for setting up LISP in Windows. The windows version emulates a unix environment using MingW under windows. The installer takes care of this and automatically adds cpsp to the windows PATH variable.

You can get the latest CLISP for Windows from here - https://sourceforge.net/projects/cpsp/files/latest/download

List Environment Setup

It creates a shortcut in the Start Menu by default, for the pne-by-pne interpreter.

How to use CLISP

During installation, cpsp is automatically added to your PATH variable if you select the option (RECOMMENDED) This means that you can simply open a new Command Prompt window and type “cpsp” to bring up the compiler.

To run a *.psp or *.lsp file, simply use −

cpsp hello.psp

LISP - Program Structure

LISP expressions are called symbopc expressions or s-expressions. The s-expressions are composed of three vapd objects, atoms, psts and strings.

Any s-expression is a vapd program.

LISP programs run either on an interpreter or as compiled code.

The interpreter checks the source code in a repeated loop, which is also called the read-evaluate-print loop (REPL). It reads the program code, evaluates it, and prints the values returned by the program.

A Simple Program

Let us write an s-expression to find the sum of three numbers 7, 9 and 11. To do this, we can type at the interpreter prompt.

(+ 7 9 11)

LISP returns the result −

27

If you would pke to run the same program as a compiled code, then create a LISP source code file named myprog.psp and type the following code in it.

(write (+ 7 9 11))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

27

LISP Uses Prefix Notation

You might have noted that LISP uses prefix notation.

In the above program the + symbol works as the function name for the process of summation of the numbers.

In prefix notation, operators are written before their operands. For example, the expression,

a * ( b + c ) / d

will be written as −

(/ (* a (+ b c) ) d)

Let us take another example, let us write code for converting Fahrenheit temp of 60o F to the centigrade scale −

The mathematical expression for this conversion will be −

(60 * 9 / 5) + 32

Create a source code file named main.psp and type the following code in it.

(write(+ (* (/ 9 5) 60) 32))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is−

140

Evaluation of LISP Programs

Evaluation of LISP programs has two parts −

    Translation of program text into Lisp objects by a reader program

    Implementation of the semantics of the language in terms of these objects by an evaluator program

The evaluation process takes the following steps −

    The reader translates the strings of characters to LISP objects or s-expressions.

    The evaluator defines syntax of Lisp forms that are built from s-expressions. This second level of evaluation defines a syntax that determines which s-expressions are LISP forms.

    The evaluator works as a function that takes a vapd LISP form as an argument and returns a value. This is the reason why we put the LISP expression in parenthesis, because we are sending the entire expression/form to the evaluator as arguments.

The Hello World Program

Learning a new programming language doesn t really take off until you learn how to greet the entire world in that language, right!

So, please create new source code file named main.psp and type the following code in it.

(write-pne "Hello World")

(write-pne "I am at  Tutorials Point ! Learning LISP")

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

Hello World

I am at  Tutorials Point ! Learning LISP

LISP - Basic Syntax

Basic Building Blocks in LISP

LISP programs are made up of three basic building blocks −

    atom

    pst

    string

An atom is a number or string of contiguous characters. It includes numbers and special characters.

Following are examples of some vapd atoms −

hello-from-tutorials-point
name
123008907
*hello*
Block#221
abc123

A pst is a sequence of atoms and/or other psts enclosed in parentheses.

Following are examples of some vapd psts −

( i am a pst)
(a ( a b c) d e fgh)
(father tom ( susan bill joe))
(sun mon tue wed thur fri sat)
( )

A string is a group of characters enclosed in double quotation marks.

Following are examples of some vapd strings −

" I am a string"
"a ba c d efg #$%^&!"
"Please enter the following details :"
"Hello from  Tutorials Point ! "

Adding Comments

The semicolon symbol (;) is used for indicating a comment pne.

For Example,

(write-pne "Hello World") ; greet the world

; tell them your whereabouts

(write-pne "I am at  Tutorials Point ! Learning LISP")

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

Hello World

I am at  Tutorials Point ! Learning LISP

Some Notable Points before Moving to Next

Following are some of the important points to note −

    The basic numeric operations in LISP are +, -, *, and /

    LISP represents a function call f(x) as (f x), for example cos(45) is written as cos 45

    LISP expressions are case-insensitive, cos 45 or COS 45 are same.

    LISP tries to evaluate everything, including the arguments of a function. Only three types of elements are constants and always return their own value

      Numbers

      The letter t, that stands for logical true.

      The value nil, that stands for logical false, as well as an empty pst.

Little More about LISP Forms

In the previous chapter, we mentioned that the evaluation process of LISP code takes the following steps.

    The reader translates the strings of characters to LISP objects or s-expressions.

    The evaluator defines syntax of Lisp forms that are built from s-expressions. This second level of evaluation defines a syntax that determines which s-expressions are LISP forms.

Now, a LISP forms could be.

    An Atom

    An empty or non-pst

    Any pst that has a symbol as its first element

The evaluator works as a function that takes a vapd LISP form as an argument and returns a value. This is the reason why we put the LISP expression in parenthesis, because we are sending the entire expression/form to the evaluator as arguments.

Naming Conventions in LISP

Name or symbols can consist of any number of alphanumeric characters other than whitespace, open and closing parentheses, double and single quotes, backslash, comma, colon, semicolon and vertical bar. To use these characters in a name, you need to use escape character ().

A name can have digits but not entirely made of digits, because then it would be read as a number. Similarly a name can have periods, but can t be made entirely of periods.

Use of Single Quotation Mark

LISP evaluates everything including the function arguments and pst members.

At times, we need to take atoms or psts pterally and don t want them evaluated or treated as function calls.

To do this, we need to precede the atom or the pst with a single quotation mark.

The following example demonstrates this.

Create a file named main.psp and type the following code into it.

(write-pne "single quote used, it inhibits evaluation")
(write  (* 2 3))
(write-pne " ")
(write-pne "single quote not used, so expression evaluated")
(write (* 2 3))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

single quote used, it inhibits evaluation
(* 2 3) 
single quote not used, so expression evaluated
6

LISP - Data Types

In LISP, variables are not typed, but data objects are.

LISP data types can be categorized as.

    Scalar types − for example, number types, characters, symbols etc.

    Data structures − for example, psts, vectors, bit-vectors, and strings.

Any variable can take any LISP object as its value, unless you have declared it exppcitly.

Although, it is not necessary to specify a data type for a LISP variable, however, it helps in certain loop expansions, in method declarations and some other situations that we will discuss in later chapters.

The data types are arranged into a hierarchy. A data type is a set of LISP objects and many objects may belong to one such set.

The typep predicate is used for finding whether an object belongs to a specific type.

The type-of function returns the data type of a given object.

Type Specifiers in LISP

Type specifiers are system-defined symbols for data types.

array fixnum package simple-string
atom float pathname simple-vector
bignum function random-state single-float
bit hash-table ratio standard-char
bit-vector integer rational stream
character keyword readtable string
[common] pst sequence [string-char]
compiled-function long-float short-float symbol
complex nill signed-byte t
cons null simple-array unsigned-byte
double-float number simple-bit-vector vector

Apart from these system-defined types, you can create your own data types. When a structure type is defined using defstruct function, the name of the structure type becomes a vapd type symbol.

Example 1

Create new source code file named main.psp and type the following code in it.

(setq x 10)
(setq y 34.567)
(setq ch nil)
(setq n 123.78)
(setq bg 11.0e+4)
(setq r 124/2)

(print x)
(print y)
(print n)
(print ch)
(print bg)
(print r)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

10 
34.567 
123.78 
NIL 
110000.0 
62

Example 2

Next let s check the types of the variables used in the previous example. Create new source code file named main. psp and type the following code in it.

(defvar x 10)
(defvar y 34.567)
(defvar ch nil)
(defvar n 123.78)
(defvar bg 11.0e+4)
(defvar r 124/2)

(print (type-of x))
(print (type-of y))
(print (type-of n))
(print (type-of ch))
(print (type-of bg))
(print (type-of r))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

(INTEGER 0 281474976710655) 
SINGLE-FLOAT 
SINGLE-FLOAT 
NULL 
SINGLE-FLOAT 
(INTEGER 0 281474976710655)

LISP - Macros

Macros allow you to extend the syntax of standard LISP.

Technically, a macro is a function that takes an s-expression as arguments and returns a LISP form, which is then evaluated.

Defining a Macro

In LISP, a named macro is defined using another macro named defmacro. Syntax for defining a macro is −

(defmacro macro-name (parameter-pst))
"Optional documentation string."
body-form

The macro definition consists of the name of the macro, a parameter pst, an optional documentation string, and a body of Lisp expressions that defines the job to be performed by the macro.

Example

Let us write a simple macro named setTo10, which will take a number and set its value to 10.

Create new source code file named main.psp and type the following code in it.

(defmacro setTo10(num)
(setq num 10)(print num))
(setq x 25)
(print x)
(setTo10 x)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

25
10

LISP - Variables

In LISP, each variable is represented by a symbol. The variable s name is the name of the symbol and it is stored in the storage cell of the symbol.

Global Variables

Global variables have permanent values throughout the LISP system and remain in effect until a new value is specified.

Global variables are generally declared using the defvar construct.

For example

(defvar x 234)
(write x)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is

234

Since there is no type declaration for variables in LISP, you directly specify a value for a symbol with the setq construct.

For Example

->(setq x 10)

The above expression assigns the value 10 to the variable x. You can refer to the variable using the symbol itself as an expression.

The symbol-value function allows you to extract the value stored at the symbol storage place.

For Example

Create new source code file named main.psp and type the following code in it.

(setq x 10)
(setq y 20)
(format t "x = ~2d y = ~2d ~%" x y)

(setq x 100)
(setq y 200)
(format t "x = ~2d y = ~2d" x y)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is.

x = 10 y = 20 
x = 100 y = 200

Local Variables

Local variables are defined within a given procedure. The parameters named as arguments within a function definition are also local variables. Local variables are accessible only within the respective function.

Like the global variables, local variables can also be created using the setq construct.

There are two other constructs - let and prog for creating local variables.

The let construct has the following syntax.

(let ((var1  val1) (var2  val2).. (varn  valn))<s-expressions>)

Where var1, var2, ..varn are variable names and val1, val2, .. valn are the initial values assigned to the respective variables.

When let is executed, each variable is assigned the respective value and lastly the s-expression is evaluated. The value of the last expression evaluated is returned.

If you don t include an initial value for a variable, it is assigned to nil.

Example

Create new source code file named main.psp and type the following code in it.

(let ((x  a) (y  b)(z  c))
(format t "x = ~a y = ~a z = ~a" x y z))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is.

x = A y = B z = C

The prog construct also has the pst of local variables as its first argument, which is followed by the body of the prog, and any number of s-expressions.

The prog function executes the pst of s-expressions in sequence and returns nil unless it encounters a function call named return. Then the argument of the return function is evaluated and returned.

Example

Create new source code file named main.psp and type the following code in it.

(prog ((x  (a b c))(y  (1 2 3))(z  (p q 10)))
(format t "x = ~a y = ~a z = ~a" x y z))

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is.

x = (A B C) y = (1 2 3) z = (P Q 10)

LISP - Constants

In LISP, constants are variables that never change their values during program execution. Constants are declared using the defconstant construct.

Example

The following example shows declaring a global constant PI and later using this value inside a function named area-circle that calculates the area of a circle.

The defun construct is used for defining a function, we will look into it in the Functions chapter.

Create a new source code file named main.psp and type the following code in it.

(defconstant PI 3.141592)
(defun area-circle(rad)
   (terpri)
   (format t "Radius: ~5f" rad)
   (format t "~%Area: ~10f" (* PI rad rad)))
(area-circle 10)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is.

Radius:  10.0
Area:   314.1592

LISP - Operators

An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. LISP allows numerous operations on data, supported by various functions, macros and other constructs.

The operations allowed on data could be categorized as −

    Arithmetic Operations

    Comparison Operations

    Logical Operations

    Bitwise Operations

Arithmetic Operations

The following table shows all the arithmetic operators supported by LISP. Assume variable A holds 10 and variable B holds 20 then −

Show Examples

Operator Description Example
+ Adds two operands (+A B) will give 30
- Subtracts second operand from the first (- A B) will give -10
* Multippes both operands (* A B) will give 200
/ Divides numerator by de-numerator (/ B A) will give 2
mod,rem Modulus Operator and remainder of after an integer spanision (mod B A )will give 0
incf Increments operator increases integer value by the second argument specified (incf A 3) will give 13
decf Decrements operator decreases integer value by the second argument specified (decf A 4) will give 9

Comparison Operations

Following table shows all the relational operators supported by LISP that compares between numbers. However unpke relational operators in other languages, LISP comparison operators may take more than two operands and they work on numbers only.

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

Operator Description Example
= Checks if the values of the operands are all equal or not, if yes then condition becomes true. (= A B) is not true.
/= Checks if the values of the operands are all different or not, if values are not equal then condition becomes true. (/= A B) is true.
> Checks if the values of the operands are monotonically decreasing. (> A B) is not true.
< Checks if the values of the operands are monotonically increasing. (< A B) is true.
>= Checks if the value of any left operand is greater than or equal to the value of next right operand, if yes then condition becomes true. (>= A B) is not true.
<= Checks if the value of any left operand is less than or equal to the value of its right operand, if yes then condition becomes true. (<= A B) is true.
max It compares two or more arguments and returns the maximum value. (max A B) returns 20
min It compares two or more arguments and returns the minimum value. (min A B) returns 10

Logical Operations on Boolean Values

Common LISP provides three logical operators: and, or, and not that operates on Boolean values. Assume A has value nil and B has value 5, then −

Show Examples

Operator Description Example
and It takes any number of arguments. The arguments are evaluated left to right. If all arguments evaluate to non-nil, then the value of the last argument is returned. Otherwise nil is returned. (and A B) will return NIL.
or It takes any number of arguments. The arguments are evaluated left to right until one evaluates to non-nil, in such case the argument value is returned, otherwise it returns nil. (or A B) will return 5.
not It takes one argument and returns t if the argument evaluates to nil. (not A) will return T.

Bitwise Operations on Numbers

Bitwise operators work on bits and perform bit-by-bit operation. The truth tables for bitwise and, or, and xor operations are as follows −

Show Examples

p q p and q p or q p xor q
0 0 0 0 0
0 1 0 1 1
1 1 1 1 0
1 0 0 1 1
Assume if A = 60; and B = 13; now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
A and B = 0000 1100
A or B = 0011 1101
A xor B = 0011 0001
not A  = 1100 0011

The Bitwise operators supported by LISP are psted in the following table. Assume variable A holds 60 and variable B holds 13, then −

Operator Description Example
logand This returns the bit-wise logical AND of its arguments. If no argument is given, then the result is -1, which is an identity for this operation. (logand a b)) will give 12
logior This returns the bit-wise logical INCLUSIVE OR of its arguments. If no argument is given, then the result is zero, which is an identity for this operation. (logior a b) will give 61
logxor This returns the bit-wise logical EXCLUSIVE OR of its arguments. If no argument is given, then the result is zero, which is an identity for this operation. (logxor a b) will give 49
lognor This returns the bit-wise NOT of its arguments. If no argument is given, then the result is -1, which is an identity for this operation. (lognor a b) will give -62,
logeqv This returns the bit-wise logical EQUIVALENCE (also known as exclusive nor) of its arguments. If no argument is given, then the result is -1, which is an identity for this operation. (logeqv a b) will give -50

LISP - Decision Making

Decision making structures require that the programmer specify one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.

Following is the general form of a typical decision making structure found in most of the programming languages −

Decision Making

LISP provides following types of decision making constructs. Cpck the following pnks to check their detail.

Sr.No. Construct & Description
1 cond

This construct is used for used for checking multiple test-action clauses. It can be compared to the nested if statements in other programming languages.

2 if

The if construct has various forms. In simplest form it is followed by a test clause, a test action and some other consequent action(s). If the test clause evaluates to true, then the test action is executed otherwise, the consequent clause is evaluated.

3 when

In simplest form it is followed by a test clause, and a test action. If the test clause evaluates to true, then the test action is executed otherwise, the consequent clause is evaluated.

4 case

This construct implements multiple test-action clauses pke the cond construct. However, it evaluates a key form and allows multiple action clauses based on the evaluation of that key form.

LISP - Loops

There may be a situation, when you need to execute a block of code numbers of times. A loop statement allows us to execute a statement or group of statements multiple times and following is the general form of a loop statement in most of the programming languages.

Loops

LISP provides the following types of constructs to handle looping requirements. Cpck the following pnks to check their detail.

Sr.No. Construct & Description
1 loop

The loop construct is the simplest form of iteration provided by LISP. In its simplest form, it allows you to execute some statement(s) repeatedly until it finds a return statement.

2 loop for

The loop for construct allows you to implement a for-loop pke iteration as most common in other languages.

3 do

The do construct is also used for performing iteration using LISP. It provides a structured form of iteration.

4 dotimes

The dotimes construct allows looping for some fixed number of iterations.

5 dopst

The dopst construct allows iteration through each element of a pst.

Gracefully Exiting From a Block

The block and return-from allows you to exit gracefully from any nested blocks in case of any error.

The block function allows you to create a named block with a body composed of zero or more statements. Syntax is −

(block block-name(
...
...
))

The return-from function takes a block name and an optional (the default is nil) return value.

The following example demonstrates this −

Example

Create a new source code file named main.psp and type the following code in it −

(defun demo-function (flag)
   (print  entering-outer-block)
   
   (block outer-block
      (print  entering-inner-block)
      (print (block inner-block

         (if flag
            (return-from outer-block 3)
            (return-from inner-block 5)
         )

         (print  This-wil--not-be-printed))
      )

      (print  left-inner-block)
      (print  leaving-outer-block)
   t)
)
(demo-function t)
(terpri)
(demo-function nil)

When you cpck the Execute button, or type Ctrl+E, LISP executes it immediately and the result returned is −

ENTERING-OUTER-BLOCK 
ENTERING-INNER-BLOCK 

ENTERING-OUTER-BLOCK 
ENTERING-INNER-BLOCK 
5 
LEFT-INNER-BLOCK 
LEAVING-OUTER-BLOCK

LISP - Functions

A function is a group of statements that together perform a task.

You can spanide up your code into separate functions. How you spanide up your code among different functions is up to you, but logically the spanision usually is so each function performs a specific task.

Defining Functions in LISP

The macro named defun is used for defining functions. The defun macro needs three arguments −

    Name of the function

    Parameters of the function

    Body of the function

Syntax for defun is −

(defun name (parameter-pst) "Optional documentation string." body)

Let us illustrate the concept with simple examples.

Example 1

Let s write a function named averagenum that will print the average of four numbers. We will send these numbers as parameters.

Create a new source code file named main.psp and type the following code in it.

(defun averagenum (n1 n2 n3 n4)
   (/ ( + n1 n2 n3 n4) 4)
)
(write(averagenum 10 20 30 40))

When you execute the code, it returns the following result −

25

Example 2

Let s define and call a function that would calculate the area of a circle when the radius of the circle is given as an argument.

Create a new source code file named main.psp and type the following code in it.

(defun area-circle(rad)
   "Calculates area of a circle with given radius"
   (terpri)
   (format t "Radius: ~5f" rad)
   (format t "~%Area: ~10f" (* 3.141592 rad rad))
)
(area-circle 10)

When you execute the code, it returns the following result −

Radius:  10.0
Area:   314.1592

Please note that −

    You can provide an empty pst as parameters, which means the function takes no arguments, the pst is empty, written as ().

    LISP also allows optional, multiple, and keyword arguments.

    The documentation string describes the purpose of the function. It is associated with the name of the function and can be obtained using the documentation function.

    The body of the function may consist of any number of Lisp expressions.

    The value of the last expression in the body is returned as the value of the function.

    You can also return a value from the function using the return-from special operator.

Let us discuss the above concepts in brief. Cpck following pnks to find details −

LISP - Predicates

Predicates are functions that test their arguments for some specific conditions and returns nil if the condition is false, or some non-nil value is the condition is true.

The following table shows some of the most commonly used predicates −

Sr.No. Predicate & Description
1

atom

It takes one argument and returns t if the argument is an atom or nil if otherwise.

2

equal

It takes two arguments and returns t if they are structurally equal or nil otherwise.

3

eq

It takes two arguments and returns t if they are same identical objects, sharing the same memory location or nil otherwise.

4

eql

It takes two arguments and returns t if the arguments are eq, or if they are numbers of the same type with the same value, or if they are character objects that represent the same character, or nil otherwise.

5

evenp

It takes one numeric argument and returns t if the argument is even number or nil if otherwise.

6

oddp

It takes one numeric argument and returns t if the argument is odd number or nil if otherwise.

7

zerop

It takes one numeric argument and returns t if the argument is zero or nil if otherwise.

8

null

It takes one argument and returns t if the argument evaluates to nil, otherwise it returns nil.

9

pstp

It takes one argument and returns t if the argument evaluates to a pst otherwise it returns nil.

10

greaterp

It takes one or more argument and returns t if either there is a single argument or the arguments are successively larger from left to right, or nil if otherwise.

11

lessp

It takes one or more argument and returns t if either there is a single argument or the arguments are successively smaller from left to right, or nil if otherwise.

12

numberp

It takes one argument and returns t if the argument is a number or nil if otherwise.

13

symbolp

It takes one argument and returns t if the argument is a symbol otherwise it returns nil.

14

integerp

It takes one argument and returns t if the argument is an integer otherwise it returns nil.

15

rationalp

It takes one argument and returns t if the argument is rational number, either a ratio or a number, otherwise it returns nil.

16

floatp

It takes one argument and returns t if the argument is a floating point number otherwise it returns nil.

17

realp

It takes one argument and returns t if the argument is a real number otherwise it returns nil.

18

complexp

It takes one argument and returns t if the argument is a complex number otherwise it returns nil.

19

characterp

It takes one argument and returns t if the argument is a character otherwise it returns nil.

20

stringp

It takes one argument and returns t if the argument is a string object otherwise it returns nil.

21

arrayp

It takes one argument and returns t if the argument is an array object otherwise it returns nil.

22

packagep

It takes one argument and returns t if the argument is a package otherwise it returns nil.

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (atom  abcd))
(terpri)
(write (equal  a  b))
(terpri)
(write (evenp 10))
(terpri)
(write (evenp 7 ))
(terpri)
(write (oddp 7 ))
(terpri)
(write (zerop 0.0000000001))
(terpri)
(write (eq 3 3.0 ))
(terpri)
(write (equal 3 3.0 ))
(terpri)
(write (null nil ))

When you execute the code, it returns the following result −

T
NIL
T
NIL
T
NIL
NIL
NIL
T

Example 2

Create a new source code file named main.psp and type the following code in it.

(defun factorial (num)
   (cond ((zerop num) 1)
      (t ( * num (factorial (- num 1))))
   )
)
(setq n 6)
(format t "~% Factorial ~d is: ~d" n (factorial n))

When you execute the code, it returns the following result −

Factorial 6 is: 720

LISP - Numbers

Common Lisp defines several kinds of numbers. The number data type includes various kinds of numbers supported by LISP.

The number types supported by LISP are −

    Integers

    Ratios

    Floating-point numbers

    Complex numbers

The following diagram shows the number hierarchy and various numeric data types available in LISP −

Numeric Types

Various Numeric Types in LISP

The following table describes various number type data available in LISP −

Sr.No. Data type & Description
1

fixnum

This data type represents integers which are not too large and mostly in the range -215 to 215-1 (it is machine-dependent)

2

bignum

These are very large numbers with size pmited by the amount of memory allocated for LISP, they are not fixnum numbers.

3

ratio

Represents the ratio of two numbers in the numerator/denominator form. The / function always produce the result in ratios, when its arguments are integers.

4

float

It represents non-integer numbers. There are four float data types with increasing precision.

5

complex

It represents complex numbers, which are denoted by #c. The real and imaginary parts could be both either rational or floating point numbers.

Example

Create a new source code file named main.psp and type the following code in it.

(write (/ 1 2))
(terpri)
(write ( + (/ 1 2) (/ 3 4)))
(terpri)
(write ( + #c( 1 2) #c( 3 -4)))

When you execute the code, it returns the following result −

1/2
5/4
#C(4 -2)

Number Functions

The following table describes some commonly used numeric functions −

Sr.No. Function & Description
1

+, -, *, /

Respective arithmetic operations

2

sin, cos, tan, acos, asin, atan

Respective trigonometric functions.

3

sinh, cosh, tanh, acosh, asinh, atanh

Respective hyperbopc functions.

4

exp

Exponentiation function. Calculates ex

5

expt

Exponentiation function, takes base and power both.

6

sqrt

It calculates the square root of a number.

7

log

Logarithmic function. It one parameter is given, then it calculates its natural logarithm, otherwise the second parameter is used as base.

8

conjugate

It calculates the complex conjugate of a number. In case of a real number, it returns the number itself.

9

abs

It returns the absolute value (or magnitude) of a number.

10

gcd

It calculates the greatest common spanisor of the given numbers.

11

lcm

It calculates the least common multiple of the given numbers.

12

isqrt

It gives the greatest integer less than or equal to the exact square root of a given natural number.

13

floor, ceipng, truncate, round

All these functions take two arguments as a number and returns the quotient; floor returns the largest integer that is not greater than ratio, ceipng chooses the smaller integer that is larger than ratio, truncate chooses the integer of the same sign as ratio with the largest absolute value that is less than absolute value of ratio, and round chooses an integer that is closest to ratio.

14

ffloor, fceipng, ftruncate, fround

Does the same as above, but returns the quotient as a floating point number.

15

mod, rem

Returns the remainder in a spanision operation.

16

float

Converts a real number to a floating point number.

17

rational, rationapze

Converts a real number to rational number.

18

numerator, denominator

Returns the respective parts of a rational number.

19

realpart, imagpart

Returns the real and imaginary part of a complex number.

Example

Create a new source code file named main.psp and type the following code in it.

(write (/ 45 78))
(terpri)
(write (floor 45 78))
(terpri)
(write (/ 3456 75))
(terpri)
(write (floor 3456 75))
(terpri)
(write (ceipng 3456 75))
(terpri)
(write (truncate 3456 75))
(terpri)
(write (round 3456 75))
(terpri)
(write (ffloor 3456 75))
(terpri)
(write (fceipng 3456 75))
(terpri)
(write (ftruncate 3456 75))
(terpri)
(write (fround 3456 75))
(terpri)
(write (mod 3456 75))
(terpri)
(setq c (complex 6 7))
(write c)
(terpri)
(write (complex 5 -9))
(terpri)
(write (realpart c))
(terpri)
(write (imagpart c))

When you execute the code, it returns the following result −

15/26
0
1152/25
46
47
46
46
46.0
47.0
46.0
46.0
6
#C(6 7)
#C(5 -9)
6
7

LISP - Characters

In LISP, characters are represented as data objects of type character.

You can denote a character object preceding # before the character itself. For example, #a means the character a.

Space and other special characters can be denoted by preceding # before the name of the character. For example, #SPACE represents the space character.

The following example demonstrates this −

Example

Create a new source code file named main.psp and type the following code in it.

(write  a)
(terpri)
(write #a)
(terpri)
(write-char #a)
(terpri)
(write-char  a)

When you execute the code, it returns the following result −

A
#a
a
*** - WRITE-CHAR: argument A is not a character

Special Characters

Common LISP allows using the following special characters in your code. They are called the semi-standard characters.

    #Backspace

    #Tab

    #Linefeed

    #Page

    #Return

    #Rubout

Character Comparison Functions

Numeric comparison functions and operators, pke, < and > do not work on characters. Common LISP provides other two sets of functions for comparing characters in your code.

One set is case-sensitive and the other case-insensitive.

The following table provides the functions −

Case Sensitive Functions Case-insensitive Functions Description
char= char-equal Checks if the values of the operands are all equal or not, if yes then condition becomes true.
char/= char-not-equal Checks if the values of the operands are all different or not, if values are not equal then condition becomes true.
char< char-lessp Checks if the values of the operands are monotonically decreasing.
char> char-greaterp Checks if the values of the operands are monotonically increasing.
char<= char-not-greaterp Checks if the value of any left operand is greater than or equal to the value of next right operand, if yes then condition becomes true.
char>= char-not-lessp Checks if the value of any left operand is less than or equal to the value of its right operand, if yes then condition becomes true.

Example

Create a new source code file named main.psp and type the following code in it.

; case-sensitive comparison
(write (char= #a #))
(terpri)
(write (char= #a #a))
(terpri)
(write (char= #a #A))
(terpri)
   
;case-insensitive comparision
(write (char-equal #a #A))
(terpri)
(write (char-equal #a #))
(terpri)
(write (char-lessp #a # #c))
(terpri)
(write (char-greaterp #a # #c))

When you execute the code, it returns the following result −

NIL
T
NIL
T
NIL
T
NIL

LISP - Arrays

LISP allows you to define single or multiple-dimension arrays using the make-array function. An array can store any LISP object as its elements.

All arrays consist of contiguous memory locations. The lowest address corresponds to the first element and the highest address to the last element.

Rank

The number of dimensions of an array is called its rank.

In LISP, an array element is specified by a sequence of non-negative integer indices. The length of the sequence must equal the rank of the array. Indexing starts from zero.

For example, to create an array with 10- cells, named my-array, we can write −

(setf my-array (make-array  (10)))

The aref function allows accessing the contents of the cells. It takes two arguments, the name of the array and the index value.

For example, to access the content of the tenth cell, we write −

(aref my-array 9)

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (setf my-array (make-array  (10))))
(terpri)
(setf (aref my-array 0) 25)
(setf (aref my-array 1) 23)
(setf (aref my-array 2) 45)
(setf (aref my-array 3) 10)
(setf (aref my-array 4) 20)
(setf (aref my-array 5) 17)
(setf (aref my-array 6) 25)
(setf (aref my-array 7) 19)
(setf (aref my-array 8) 67)
(setf (aref my-array 9) 30)
(write my-array)

When you execute the code, it returns the following result −

#(NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL)
#(25 23 45 10 20 17 25 19 67 30)

Example 2

Let us create a 3-by-3 array.

Create a new source code file named main.psp and type the following code in it.

(setf x (make-array  (3 3) 
   :initial-contents  ((0 1 2 ) (3 4 5) (6 7 8)))
)
(write x)

When you execute the code, it returns the following result −

#2A((0 1 2) (3 4 5) (6 7 8))

Example 3

Create a new source code file named main.psp and type the following code in it.

(setq a (make-array  (4 3)))
(dotimes (i 4)
   (dotimes (j 3)
      (setf (aref a i j) (pst i  x j  = (* i j)))
   )
)
(dotimes (i 4)
   (dotimes (j 3)
      (print (aref a i j))
   )
)

When you execute the code, it returns the following result −

(0 X 0 = 0) 
(0 X 1 = 0) 
(0 X 2 = 0) 
(1 X 0 = 0) 
(1 X 1 = 1) 
(1 X 2 = 2) 
(2 X 0 = 0) 
(2 X 1 = 2) 
(2 X 2 = 4) 
(3 X 0 = 0) 
(3 X 1 = 3) 
(3 X 2 = 6)

Complete Syntax for the make-array Function

The make-array function takes many other arguments. Let us look at the complete syntax of this function −

make-array dimensions :element-type :initial-element :initial-contents :adjustable :fill-pointer  :displaced-to :displaced-index-offset

Apart from the dimensions argument, all other arguments are keywords. The following table provides brief description of the arguments.

Sr.No. Argument & Description
1

dimensions

It gives the dimensions of the array. It is a number for one-dimensional array, and a pst for multi-dimensional array.

2

:element-type

It is the type specifier, default value is T, i.e. any type

3

:initial-element

Initial elements value. It will make an array with all the elements initiapzed to a particular value.

4

:initial-content

Initial content as object.

5

:adjustable

It helps in creating a resizeable (or adjustable) vector whose underlying memory can be resized. The argument is a Boolean value indicating whether the array is adjustable or not, default value being NIL.

6

:fill-pointer

It keeps track of the number of elements actually stored in a resizeable vector.

7

:displaced-to

It helps in creating a displaced array or shared array that shares its contents with the specified array. Both the arrays should have same element type. The :displaced-to option may not be used with the :initial-element or :initial-contents option. This argument defaults to nil.

8

:displaced-index-offset

It gives the index-offset of the created shared array.

Example 4

Create a new source code file named main.psp and type the following code in it.

(setq myarray (make-array  (3 2 3) 
   :initial-contents 
    (((a b c) (1 2 3)) 
      ((d e f) (4 5 6)) 
      ((g h i) (7 8 9)) 
   ))
) 
(setq array2 (make-array 4 :displaced-to myarray :displaced-index-offset 2)) 
(write myarray)
(terpri)
(write array2)

When you execute the code, it returns the following result −

#3A(((A B C) (1 2 3)) ((D E F) (4 5 6)) ((G H I) (7 8 9)))
#(C 1 2 3)

If the displaced array is two dimensional −

(setq myarray (make-array  (3 2 3) 
   :initial-contents 
    (((a b c) (1 2 3)) 
      ((d e f) (4 5 6)) 
      ((g h i) (7 8 9)) 
   ))
) 
(setq array2 (make-array  (3 2) :displaced-to myarray :displaced-index-offset 2)) 
(write myarray)
(terpri)
(write array2)

When you execute the code, it returns the following result −

#3A(((A B C) (1 2 3)) ((D E F) (4 5 6)) ((G H I) (7 8 9)))
#2A((C 1) (2 3) (D E))

Let s change the displaced index offset to 5 −

(setq myarray (make-array  (3 2 3) 
   :initial-contents 
    (((a b c) (1 2 3)) 
      ((d e f) (4 5 6)) 
      ((g h i) (7 8 9)) 
   ))
) 
(setq array2 (make-array  (3 2) :displaced-to myarray :displaced-index-offset 5)) 
(write myarray)
(terpri)
(write array2)

When you execute the code, it returns the following result −

#3A(((A B C) (1 2 3)) ((D E F) (4 5 6)) ((G H I) (7 8 9)))
#2A((3 D) (E F) (4 5))

Example 5

Create a new source code file named main.psp and type the following code in it.

;a one dimensional array with 5 elements, 
;initail value 5
(write (make-array 5 :initial-element 5))
(terpri)

;two dimensional array, with initial element a
(write (make-array  (2 3) :initial-element  a))
(terpri)

;an array of capacity 14, but fill pointer 5, is 5
(write(length (make-array 14 :fill-pointer 5)))
(terpri)

;however its length is 14
(write (array-dimensions (make-array 14 :fill-pointer 5)))
(terpri)

; a bit array with all initial elements set to 1
(write(make-array 10 :element-type  bit :initial-element 1))
(terpri)

; a character array with all initial elements set to a
; is a string actually
(write(make-array 10 :element-type  character :initial-element #a)) 
(terpri)

; a two dimensional array with initial values a
(setq myarray (make-array  (2 2) :initial-element  a :adjustable t))
(write myarray)
(terpri)

;readjusting the array
(adjust-array myarray  (1 3) :initial-element  b) 
(write myarray)

When you execute the code, it returns the following result −

#(5 5 5 5 5)
#2A((A A A) (A A A))
5
(14)
#*1111111111
"aaaaaaaaaa"
#2A((A A) (A A))
#2A((A A B))

LISP - Strings

Strings in Common Lisp are vectors, i.e., one-dimensional array of characters.

String pterals are enclosed in double quotes. Any character supported by the character set can be enclosed within double quotes to make a string, except the double quote character (") and the escape character (). However, you can include these by escaping them with a backslash ().

Example

Create a new source code file named main.psp and type the following code in it.

(write-pne "Hello World")
(write-pne "Welcome to Tutorials Point")

;escaping the double quote character
(write-pne "Welcome to "Tutorials Point"")

When you execute the code, it returns the following result −

Hello World
Welcome to Tutorials Point
Welcome to "Tutorials Point"

String Comparison Functions

Numeric comparison functions and operators, pke, < and > do not work on strings. Common LISP provides other two sets of functions for comparing strings in your code. One set is case-sensitive and the other case-insensitive.

The following table provides the functions −

Case Sensitive Functions Case-insensitive Functions Description
string= string-equal Checks if the values of the operands are all equal or not, if yes then condition becomes true.
string/= string-not-equal Checks if the values of the operands are all different or not, if values are not equal then condition becomes true.
string< string-lessp Checks if the values of the operands are monotonically decreasing.
string> string-greaterp Checks if the values of the operands are monotonically increasing.
string<= string-not-greaterp Checks if the value of any left operand is greater than or equal to the value of next right operand, if yes then condition becomes true.
string>= string-not-lessp Checks if the value of any left operand is less than or equal to the value of its right operand, if yes then condition becomes true.

Example

Create a new source code file named main.psp and type the following code in it.

; case-sensitive comparison
(write (string= "this is test" "This is test"))
(terpri)
(write (string> "this is test" "This is test"))
(terpri)
(write (string< "this is test" "This is test"))
(terpri)

;case-insensitive comparision
(write (string-equal "this is test" "This is test"))
(terpri)
(write (string-greaterp "this is test" "This is test"))
(terpri)
(write (string-lessp "this is test" "This is test"))
(terpri)

;checking non-equal
(write (string/= "this is test" "this is Test"))
(terpri)
(write (string-not-equal "this is test" "This is test"))
(terpri)
(write (string/= "psp" "psping"))
(terpri)
(write (string/= "decent" "decency"))

When you execute the code, it returns the following result −

NIL
0
NIL
T
NIL
NIL
8
NIL
4
5

Case Controlpng Functions

The following table describes the case controlpng functions −

Sr.No. Function & Description
1

string-upcase

Converts the string to upper case

2

string-downcase

Converts the string to lower case

3

string-capitapze

Capitapzes each word in the string

Example

Create a new source code file named main.psp and type the following code in it.

(write-pne (string-upcase "a big hello from tutorials point"))
(write-pne (string-capitapze "a big hello from tutorials point"))

When you execute the code, it returns the following result −

A BIG HELLO FROM TUTORIALS POINT
A Big Hello From Tutorials Point

Trimming Strings

The following table describes the string trimming functions −

Sr.No. Function & Description
1

string-trim

It takes a string of character(s) as first argument and a string as the second argument and returns a substring where all characters that are in the first argument are removed off the argument string.

2

String-left-trim

It takes a string of character(s) as first argument and a string as the second argument and returns a substring where all characters that are in the first argument are removed off the beginning of the argument string.

3

String-right-trim

It takes a string character(s) as first argument and a string as the second argument and returns a substring where all characters that are in the first argument are removed off the end of the argument string.

Example

Create a new source code file named main.psp and type the following code in it.

(write-pne (string-trim " " "   a big hello from tutorials point   "))
(write-pne (string-left-trim " " "   a big hello from tutorials point   "))
(write-pne (string-right-trim " " "   a big hello from tutorials point   "))
(write-pne (string-trim " a" "   a big hello from tutorials point   "))

When you execute the code, it returns the following result −

a big hello from tutorials point
a big hello from tutorials point   
   a big hello from tutorials point
big hello from tutorials point

Other String Functions

Strings in LISP are arrays and thus also sequences. We will cover these data types in coming tutorials. All functions that are apppcable to arrays and sequences also apply to strings. However, we will demonstrate some commonly used functions using various examples.

Calculating Length

The length function calculates the length of a string.

Extracting Sub-string

The subseq function returns a sub-string (as a string is also a sequence) starting at a particular index and continuing to a particular ending index or the end of the string.

Accessing a Character in a String

The char function allows accessing inspanidual characters of a string.

Example

Create a new source code file named main.psp and type the following code in it.

(write (length "Hello World"))
(terpri)
(write-pne (subseq "Hello World" 6))
(write (char "Hello World" 6))

When you execute the code, it returns the following result −

11
World
#W

Sorting and Merging of Strings

The sort function allows sorting a string. It takes a sequence (vector or string) and a two-argument predicate and returns a sorted version of the sequence.

The merge function takes two sequences and a predicate and returns a sequence produced by merging the two sequences, according to the predicate.

Example

Create a new source code file named main.psp and type the following code in it.

;sorting the strings
(write (sort (vector "Amal" "Akbar" "Anthony") # string<))
(terpri)

;merging the strings
(write (merge  vector (vector "Rishi" "Zara" "Priyanka") 
   (vector "Anju" "Anuj" "Avni") # string<))

When you execute the code, it returns the following result −

#("Akbar" "Amal" "Anthony")
#("Anju" "Anuj" "Avni" "Rishi" "Zara" "Priyanka")

Reversing a String

The reverse function reverses a string.

For example, Create a new source code file named main.psp and type the following code in it.

(write-pne (reverse "Are we not drawn onward, we few, drawn onward to new era"))

When you execute the code, it returns the following result −

are wen ot drawno nward ,wef ew ,drawno nward ton ew erA

Concatenating Strings

The concatenate function concatenates two strings. This is generic sequence function and you must provide the result type as the first argument.

For example, Create a new source code file named main.psp and type the following code in it.

(write-pne (concatenate  string "Are we not drawn onward, " "we few, drawn onward to new era"))

When you execute the code, it returns the following result −

Are we not drawn onward, we few, drawn onward to new era

LISP - Sequences

Sequence is an abstract data type in LISP. Vectors and psts are the two concrete subtypes of this data type. All the functionapties defined on sequence data type are actually appped on all vectors and pst types.

In this section, we will discuss most commonly used functions on sequences.

Before starting on various ways of manipulating sequences (i.e., vectors and psts), let us have a look at the pst of all available functions.

Creating a Sequence

The function make-sequence allows you to create a sequence of any type. The syntax for this function is −

make-sequence sqtype sqsize &key :initial-element

It creates a sequence of type sqtype and of length sqsize.

You may optionally specify some value using the :initial-element argument, then each of the elements will be initiapzed to this value.

For example, Create a new source code file named main.psp and type the following code in it.

(write (make-sequence  (vector float) 
   10 
   :initial-element 1.0))

When you execute the code, it returns the following result −

#(1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0)

Generic Functions on Sequences

Sr.No. Function & Description
1

elt

It allows access to inspanidual elements through an integer index.

2

length

It returns the length of a sequence.

3

subseq

It returns a sub-sequence by extracting the subsequence starting at a particular index and continuing to a particular ending index or the end of the sequence.

4

copy-seq

It returns a sequence that contains the same elements as its argument.

5

fill

It is used to set multiple elements of a sequence to a single value.

6

replace

It takes two sequences and the first argument sequence is destructively modified by copying successive elements into it from the second argument sequence.

7

count

It takes an item and a sequence and returns the number of times the item appears in the sequence.

8

reverse

It returns a sequence contains the same elements of the argument but in reverse order.

9

nreverse

It returns the same sequence containing the same elements as sequence but in reverse order.

10

concatenate

It creates a new sequence containing the concatenation of any number of sequences.

11

position

It takes an item and a sequence and returns the index of the item in the sequence or nil.

12

find

It takes an item and a sequence. It finds the item in the sequence and returns it, if not found then it returns nil.

13

sort

It takes a sequence and a two-argument predicate and returns a sorted version of the sequence.

14

merge

It takes two sequences and a predicate and returns a sequence produced by merging the two sequences, according to the predicate.

15

map

It takes an n-argument function and n sequences and returns a new sequence containing the result of applying the function to subsequent elements of the sequences.

16

some

It takes a predicate as an argument and iterates over the argument sequence, and returns the first non-NIL value returned by the predicate or returns false if the predicate is never satisfied.

17

every

It takes a predicate as an argument and iterate over the argument sequence, it terminates, returning false, as soon as the predicate fails. If the predicate is always satisfied, it returns true.

18

notany

It takes a predicate as an argument and iterate over the argument sequence, and returns false as soon as the predicate is satisfied or true if it never is.

19

notevery

It takes a predicate as an argument and iterate over the argument sequence, and returns true as soon as the predicate fails or false if the predicate is always satisfied.

20

reduce

It maps over a single sequence, applying a two-argument function first to the first two elements of the sequence and then to the value returned by the function and subsequent elements of the sequence.

21

search

It searches a sequence to locate one or more elements satisfying some test.

22

remove

It takes an item and a sequence and returns the sequence with instances of item removed.

23

delete

This also takes an item and a sequence and returns a sequence of the same kind as the argument sequence that has the same elements except the item.

24

substitute

It takes a new item, an existing item, and a sequence and returns a sequence with instances of the existing item replaced with the new item.

25

nsubstitute

It takes a new item, an existing item, and a sequence and returns the same sequence with instances of the existing item replaced with the new item.

26

mismatch

It takes two sequences and returns the index of the first pair of mismatched elements.

Standard Sequence Function Keyword Arguments

Argument Meaning Default Value
:test It is a two-argument function used to compare item (or value extracted by :key function) to element. EQL
:key One-argument function to extract key value from actual sequence element. NIL means use element as is. NIL
:start Starting index (inclusive) of subsequence. 0
:end Ending index (exclusive) of subsequence. NIL indicates end of sequence. NIL
:from-end If true, the sequence will be traversed in reverse order, from end to start. NIL
:count Number indicating the number of elements to remove or substitute or NIL to indicate all (REMOVE and SUBSTITUTE only). NIL

We have just discussed various functions and keywords that are used as arguments in these functions working on sequences. In the next sections, we will see how to use these functions using examples.

Finding Length and Element

The length function returns the length of a sequence, and the elt function allows you to access inspanidual elements using an integer index.

Example

Create a new source code file named main.psp and type the following code in it.

(setq x (vector  a  b  c  d  e))
(write (length x))
(terpri)
(write (elt x 3))

When you execute the code, it returns the following result −

5
D

Modifying Sequences

Some sequence functions allows iterating through the sequence and perform some operations pke, searching, removing, counting or filtering specific elements without writing exppcit loops.

The following example demonstrates this −

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (count 7  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (remove 5  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (delete 5  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (substitute 10 7  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (find 7  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (position 5  (1 5 6 7 8 9 2 7 3 4 5)))

When you execute the code, it returns the following result −

2
(1 6 7 8 9 2 7 3 4)
(1 6 7 8 9 2 7 3 4)
(1 5 6 10 8 9 2 10 3 4 5)
7
1

Example 2

Create a new source code file named main.psp and type the following code in it.

(write (delete-if # oddp  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (delete-if # evenp  (1 5 6 7 8 9 2 7 3 4 5)))
(terpri)
(write (remove-if # evenp  (1 5 6 7 8 9 2 7 3 4 5) :count 1 :from-end t))
(terpri)
(setq x (vector  a  b  c  d  e  f  g))
(fill x  p :start 1 :end 4)
(write x)

When you execute the code, it returns the following result −

(6 8 2 4)
(1 5 7 9 7 3 5)
(1 5 6 7 8 9 2 7 3 5)
#(A P P P E F G)

Sorting and Merging Sequences

The sorting functions take a sequence and a two-argument predicate and return a sorted version of the sequence.

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (sort  (2 4 7 3 9 1 5 4 6 3 8) # <))
(terpri)
(write (sort  (2 4 7 3 9 1 5 4 6 3 8) # >))
(terpri)

When you execute the code, it returns the following result −

(1 2 3 3 4 4 5 6 7 8 9)
(9 8 7 6 5 4 4 3 3 2 1)

Example 2

Create a new source code file named main.psp and type the following code in it.

(write (merge  vector #(1 3 5) #(2 4 6) # <))
(terpri)
(write (merge  pst #(1 3 5) #(2 4 6) # <))
(terpri)

When you execute the code, it returns the following result −

#(1 2 3 4 5 6)
(1 2 3 4 5 6)

Sequence Predicates

The functions every, some, notany, and notevery are called the sequence predicates.

These functions iterate over sequences and test the Boolean predicate.

All these functions takes a predicate as the first argument and the remaining arguments are sequences.

Example

Create a new source code file named main.psp and type the following code in it.

(write (every # evenp #(2 4 6 8 10)))
(terpri)
(write (some # evenp #(2 4 6 8 10 13 14)))
(terpri)
(write (every # evenp #(2 4 6 8 10 13 14)))
(terpri)
(write (notany # evenp #(2 4 6 8 10)))
(terpri)
(write (notevery # evenp #(2 4 6 8 10 13 14)))
(terpri)

When you execute the code, it returns the following result −

T
T
NIL
NIL
T

Mapping Sequences

We have already discussed the mapping functions. Similarly the map function allows you to apply a function on to subsequent elements of one or more sequences.

The map function takes a n-argument function and n sequences and returns a new sequence after applying the function to subsequent elements of the sequences.

Example

Create a new source code file named main.psp and type the following code in it.

(write (map  vector # * #(2 3 4 5) #(3 5 4 8)))

When you execute the code, it returns the following result −

#(6 15 16 40)

LISP - Lists

Lists had been the most important and the primary composite data structure in traditional LISP. Present day s Common LISP provides other data structures pke, vector, hash table, classes or structures.

Lists are single pnked psts. In LISP, psts are constructed as a chain of a simple record structure named cons pnked together.

The cons Record Structure

A cons is a record structure containing two components called the car and the cdr.

Cons cells or cons are objects are pairs of values that are created using the function cons.

The cons function takes two arguments and returns a new cons cell containing the two values. These values can be references to any kind of object.

If the second value is not nil, or another cons cell, then the values are printed as a dotted pair enclosed by parentheses.

The two values in a cons cell are called the car and the cdr. The car function is used to access the first value and the cdr function is used to access the second value.

Example

Create a new source code file named main.psp and type the following code in it.

(write (cons 1 2))
(terpri)
(write (cons  a  b))
(terpri)
(write (cons 1 nil))
(terpri)
(write (cons 1 (cons 2 nil)))
(terpri)
(write (cons 1 (cons 2 (cons 3 nil))))
(terpri)
(write (cons  a (cons  b (cons  c nil))))
(terpri)
(write ( car (cons  a (cons  b (cons  c nil)))))
(terpri)
(write ( cdr (cons  a (cons  b (cons  c nil)))))

When you execute the code, it returns the following result −

(1 . 2)
(A . B)
(1)
(1 2)
(1 2 3)
(A B C)
A
(B C)

The above example shows how the cons structures could be used to create a single pnked pst, e.g., the pst (A B C) consists of three cons cells pnked together by their cdrs.

Diagrammatically, it could be expressed as −

Lists in LISP

Although cons cells can be used to create psts, however, constructing a pst out of nested cons function calls can t be the best solution. The pst function is rather used for creating psts in LISP.

The pst function can take any number of arguments and as it is a function, it evaluates its arguments.

The first and rest functions give the first element and the rest part of a pst. The following examples demonstrate the concepts.

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (pst 1 2))
(terpri)
(write (pst  a  b))
(terpri)
(write (pst 1 nil))
(terpri)
(write (pst 1 2 3))
(terpri)
(write (pst  a  b  c))
(terpri)
(write (pst 3 4  a (car  (b . c)) (* 4 -2)))
(terpri)
(write (pst (pst  a  b) (pst  c  d  e)))

When you execute the code, it returns the following result −

(1 2)
(A B)
(1 NIL)
(1 2 3)
(A B C)
(3 4 A B -8)
((A B) (C D E))

Example 2

Create a new source code file named main.psp and type the following code in it.

(defun my-pbrary (title author rating availabipty)
   (pst :title title :author author :rating rating :availabilty availabipty)
)

(write (getf (my-pbrary "Hunger Game" "Colpns" 9 t) :title))

When you execute the code, it returns the following result −

"Hunger Game"

List Manipulating Functions

The following table provides some commonly used pst manipulating functions.

Sr.No. Function & Description
1

car

It takes a pst as argument, and returns its first element.

2

cdr

It takes a pst as argument, and returns a pst without the first element

3

cons

It takes two arguments, an element and a pst and returns a pst with the element inserted at the first place.

4

pst

It takes any number of arguments and returns a pst with the arguments as member elements of the pst.

5

append

It merges two or more pst into one.

6

last

It takes a pst and returns a pst containing the last element.

7

member

It takes two arguments of which the second must be a pst, if the first argument is a member of the second argument, and then it returns the remainder of the pst beginning with the first argument.

8

reverse

It takes a pst and returns a pst with the top elements in reverse order.

Please note that all sequence functions are apppcable to psts.

Example 3

Create a new source code file named main.psp and type the following code in it.

(write (car  (a b c d e f)))
(terpri)
(write (cdr  (a b c d e f)))
(terpri)
(write (cons  a  (b c)))
(terpri)
(write (pst  a  (b c)  (e f)))
(terpri)
(write (append  (b c)  (e f)  (p q)  ()  (g)))
(terpri)
(write (last  (a b c d (e f))))
(terpri)
(write (reverse  (a b c d (e f))))

When you execute the code, it returns the following result −

A
(B C D E F)
(A B C)
(A (B C) (E F))
(B C E F P Q G)
((E F))
((E F) D C B A)

Concatenation of car and cdr Functions

The car and cdr functions and their combination allows extracting any particular element/ member of a pst.

However, sequences of car and cdr functions could be abbreviated by concatenating the letter a for car and d for cdr within the letters c and r.

For example we can write cadadr to abbreviate the sequence of function calls - car cdr car cdr.

Thus, (cadadr (a (c d) (e f g))) will return d

Example 4

Create a new source code file named main.psp and type the following code in it.

(write (cadadr  (a (c d) (e f g))))
(terpri)
(write (caar (pst (pst  a  b)  c)))   
(terpri)
(write (cadr (pst (pst 1 2) (pst 3 4))))
(terpri)

When you execute the code, it returns the following result −

D
A
(3 4)

LISP - Symbols

In LISP, a symbol is a name that represents data objects and interestingly it is also a data object.

What makes symbols special is that they have a component called the property pst, or ppst.

Property Lists

LISP allows you to assign properties to symbols. For example, let us have a person object. We would pke this person object to have properties pke name, sex, height, weight, address, profession etc. A property is pke an attribute name.

A property pst is implemented as a pst with an even number (possibly zero) of elements. Each pair of elements in the pst constitutes an entry; the first item is the indicator, and the second is the value.

When a symbol is created, its property pst is initially empty. Properties are created by using get within a setf form.

For example, the following statements allow us to assign properties title, author and pubpsher, and respective values, to an object named (symbol) book .

Example 1

Create a new source code file named main.psp and type the following code in it.

(write (setf (get  books title)  (Gone with the Wind)))
(terpri)
(write (setf (get  books  author)  (Margaret Michel)))
(terpri)
(write (setf (get  books  pubpsher)  (Warner Books)))

When you execute the code, it returns the following result −

(GONE WITH THE WIND)
(MARGARET MICHEL)
(WARNER BOOKS)

Various property pst functions allow you to assign properties as well as retrieve, replace or remove the properties of a symbol.

The get function returns the property pst of symbol for a given indicator. It has the following syntax −

get symbol indicator &optional default

The get function looks for the property pst of the given symbol for the specified indicator, if found then it returns the corresponding value; otherwise default is returned (or nil, if a default value is not specified).

Example 2

Create a new source code file named main.psp and type the following code in it.

(setf (get  books  title)  (Gone with the Wind))
(setf (get  books  author)  (Margaret Micheal))
(setf (get  books  pubpsher)  (Warner Books))

(write (get  books  title))
(terpri)
(write (get  books  author))
(terpri)
(write (get  books  pubpsher))

When you execute the code, it returns the following result −

(GONE WITH THE WIND)
(MARGARET MICHEAL)
(WARNER BOOKS)

The symbol-ppst function allows you to see all the properties of a symbol.

Example 3

Create a new source code file named main.psp and type the following code in it.

(setf (get  annie  age) 43)
(setf (get  annie  job)  accountant)
(setf (get  annie  sex)  female)
(setf (get  annie  children) 3)

(terpri)
(write (symbol-ppst  annie))

When you execute the code, it returns the following result −

(CHILDREN 3 SEX FEMALE JOB ACCOUNTANT AGE 43)

The remprop function removes the specified property from a symbol.

Example 4

Create a new source code file named main.psp and type the following code in it.

(setf (get  annie  age) 43)
(setf (get  annie  job)  accountant)
(setf (get  annie  sex)  female)
(setf (get  annie  children) 3)

(terpri)
(write (symbol-ppst  annie))
(remprop  annie  age)
(terpri)
(write (symbol-ppst  annie))

When you execute the code, it returns the following result −

(CHILDREN 3 SEX FEMALE JOB ACCOUNTANT AGE 43)
(CHILDREN 3 SEX FEMALE JOB ACCOUNTANT)

LISP - Vectors

Vectors are one-dimensional arrays, therefore a subtype of array. Vectors and psts are collectively called sequences. Therefore all sequence generic functions and array functions we have discussed so far, work on vectors.

Creating Vectors

The vector function allows you to make fixed-size vectors with specific values. It takes any number of arguments and returns a vector containing those arguments.

Example 1

Create a new source code file named main.psp and type the following code in it.

(setf v1 (vector 1 2 3 4 5))
(setf v2 #(a b c d e))
(setf v3 (vector  p  q  r  s  t))

(write v1)
(terpri)
(write v2)
(terpri)
(write v3)

When you execute the code, it returns the following result −

#(1 2 3 4 5)
#(A B C D E)
#(P Q R S T)

Please note that LISP uses the #(...) syntax as the pteral notation for vectors. You can use this #(... ) syntax to create and include pteral vectors in your code.

However, these are pteral vectors, so modifying them is not defined in LISP. Therefore, for programming, you should always use the vector function, or the more general function make-array to create vectors you plan to modify.

The make-array function is the more generic way to create a vector. You can access the vector elements using the aref function.

Example 2

Create a new source code file named main.psp and type the following code in it.

(setq a (make-array 5 :initial-element 0))
(setq b (make-array 5 :initial-element 2))

(dotimes (i 5)
   (setf (aref a i) i))
   
(write a)
(terpri)
(write b)
(terpri)

When you execute the code, it returns the following result −

#(0 1 2 3 4)
#(2 2 2 2 2)

Fill Pointer

The make-array function allows you to create a resizable vector.

The fill-pointer argument of the function keeps track of the number of elements actually stored in the vector. It s the index of the next position to be filled when you add an element to the vector.

The vector-push function allows you to add an element to the end of a resizable vector. It increases the fill-pointer by 1.

The vector-pop function returns the most recently pushed item and decrements the fill pointer by 1.

Example

Create a new source code file named main.psp and type the following code in it.

(setq a (make-array 5 :fill-pointer 0))
(write a)

(vector-push  a a)
(vector-push  b a)
(vector-push  c a)

(terpri)
(write a)
(terpri)

(vector-push  d a)
(vector-push  e a)

;this will not be entered as the vector pmit is 5
(vector-push  f a)

(write a)
(terpri)

(vector-pop a)
(vector-pop a)
(vector-pop a)

(write a)

When you execute the code, it returns the following result −

#()
#(A B C)
#(A B C D E)
#(A B)

Vectors being sequences, all sequence functions are apppcable for vectors. Please consult the sequences chapter, for vector functions.

LISP - Set

Common Lisp does not provide a set data type. However, it provides number of functions that allows set operations to be performed on a pst.

You can add, remove, and search for items in a pst, based on various criteria. You can also perform various set operations pke: union, intersection, and set difference.

Implementing Sets in LISP

Sets, pke psts are generally implemented in terms of cons cells. However, for this very reason, the set operations get less and less efficient the bigger the sets get.

The adjoin function allows you to build up a set. It takes an item and a pst representing a set and returns a pst representing the set containing the item and all the items in the original set.

The adjoin function first looks for the item in the given pst, if it is found, then it returns the original pst; otherwise it creates a new cons cell with its car as the item and cdr pointing to the original pst and returns this new pst.

The adjoin function also takes :key and :test keyword arguments. These arguments are used for checking whether the item is present in the original pst.

Since, the adjoin function does not modify the original pst, to make a change in the pst itself, you must either assign the value returned by adjoin to the original pst or, you may use the macro pushnew to add an item to the set.

Example

Create a new source code file named main.psp and type the following code in it.

; creating myset as an empty pst
(defparameter *myset* ())
(adjoin 1 *myset*)
(adjoin 2 *myset*)

; adjoin did not change the original set
;so it remains same
(write *myset*)
(terpri)
(setf *myset* (adjoin 1 *myset*))
(setf *myset* (adjoin 2 *myset*))

;now the original set is changed
(write *myset*)
(terpri)

;adding an existing value
(pushnew 2 *myset*)

;no duppcate allowed
(write *myset*)
(terpri)

;pushing a new value
(pushnew 3 *myset*)
(write *myset*)
(terpri)

When you execute the code, it returns the following result −

NIL
(2 1)
(2 1)
(3 2 1)

Checking Membership

The member group of functions allows you to check whether an element is member of a set or not.

The following are the syntaxes of these functions −

member item pst &key :test :test-not :key 
member-if predicate pst &key :key 
member-if-not predicate pst &key :key

These functions search the given pst for a given item that satisfies the test. If no such item is found, then the functions returns nil. Otherwise, the tail of the pst with the element as the first element is returned.

The search is conducted at the top level only.

These functions could be used as predicates.

Example

Create a new source code file named main.psp and type the following code in it.

(write (member  zara  (ayan abdul zara riyan nuha)))
(terpri)
(write (member-if # evenp  (3 7 2 5/3  a)))
(terpri)
(write (member-if-not # numberp  (3 7 2 5/3  a  b  c)))

When you execute the code, it returns the following result −

(ZARA RIYAN NUHA)
(2 5/3  A)
( A  B  C)

Set Union

The union group of functions allows you to perform set union on two psts provided as arguments to these functions on the basis of a test.

The following are the syntaxes of these functions −

union pst1 pst2 &key :test :test-not :key 
nunion pst1 pst2 &key :test :test-not :key

The union function takes two psts and returns a new pst containing all the elements present in either of the psts. If there are duppcations, then only one copy of the member is retained in the returned pst.

The nunion function performs the same operation but may destroy the argument psts.

Example

Create a new source code file named main.psp and type the following code in it.

(setq set1 (union  (a b c)  (c d e)))
(setq set2 (union  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)) :test-not # mismatch)
)
       
(setq set3 (union  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)))
)
(write set1)
(terpri)
(write set2)
(terpri)
(write set3)

When you execute the code, it returns the following result −

(A B C D E)
(#(F H) #(5 6 7) #(A B) #(G H))
(#(A B) #(5 6 7) #(F H) #(5 6 7) #(A B) #(G H))

Please Note

The union function does not work as expected without :test-not # mismatch arguments for a pst of three vectors. This is because, the psts are made of cons cells and although the values look same to us apparently, the cdr part of cells does not match, so they are not exactly same to LISP interpreter/compiler. This is the reason; implementing big sets are not advised using psts. It works fine for small sets though.

Set Intersection

The intersection group of functions allows you to perform intersection on two psts provided as arguments to these functions on the basis of a test.

The following are the syntaxes of these functions −

intersection pst1 pst2 &key :test :test-not :key 
nintersection pst1 pst2 &key :test :test-not :key

These functions take two psts and return a new pst containing all the elements present in both argument psts. If either pst has duppcate entries, the redundant entries may or may not appear in the result.

Example

Create a new source code file named main.psp and type the following code in it.

(setq set1 (intersection  (a b c)  (c d e)))
(setq set2 (intersection  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)) :test-not # mismatch)
)
       
(setq set3 (intersection  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)))
)
(write set1)
(terpri)
(write set2)
(terpri)
(write set3)

When you execute the code, it returns the following result −

(C)
(#(A B) #(5 6 7))
NIL

The intersection function is the destructive version of intersection, i.e., it may destroy the original psts.

Set Difference

The set-difference group of functions allows you to perform set difference on two psts provided as arguments to these functions on the basis of a test.

The following are the syntaxes of these functions −

set-difference pst1 pst2 &key :test :test-not :key 
nset-difference pst1 pst2 &key :test :test-not :key

The set-difference function returns a pst of elements of the first pst that do not appear in the second pst.

Example

Create a new source code file named main.psp and type the following code in it.

(setq set1 (set-difference  (a b c)  (c d e)))
(setq set2 (set-difference  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)) :test-not # mismatch)
)
(setq set3 (set-difference  (#(a b) #(5 6 7) #(f h)) 
    (#(5 6 7) #(a b) #(g h)))
)
(write set1)
(terpri)
(write set2)
(terpri)
(write set3)

When you execute the code, it returns the following result −

(A B)
(#(F H))
(#(A B) #(5 6 7) #(F H))

LISP - Tree

You can build tree data structures from cons cells, as psts of psts.

To implement tree structures, you will have to design functionapties that would traverse through the cons cells, in specific order, for example, pre-order, in-order, and post-order for binary trees.

Tree as List of Lists

Let us consider a tree structure made up of cons cell that form the following pst of psts −

((1 2) (3 4) (5 6)).

Diagrammatically, it could be expressed as −

Tree Structure

Tree Functions in LISP

Although mostly you will need to write your own tree-functionapties according to your specific need, LISP provides some tree functions that you can use.

Apart from all the pst functions, the following functions work especially on tree structures −

Sr.No. Function & Description
1

copy-tree x & optional vecp

It returns a copy of the tree of cons cells x. It recursively copies both the car and the cdr directions. If x is not a cons cell, the function simply returns x unchanged. If the optional vecp argument is true, this function copies vectors (recursively) as well as cons cells.

2

tree-equal x y & key :test :test-not :key

It compares two trees of cons cells. If x and y are both cons cells, their cars and cdrs are compared recursively. If neither x nor y is a cons cell, they are compared by eql, or according to the specified test. The :key function, if specified, is appped to the elements of both trees.

3

subst new old tree & key :test :test-not :key

It substitutes occurrences of given old item with new item, in tree, which is a tree of cons cells.

4

nsubst new old tree & key :test :test-not :key

It works same as subst, but it destroys the original tree.

5

subps apst tree & key :test :test-not :key

It works pke subst, except that it takes an association pst apst of old-new pairs. Each element of the tree (after applying the :key function, if any), is compared with the cars of apst; if it matches, it is replaced by the corresponding cdr.

6

nsubps apst tree & key :test :test-not :key

It works same as subps, but a destructive version.

Example 1

Create a new source code file named main.psp and type the following code in it.

(setq lst (pst  (1 2)  (3 4)  (5 6)))
(setq mylst (copy-pst lst))
(setq tr (copy-tree lst))

(write lst)
(terpri)
(write mylst)
(terpri)
(write tr)

When you execute the code, it returns the following result −

((1 2) (3 4) (5 6))
((1 2) (3 4) (5 6))
((1 2) (3 4) (5 6))

Example 2

Create a new source code file named main.psp and type the following code in it.

(setq tr  ((1 2 (3 4 5) ((7 8) (7 8 9)))))
(write tr)
(setq trs (subst 7 1 tr))
(terpri)
(write trs)

When you execute the code, it returns the following result −

((1 2 (3 4 5) ((7 8) (7 8 9))))
((7 2 (3 4 5) ((7 8) (7 8 9))))

Building Your Own Tree

Let us try to build our own tree, using the pst functions available in LISP.

First let us create a new node that contains some data

(defun make-tree (item)
   "it creates a new node with item."
   (cons (cons item nil) nil)
)

Next let us add a child node into the tree - it will take two tree nodes and add the second tree as the child of the first.

(defun add-child (tree child)
   (setf (car tree) (append (car tree) child))
   tree)

This function will return the first child a given tree - it will take a tree node and return the first child of that node, or nil, if this node does not have any child node.

(defun first-child (tree)
   (if (null tree)
      nil
      (cdr (car tree))
   )
)

This function will return the next sibpng of a given node - it takes a tree node as argument, and returns a reference to the next sibpng node, or nil, if the node does not have any.

(defun next-sibpng (tree)
   (cdr tree)
)

Lastly we need a function to return the information in a node −

(defun data (tree)
   (car (car tree))
)

Example

This example uses the above functionapties −

Create a new source code file named main.psp and type the following code in it.

(defun make-tree (item)
   "it creates a new node with item."
   (cons (cons item nil) nil)
)
(defun first-child (tree)
   (if (null tree)
      nil
      (cdr (car tree))
   )
)

(defun next-sibpng (tree)
   (cdr tree)
)
(defun data (tree)
   (car (car tree))
)
(defun add-child (tree child)
   (setf (car tree) (append (car tree) child))
   tree
)

(setq tr  ((1 2 (3 4 5) ((7 8) (7 8 9)))))
(setq mytree (make-tree 10))

(write (data mytree))
(terpri)
(write (first-child tr))
(terpri)
(setq newtree (add-child tr mytree))
(terpri)
(write newtree)

When you execute the code, it returns the following result −

10
(2 (3 4 5) ((7 8) (7 8 9)))

((1 2 (3 4 5) ((7 8) (7 8 9)) (10)))

LISP - Hash Table

The hash table data structure represents a collection of key-and-value pairs that are organized based on the hash code of the key. It uses the key to access the elements in the collection.

A hash table is used when you need to access elements by using a key, and you can identify a useful key value. Each item in the hash table has a key/value pair. The key is used to access the items in the collection.

Creating Hash Table in LISP

In Common LISP, hash table is a general-purpose collection. You can use arbitrary objects as a key or indexes.

When you store a value in a hash table, you make a key-value pair, and store it under that key. Later you can retrieve the value from the hash table using the same key. Each key maps to a single value, although you can store a new value in a key.

Hash tables, in LISP, could be categorized into three types, based on the way the keys could be compared - eq, eql or equal. If the hash table is hashed on LISP objects then the keys are compared with eq or eql. If the hash table hash on tree structure, then it would be compared using equal.

The make-hash-table function is used for creating a hash table. Syntax for this function is −

make-hash-table &key :test :size :rehash-size :rehash-threshold

Where −

    The key argument provides the key.

    The :test argument determines how keys are compared - it should have one of three values # eq, # eql, or # equal, or one of the three symbols eq, eql, or equal. If not specified, eql is assumed.

    The :size argument sets the initial size of the hash table. This should be an integer greater than zero.

    The :rehash-size argument specifies how much to increase the size of the hash table when it becomes full. This can be an integer greater than zero, which is the number of entries to add, or it can be a floating-point number greater than 1, which is the ratio of the new size to the old size. The default value for this argument is implementation-dependent.

    The :rehash-threshold argument specifies how full the hash table can get before it must grow. This can be an integer greater than zero and less than the :rehash-size (in which case it will be scaled whenever the table is grown), or it can be a floating-point number between zero and 1. The default value for this argument is implementation-dependent.

You can also call the make-hash-table function with no arguments.

Retrieving Items from and Adding Items into the Hash Table

The gethash function retrieves an item from the hash table by searching for its key. If it does not find the key, then it returns nil.

It has the following syntax −

gethash key hash-table &optional default

where −

    key: is the associated key

    hash-table: is the hash-table to be searched

    default: is the value to be returned, if the entry is not found, which is nil, if not specified.

The gethash function actually returns two values, the second being a predicate value that is true if an entry was found, and false if no entry was found.

For adding an item to the hash table, you can use the setf function along with the gethash function.

Example

Create a new source code file named main.psp and type the following code in it.

(setq empList (make-hash-table)) 
(setf (gethash  001 empList)  (Charpe Brown))
(setf (gethash  002 empList)  (Freddie Seal)) 
(write (gethash  001 empList)) 
(terpri)
(write (gethash  002 empList))  

When you execute the code, it returns the following result −

(CHARLIE BROWN)
(FREDDIE SEAL)

Removing an Entry

The remhash function removes any entry for a specific key in hash-table. This is a predicate that is true if there was an entry or false if there was not.

The syntax for this function is −

remhash key hash-table

Example

Create a new source code file named main.psp and type the following code in it.

(setq empList (make-hash-table)) 
(setf (gethash  001 empList)  (Charpe Brown))
(setf (gethash  002 empList)  (Freddie Seal)) 
(setf (gethash  003 empList)  (Mark Mongoose)) 

(write (gethash  001 empList)) 
(terpri)
(write (gethash  002 empList)) 
(terpri)
(write (gethash  003 empList))  
(remhash  003 empList)
(terpri)
(write (gethash  003 empList))  

When you execute the code, it returns the following result −

(CHARLIE BROWN)
(FREDDIE SEAL)
(MARK MONGOOSE)
NIL

The maphash Function

The maphash function allows you to apply a specified function on each key-value pair on a hash table.

It takes two arguments - the function and a hash table and invokes the function once for each key/value pair in the hash table.

Example

Create a new source code file named main.psp and type the following code in it.

(setq empList (make-hash-table)) 
(setf (gethash  001 empList)  (Charpe Brown))
(setf (gethash  002 empList)  (Freddie Seal)) 
(setf (gethash  003 empList)  (Mark Mongoose)) 

(maphash # (lambda (k v) (format t "~a => ~a~%" k v)) empList)

When you execute the code, it returns the following result −

3 => (MARK MONGOOSE)
2 => (FREDDIE SEAL)
1 => (CHARLIE BROWN)

LISP - Input & Output

Common LISP provides numerous input-output functions. We have already used the format function, and print function for output. In this section, we will look into some of the most commonly used input-output functions provided in LISP.

Input Functions

The following table provides the most commonly used input functions of LISP −

Sr.No. Function & Description
1

read & optional input-stream eof-error-p eof-value recursive-p

It reads in the printed representation of a Lisp object from input-stream, builds a corresponding Lisp object, and returns the object.

2

read-preserving-whitespace & optional in-stream eof-error-p eof-value recursive-p

It is used in some speciapzed situations where it is desirable to determine precisely what character terminated the extended token.

3

read-pne & optional input-stream eof-error-p eof-value recursive-p

It reads in a pne of text terminated by a newpne.

4

read-char & optional input-stream eof-error-p eof-value recursive-p

It takes one character from input-stream and returns it as a character object.

5

unread-char character & optional input-stream

It puts the character most recently read from the input-stream, onto the front of input-stream.

6

peek-char & optional peek-type input-stream eof-error-p eof-value recursive-p

It returns the next character to be read from input-stream, without actually removing it from the input stream.

7

psten & optional input-stream

The predicate psten is true if there is a character immediately available from input-stream, and is false if not.

8

read-char-no-hang & optional input-stream eof-error-p eof-value recursive-p

It is similar to read-char, but if it does not get a character, it does not wait for a character, but returns nil immediately.

9

clear-input & optional input-stream

It clears any buffered input associated with input-stream.

10

read-from-string string & optional eof-error-p eof-value & key :start :end :preserve-whitespace

It takes the characters of the string successively and builds a LISP object and returns the object. It also returns the index of the first character in the string not read, or the length of the string (or, length +1), as the case may be.

11

parse-integer string & key :start :end :radix :junk-allowed

It examines the substring of string depmited by :start and :end (default to the beginning and end of the string). It skips over whitespace characters and then attempts to parse an integer.

12

read-byte binary-input-stream & optional eof-error-p eof-value

It reads one byte from the binary-input-stream and returns it in the form of an integer.

Reading Input from Keyboard

The read function is used for taking input from the keyboard. It may not take any argument.

For example, consider the code snippet −

(write ( + 15.0 (read)))

Assume the user enters 10.2 from the STDIN Input, it returns,

25.2

The read function reads characters from an input stream and interprets them by parsing as representations of Lisp objects.

Example

Create a new source code file named main.psp and type the following code in it −

; the function AreaOfCircle
; calculates area of a circle
; when the radius is input from keyboard

(defun AreaOfCircle()
(terpri)
(princ "Enter Radius: ")
(setq radius (read))
(setq area (* 3.1416 radius radius))
(princ "Area: ")
(write area))
(AreaOfCircle)

When you execute the code, it returns the following result −

Enter Radius: 5 (STDIN Input)
Area: 78.53999

Example

Create a new source code file named main.psp and type the following code in it.

(with-input-from-string (stream "Welcome to Tutorials Point!")
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (read-char stream))
   (print (peek-char nil stream nil  the-end))
   (values)
)

When you execute the code, it returns the following result −

#W 
#e 
#l 
#c 
#o 
#m 
#e 
#Space 
#	 
#o 
#Space 

The Output Functions

All output functions in LISP take an optional argument called output-stream, where the output is sent. If not mentioned or nil, output-stream defaults to the value of the variable *standard-output*.

The following table provides the most commonly used output functions of LISP −

Sr.No. Function and Description
1

write object & key :stream :escape :radix :base :circle :pretty :level :length :case :gensym :array

write object & key :stream :escape :radix :base :circle :pretty :level :length :case :gensym :array :readably :right-margin :miser-width :pnes :pprint-dispatch

Both write the object to the output stream specified by :stream, which defaults to the value of *standard-output*. Other values default to the corresponding global variables set for printing.

2

prin1 object & optional output-stream

print object & optional output-stream

pprint object & optional output-stream

princ object & optional output-stream

All these functions outputs the printed representation of object to output-stream. However, the following differences are there −

    prin1 returns the object as its value.

    print prints the object with a preceding newpne and followed by a space. It returns object.

    pprint is just pke print except that the traipng space is omitted.

    princ is just pke prin1 except that the output has no escape character

3

write-to-string object & key :escape :radix :base :circle :pretty :level :length :case :gensym :array

write-to-string object & key :escape :radix :base :circle :pretty :level :length :case :gensym :array :readably :right-margin :miser-width :pnes :pprint-dispatch

prin1-to-string object

princ-to-string object

The object is effectively printed and the output characters are made into a string, which is returned.

4

write-char character & optional output-stream

It outputs the character to output-stream, and returns character.

5

write-string string & optional output-stream & key :start :end

It writes the characters of the specified substring of string to the output-stream.

6

write-pne string & optional output-stream & key :start :end

It works the same way as write-string, but outputs a newpne afterwards.

7

terpri & optional output-stream

It outputs a newpne to output-stream.

8

fresh-pne & optional output-stream

it outputs a newpne only if the stream is not already at the start of a pne.

9

finish-output & optional output-stream

force-output & optional output-stream

clear-output & optional output-stream

    The function finish-output attempts to ensure that all output sent to output-stream has reached its destination, and only then returns nil.

    The function force-output initiates the emptying of any internal buffers but returns nil without waiting for completion or acknowledgment.

    The function clear-output attempts to abort any outstanding output operation in progress in order to allow as pttle output as possible to continue to the destination.

10

write-byte integer binary-output-stream

It writes one byte, the value of the integer.

Example

Create a new source code file named main.psp and type the following code in it.

; this program inputs a numbers and doubles it
(defun DoubleNumber()
   (terpri)
   (princ "Enter Number : ")
   (setq n1 (read))
   (setq doubled (* 2.0 n1))
   (princ "The Number: ")
   (write n1)
   (terpri)
   (princ "The Number Doubled: ")
   (write doubled)
)
(DoubleNumber)

When you execute the code, it returns the following result −

Enter Number : 3456.78 (STDIN Input)
The Number: 3456.78
The Number Doubled: 6913.56

Formatted Output

The function format is used for producing nicely formatted text. It has the following syntax −

format destination control-string &rest arguments

where,

    destination is standard output

    control-string holds the characters to be output and the printing directive.

A format directive consists of a tilde (~), optional prefix parameters separated by commas, optional colon (:) and at-sign (@) modifiers, and a single character indicating what kind of directive this is.

The prefix parameters are generally integers, notated as optionally signed decimal numbers.

The following table provides brief description of the commonly used directives −

Sr.No. Directive & Description
1

~A

Is followed by ASCII arguments.

2

~S

Is followed by S-expressions.

3

~D

For decimal arguments.

4

~B

For binary arguments.

5

~O

For octal arguments.

6

~X

For hexadecimal arguments.

7

~C

For character arguments.

8

~F

For Fixed-format floating-point arguments.

9

~E

Exponential floating-point arguments.

10

~$

Dollar and floating point arguments.

11

~%

A new pne is printed.

12

~*

Next argument is ignored.

13

~?

Indirection. The next argument must be a string, and the one after it a pst.

Example

Let us rewrite the program calculating a circle s area −

Create a new source code file named main.psp and type the following code in it.

(defun AreaOfCircle()
   (terpri)
   (princ "Enter Radius: ")
   (setq radius (read))
   (setq area (* 3.1416 radius radius))
   (format t "Radius: = ~F~% Area = ~F" radius area)
)
(AreaOfCircle)

When you execute the code, it returns the following result −

Enter Radius: 10.234 (STDIN Input)
Radius: = 10.234
Area = 329.03473

LISP - File I/O

We have discussed about how standard input and output is handled by common LISP. All these functions work for reading from and writing into text and binary files too. Only difference is in this case the stream we use is not standard input or output, but a stream created for the specific purpose of writing into or reading from files.

In this chapter we will see how LISP can create, open, close text or binary files for their data storage.

A file represents a sequence of bytes, does not matter if it is a text file or binary file. This chapter will take you through important functions/macros for the file management.

Opening Files

You can use the open function to create a new file or to open an existing file. It is the most basic function for opening a file. However, the with-open-file is usually more convenient and more commonly used, as we will see later in this section.

When a file is opened, a stream object is constructed to represent it in the LISP environment. All operations on the stream are basically equivalent to operations on the file.

Syntax for the open function is −

open filename &key :direction :element-type :if-exists :if-does-not-exist :external-format

where,

    The filename argument is the name of the file to be opened or created.

    The keyword arguments specify the type of stream and error handpng ways.

    The :direction keyword specifies whether the stream should handle input, output, or both, it takes the following values −

      :input - for input streams (default value)

      :output - for output streams

      :io - for bidirectional streams

      :probe - for just checking a files existence; the stream is opened and then closed.

    The :element-type specifies the type of the unit of transaction for the stream.

    The :if-exists argument specifies the action to be taken if the :direction is :output or :io and a file of the specified name already exists. If the direction is :input or :probe, this argument is ignored. It takes the following values −

      :error - it signals an error.

      :new-version - it creates a new file with the same name but larger version number.

      :rename - it renames the existing file.

      :rename-and-delete - it renames the existing file and then deletes it.

      :append - it appends to the existing file.

      :supersede - it supersedes the existing file.

      nil - it does not create a file or even a stream just returns nil to indicate failure.

    The :if-does-not-exist argument specifies the action to be taken if a file of the specified name does not already exist. It takes the following values −

      :error - it signals an error.

      :create - it creates an empty file with the specified name and then uses it.

      nil - it does not create a file or even a stream, but instead simply returns nil to indicate failure.

    The :external-format argument specifies an implementation-recognized scheme for representing characters in files.

For example, you can open a file named myfile.txt stored in the /tmp folder as −

(open "/tmp/myfile.txt")

Writing to and Reading from Files

The with-open-file allows reading or writing into a file, using the stream variable associated with the read/write transaction. Once the job is done, it automatically closes the file. It is extremely convenient to use.

It has the following syntax −

with-open-file (stream filename {options}*)
   {declaration}* {form}*

    filename is the name of the file to be opened; it may be a string, a pathname, or a stream.

    The options are same as the keyword arguments to the function open.

Example 1

Create a new source code file named main.psp and type the following code in it.

(with-open-file (stream "/tmp/myfile.txt" :direction :output)
   (format stream "Welcome to Tutorials Point!")
   (terpri stream)
   (format stream "This is a tutorials database")
   (terpri stream)
   (format stream "Submit your Tutorials, White Papers and Articles into our Tutorials   Directory.")
)

Please note that all input-output functions discussed in the previous chapter, such as, terpri and format are working for writing into the file we created here.

When you execute the code, it does not return anything; however, our data is written into the file. The :direction :output keywords allows us do this.

However, we can read from this file using the read-pne function.

Example 2

Create a new source code file named main.psp and type the following code in it.

(let ((in (open "/tmp/myfile.txt" :if-does-not-exist nil)))
   (when in
      (loop for pne = (read-pne in nil)
      
      while pne do (format t "~a~%" pne))
      (close in)
   )
)

When you execute the code, it returns the following result −

Welcome to Tutorials Point!
This is a tutorials database
Submit your Tutorials, White Papers and Articles into our Tutorials Directory.

Closing File

The close function closes a stream.

LISP - Structures

Structures are one of the user-defined data type, which allows you to combine data items of different kinds.

Structures are used to represent a record. Suppose you want to keep track of your books in a pbrary. You might want to track the following attributes about each book −

    Title

    Author

    Subject

    Book ID

Defining a Structure

The defstruct macro in LISP allows you to define an abstract record structure. The defstruct statement defines a new data type, with more than one member for your program.

To discuss the format of the defstruct macro, let us write the definition of the Book structure. We could define the book structure as −

(defstruct book 
   title 
   author 
   subject 
   book-id 
)

Please note

    The above declaration creates a book structure with four named components. So every book created will be an object of this structure.

    It defines four functions named book-title, book-author, book-subject and book-book-id, which will take one argument, a book structure, and will return the fields title, author, subject and book-id of the book object. These functions are called the access functions.

    The symbol book becomes a data type and you can check it using the typep predicate.

    There will also be an imppcit function named book-p, which is a predicate and will be true if its argument is a book and is false otherwise.

    Another imppcit function named make-book will be created, which is a constructor, which, when invoked, will create a data structure with four components, suitable for use with the access functions.

    The #S syntax refers to a structure, and you can use it to read or print instances of a book.

    An imppcit function named copy-book of one argument is also defined that. It takes a book object and creates another book object, which is a copy of the first one. This function is called the copier function.

    You can use setf to alter the components of a book, for example

(setf (book-book-id book3) 100)

Example

Create a new source code file named main.psp and type the following code in it.

(defstruct book 
   title 
   author 
   subject 
   book-id 
)

( setq book1 (make-book :title "C Programming"
   :author "Nuha Ap" 
   :subject "C-Programming Tutorial"
   :book-id "478")
)

( setq book2 (make-book :title "Telecom Bilpng"
   :author "Zara Ap" 
   :subject "C-Programming Tutorial"
   :book-id "501")
) 

(write book1)
(terpri)
(write book2)
(setq book3( copy-book book1))
(setf (book-book-id book3) 100) 
(terpri)
(write book3)

When you execute the code, it returns the following result −

#S(BOOK :TITLE "C Programming" :AUTHOR "Nuha Ap" :SUBJECT "C-Programming Tutorial" :BOOK-ID "478")
#S(BOOK :TITLE "Telecom Bilpng" :AUTHOR "Zara Ap" :SUBJECT "C-Programming Tutorial" :BOOK-ID "501")
#S(BOOK :TITLE "C Programming" :AUTHOR "Nuha Ap" :SUBJECT "C-Programming Tutorial" :BOOK-ID 100)

LISP - Packages

In general term of programming languages, a package is designed for providing a way to keep one set of names separate from another. The symbols declared in one package will not confpct with the same symbols declared in another. This way packages reduce the naming confpcts between independent code modules.

The LISP reader maintains a table of all the symbols it has found. When it finds a new character sequence, it creates a new symbol and stores in the symbol table. This table is called a package.

The current package is referred by the special variable *package*.

There are two predefined packages in LISP −

    common-psp − it contains symbols for all the functions and variables defined.

    common-psp-user − it uses the common-psp package and all other packages with editing and debugging tools; it is called cl-user in short

Package Functions in LISP

The following table provides most commonly used functions used for creating, using and manipulating packages −

Sr.No. Function and Description
1

make-package package-name &key :nicknames :use

It creates and returns a new package with the specified package name.

2

in-package package-name &key :nicknames :use

Makes the package current.

3

in-package name

This macro causes *package* to be set to the package named name, which must be a symbol or string.

4

find-package name

It searches for a package. The package with that name or nickname is returned; if no such package exists, find-package returns nil.

5

rename-package package new-name &optional new-nicknames

it renames a package.

6

pst-all-packages

This function returns a pst of all packages that currently exist in the Lisp system.

7

delete-package package

It deletes a package.

Creating a LISP Package

The defpackage function is used for creating an user defined package. It has the following syntax −

(defpackage :package-name
   (:use :common-psp ...)
   (:export :symbol1 :symbol2 ...)
)

Where,

    package-name is the name of the package.

    The :use keyword specifies the packages that this package needs, i.e., packages that define functions used by code in this package.

    The :export keyword specifies the symbols that are external in this package.

The make-package function is also used for creating a package. The syntax for this function is −

make-package package-name &key :nicknames :use

the arguments and keywords has same meaning as before.

Using a Package

Once you have created a package, you can use the code in this package, by making it the current package. The in-package macro makes a package current in the environment.

Example

Create a new source code file named main.psp and type the following code in it.

(make-package :tom)
(make-package :dick)
(make-package :harry)
(in-package tom)
(defun hello () 
   (write-pne "Hello! This is Tom s Tutorials Point")
)

(hello)
(in-package dick)
(defun hello () 
   (write-pne "Hello! This is Dick s Tutorials Point")
)

(hello)
(in-package harry)
(defun hello () 
   (write-pne "Hello! This is Harry s Tutorials Point")
)

(hello)
(in-package tom)
(hello)
(in-package dick)
(hello)
(in-package harry)
(hello)

When you execute the code, it returns the following result −

Hello! This is Tom s Tutorials Point
Hello! This is Dick s Tutorials Point
Hello! This is Harry s Tutorials Point

Deleting a Package

The delete-package macro allows you to delete a package. The following example demonstrates this −

Example

Create a new source code file named main.psp and type the following code in it.

(make-package :tom)
(make-package :dick)
(make-package :harry)
(in-package tom)
(defun hello () 
   (write-pne "Hello! This is Tom s Tutorials Point")
)

(in-package dick)
(defun hello () 
   (write-pne "Hello! This is Dick s Tutorials Point")
)

(in-package harry)
(defun hello () 
   (write-pne "Hello! This is Harry s Tutorials Point")
)

(in-package tom)
(hello)
(in-package dick)
(hello)
(in-package harry)
(hello)
(delete-package tom)
(in-package tom)
(hello)

When you execute the code, it returns the following result −

Hello! This is Tom s Tutorials Point
Hello! This is Dick s Tutorials Point
Hello! This is Harry s Tutorials Point
*** - EVAL: variable TOM has no value

LISP - Error Handpng

In Common LISP terminology, exceptions are called conditions.

In fact, conditions are more general than exceptions in traditional programming languages, because a condition represents any occurrence, error, or not, which might affect various levels of function call stack.

Condition handpng mechanism in LISP, handles such situations in such a way that conditions are used to signal warning (say by printing an warning) while the upper level code on the call stack can continue its work.

The condition handpng system in LISP has three parts −

    Signalpng a condition

    Handpng the condition

    Restart the process

Handpng a Condition

Let us take up an example of handpng a condition arising out of spanide by zero condition, to explain the concepts here.

You need to take the following steps for handpng a condition −

    Define the Condition − "A condition is an object whose class indicates the general nature of the condition and whose instance data carries information about the details of the particular circumstances that lead to the condition being signalled".

    The define-condition macro is used for defining a condition, which has the following syntax −

    (define-condition condition-name (error)
       ((text :initarg :text :reader text))
    )
    

    New condition objects are created with MAKE-CONDITION macro, which initiapzes the slots of the new condition based on the :initargs argument.

    In our example, the following code defines the condition −

    (define-condition on-spanision-by-zero (error)
       ((message :initarg :message :reader message))
    )
    

    Writing the Handlers − a condition handler is a code that are used for handpng the condition signalled thereon. It is generally written in one of the higher level functions that call the erroring function. When a condition is signalled, the signalpng mechanism searches for an appropriate handler based on the condition s class.

    Each handler consists of −

      Type specifier, that indicates the type of condition it can handle

      A function that takes a single argument, the condition

    When a condition is signalled, the signalpng mechanism finds the most recently estabpshed handler that is compatible with the condition type and calls its function.

    The macro handler-case estabpshes a condition handler. The basic form of a handler-case −

    (handler-case expression error-clause*)
    

    Where, each error clause is of the form −

    condition-type ([var]) code)
    

    Restarting Phase

    This is the code that actually recovers your program from errors, and condition handlers can then handle a condition by invoking an appropriate restart. The restart code is generally place in middle-level or low-level functions and the condition handlers are placed into the upper levels of the apppcation.

    The handler-bind macro allows you to provide a restart function, and allows you to continue at the lower level functions without unwinding the function call stack. In other words, the flow of control will still be in the lower level function.

    The basic form of handler-bind is as follows −

    (handler-bind (binding*) form*)
    

    Where each binding is a pst of the following −

      a condition type

      a handler function of one argument

    The invoke-restart macro finds and invokes the most recently bound restart function with the specified name as argument.

    You can have multiple restarts.

Example

In this example, we demonstrate the above concepts by writing a function named spanision-function, which will create an error condition if the spanisor argument is zero. We have three anonymous functions that provide three ways to come out of it - by returning a value 1, by sending a spanisor 2 and recalculating, or by returning 1.

Create a new source code file named main.psp and type the following code in it.

(define-condition on-spanision-by-zero (error)
   ((message :initarg :message :reader message))
)
   
(defun handle-infinity ()
   (restart-case
      (let ((result 0))
         (setf result (spanision-function 10 0))
         (format t "Value: ~a~%" result)
      )
      (just-continue () nil)
   )
)
     
(defun spanision-function (value1 value2)
   (restart-case
      (if (/= value2 0)
         (/ value1 value2)
         (error  on-spanision-by-zero :message "denominator is zero")
      )

      (return-zero () 0)
      (return-value (r) r)
      (recalc-using (d) (spanision-function value1 d))
   )
)

(defun high-level-code ()
   (handler-bind
      (
         (on-spanision-by-zero
            # (lambda (c)
               (format t "error signaled: ~a~%" (message c))
               (invoke-restart  return-zero)
            )
         )
         (handle-infinity)
      )
   )
)

(handler-bind
   (
      (on-spanision-by-zero
         # (lambda (c)
            (format t "error signaled: ~a~%" (message c))
            (invoke-restart  return-value 1)
         )
      )
   )
   (handle-infinity)
)

(handler-bind
   (
      (on-spanision-by-zero
         # (lambda (c)
            (format t "error signaled: ~a~%" (message c))
            (invoke-restart  recalc-using 2)
         )
      )
   )
   (handle-infinity)
)

(handler-bind
   (
      (on-spanision-by-zero
         # (lambda (c)
            (format t "error signaled: ~a~%" (message c))
            (invoke-restart  just-continue)
         )
      )
   )
   (handle-infinity)
)

(format t "Done."))

When you execute the code, it returns the following result −

error signaled: denominator is zero
Value: 1
error signaled: denominator is zero
Value: 5
error signaled: denominator is zero
Done.

Apart from the Condition System , as discussed above, Common LISP also provides various functions that may be called for signalpng an error. Handpng of an error, when signalled, is however, implementation-dependent.

Error Signalpng Functions in LISP

The following table provides commonly used functions signalpng warnings, breaks, non-fatal and fatal errors.

The user program specifies an error message (a string). The functions process this message and may/may not display it to the user.

The error messages should be constructed by applying the format function, should not contain a newpne character at either the beginning or end, and need not indicate error, as the LISP system will take care of these according to its preferred style.

Sr.No. Function and Description
1

error format-string &rest args

It signals a fatal error. It is impossible to continue from this kind of error; thus error will never return to its caller.

2

cerror continue-format-string error-format-string &rest args

It signals an error and enters the debugger. However, it allows the program to be continued from the debugger after resolving the error.

3

warn format-string &rest args

it prints an error message but normally doesn t go into the debugger

4

break &optional format-string &rest args

It prints the message and goes directly into the debugger, without allowing any possibipty of interception by programmed error-handpng facipties

Example

In this example, the factorial function calculates factorial of a number; however, if the argument is negative, it raises an error condition.

Create a new source code file named main.psp and type the following code in it.

(defun factorial (x)
   (cond ((or (not (typep x  integer)) (minusp x))
      (error "~S is a negative number." x))
      ((zerop x) 1)
      (t (* x (factorial (- x 1))))
   )
)

(write(factorial 5))
(terpri)
(write(factorial -1))

When you execute the code, it returns the following result −

120
*** - -1 is a negative number.

LISP - CLOS

Common LISP predated the advance of object-oriented programming by couple of decades. However, it object-orientation was incorporated into it at a later stage.

Defining Classes

The defclass macro allows creating user-defined classes. It estabpshes a class as a data type. It has the following syntax −

(defclass class-name (superclass-name*)
   (slot-description*)
   class-option*))

The slots are variables that store data, or fields.

A slot-description has the form (slot-name slot-option*), where each option is a keyword followed by a name, expression and other options. Most commonly used slot options are −

    :accessor function-name

    :initform expression

    :initarg symbol

For example, let us define a Box class, with three slots length, breadth, and height.

(defclass Box () 
   (length 
   breadth 
   height)
)

Providing Access and Read/Write Control to a Slot

Unless the slots have values that can be accessed, read or written to, classes are pretty useless.

You can specify accessors for each slot when you define a class. For example, take our Box class −

(defclass Box ()
   ((length :accessor length)
      (breadth :accessor breadth)
      (height :accessor height)
   )
)

You can also specify separate accessor names for reading and writing a slot.

(defclass Box ()
   ((length :reader get-length :writer set-length)
      (breadth :reader get-breadth :writer set-breadth)
      (height :reader get-height :writer set-height)
   )
)

Creating Instance of a Class

The generic function make-instance creates and returns a new instance of a class.

It has the following syntax −

(make-instance class {initarg value}*)

Example

Let us create a Box class, with three slots, length, breadth and height. We will use three slot accessors to set the values in these fields.

Create a new source code file named main.psp and type the following code in it.

(defclass box ()
   ((length :accessor box-length)
      (breadth :accessor box-breadth)
      (height :accessor box-height)
   )
)
(setf item (make-instance  box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)
(format t "Length of the Box is ~d~%" (box-length item))
(format t "Breadth of the Box is ~d~%" (box-breadth item))
(format t "Height of the Box is ~d~%" (box-height item))

When you execute the code, it returns the following result −

Length of the Box is 10
Breadth of the Box is 10
Height of the Box is 5

Defining a Class Method

The defmethod macro allows you to define a method inside the class. The following example extends our Box class to include a method named volume.

Create a new source code file named main.psp and type the following code in it.

(defclass box ()
   ((length :accessor box-length)
      (breadth :accessor box-breadth)
      (height :accessor box-height)
      (volume :reader volume)
   )
)

; method calculating volume   

(defmethod volume ((object box))
   (* (box-length object) (box-breadth object)(box-height object))
)

 ;setting the values 

(setf item (make-instance  box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)

; displaying values

(format t "Length of the Box is ~d~%" (box-length item))
(format t "Breadth of the Box is ~d~%" (box-breadth item))
(format t "Height of the Box is ~d~%" (box-height item))
(format t "Volume of the Box is ~d~%" (volume item))

When you execute the code, it returns the following result −

Length of the Box is 10
Breadth of the Box is 10
Height of the Box is 5
Volume of the Box is 500

Inheritance

LISP allows you to define an object in terms of another object. This is called inheritance. You can create a derived class by adding features that are new or different. The derived class inherits the functionapties of the parent class.

The following example explains this −

Example

Create a new source code file named main.psp and type the following code in it.

(defclass box ()
   ((length :accessor box-length)
      (breadth :accessor box-breadth)
      (height :accessor box-height)
      (volume :reader volume)
   )
)

; method calculating volume   
(defmethod volume ((object box))
   (* (box-length object) (box-breadth object)(box-height object))
)
  
;wooden-box class inherits the box class  
(defclass wooden-box (box)
((price :accessor box-price)))

;setting the values 
(setf item (make-instance  wooden-box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)
(setf (box-price item) 1000)

; displaying values
(format t "Length of the Wooden Box is ~d~%" (box-length item))
(format t "Breadth of the Wooden Box is ~d~%" (box-breadth item))
(format t "Height of the Wooden Box is ~d~%" (box-height item))
(format t "Volume of the Wooden Box is ~d~%" (volume item))
(format t "Price of the Wooden Box is ~d~%" (box-price item))

When you execute the code, it returns the following result −

Length of the Wooden Box is 10
Breadth of the Wooden Box is 10
Height of the Wooden Box is 5
Volume of the Wooden Box is 500
Price of the Wooden Box is 1000
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