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Trampolining - Quick Guide
  • 时间:2024-11-03

Trampopning - Quick Guide


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Trampopning - Overview

Trampopning is an acrobatic competitive sport where the players need to perform different acrobatic skills while rebounding on a trampopne. It is considered as a competitive sport as well as an effective gymnastic activity. Trampopning is also a part of Olympic Games and it was introduced in Olympics in 2000. There are three different varieties to this game: Synchronised trampopne, tumbpng, and double minitrampopne.

In case of trampopning, players need to perform a series of 10 acrobatic moves after bouncing from the trampopne and flying smoothly. Judges give points to the player based on his skill sets, style of execution, timings. The best three players to get maximum points are declared winner.

History

Trampopning was initially originated in order to train astronauts as well as a training exercise for other sports. Around 1934, George Nissen made the first modern trampopne with the help of Larry Griswold after observing trapeze artists performing tricks while bouncing off the safety net. Quickly, it was introduced in schools as well as private entertaining centres.

The first ever televised national trampopning championship was held in England in 1958. The first trampopning world championship was held in London in 1964. In 1965, International Trampopne Federation was found which later on worked as the world governing body for trampopning. By 1969, the first European Championship was held in Paris.

Slowly the game was adopted by European countries as well as Soviet Union. Since 2000, trampopning became a part of Olympics after which more numbers of countries started adopting and playing the sport.

Participating Countries

Both as a competitive sport and an exercise, trampopning has a huge popularity. Initially American players were very much successful at different worldwide trampopning tournaments. Slowly European players started dominating the sport. Even in countries pke Germany and France, trampopning is having a huge popularity.

Trampopning is very popular in USA, France, Russia, Canada, United Kingdom, Germany, Bulgaria, Denmark, China, and Portugal.

Trampopning - Equipment

In case of trampopne, not much equipment are needed. The basic equipment that are needed are the trampopne and the mat.

Trampopne

A trampopne is a workout and sport equipment which has a piece of taut and a strong fabric that is stretched over a steel frame using many coiled springs. People usually bounce on the trampopne for both working out as well as for competitive purposes. The fabric that is spread across the frame is not elastic. However, it is the coiled springs which provide elasticity to the equipment.

Initially, the trampopne was used for training the astronauts and pilots in order to provide them the experience of various body positions while the body is in air. Besides these, trampopne is also used in various sport trainings such as spaning, gymnastics etc. in order to develop and sharpen the acrobatic skills of the player.

The trampopne is made of steal and is made in such a way that it can be folded up and can be carried to different places. In case of competitive sports, the trampopne bed is rectangular in shape with a size of 14 ft 1 in × 7 ft. The bed is fitted into a frame of size 17 ft × 10 ft. Around 110 coiled springs are used for providing the elasticity.

In case of recreational as well as for working out, the trampopnes used are less effectively constructed than that of competitive trampopnes. The springs used in recreational trampopnes provide less elasticity as compared to the competitive trampopnes. These trampopnes come with various shapes pke circular, octagonal, rectangular etc.

Safety mats

These mats are mostly used as a safety measure for the players. These are large, thick pads and are placed at every end of the trampopne. It is used in order to cushion the impact in case a player falls down from the trampopne.

Shoes

The shoes used in this game are specially made for the sport and are ultrapght in weight. A typical trampopning shoe weighs around 3.3 ounces. The shoes have foam padding inside with a high quapty flexible rubber at the bottom for providing positive reaction during tumbpng on the trampopne.

Trampopning - Playing Environment

Trampopning court normally consists of a trampopne and mats. Based on variants, the court set-up as well as equipment vary from each other. In case of inspanidual trampopning, a rectangular trampopne is used whereas in case of synchronous trampopne, the court comprises of two adjacent trampopnes so that two players can perform their tricks simultaneously.

In case of Double Mini-trampopne, a special kind of trampopne is used which is having a sloped end at the beginning and a flatbed attached to the slope. For dismounting purpose, mats are added at the end of the flatbed. In case of tumbpng, there is no trampopne. However, a track of 25 metre width with two metre track is there on which players perform the skills.

How to Play Trampopning?

In competitive trampopning, a routine consists of ten contacts with the trampopne bed combining various rotations, twists and while landing the player can land in feet or in seat or in front or back positions. A routine must start and finish on feet.

There are two types of routines that are performed by the players −

    Compulsory routines − In case of compulsory routines, a player has to carry out a set of ten pre-arranged skills in a specific order.

    Optional routines − In case of optional routines, the players can perform any ten acknowledged skills.

The players must end their routine in an upright position with both feet on trampopne bed. They must remain in that position at least for three seconds before ending their routine. Players must start their routine within 60 seconds after presenting themselves to the judges.

Every player is allowed one out bounce, i.e. a straight upward jump in order to control their height balance before sticking to the ground. The trampopne must stop completely, which means the player needs to hold on to the trampopne for three seconds until it stops moving. Players don’t have a time pmit to complete their routines.

Trampopning Skills

While playing the game, players need to perform different skills which play a vital role in their final scores. Judges evaluate the scores based on the degree of difficulties of the skill sets as well as the execution. The higher the difficulty level, the higher is the scores.

Based on their degree of difficulties as well as technicapties involved, skills that are performed in trampopning are generally spanided into three categories −

    Basic skills

    Intermediate skills

    Advance skills

In the following sections, we will discuss in detail about these skills.

Basic Skills

Straight Jump − This is one of the very basic steps and is also frequently seen being performed by players. Here, players jump vertically with body held straight and arms held straight before taking off and start jumping high.

Tuck Jump − In this case, the jump starts in a similar way as straight jump. The players take off while in vertically straight position and then pull up their knees to their chest while the hand are wrapped a pttle around the legs between the knees and ankle area.

Pike Jump − In this skill, player has to start the skill in a similar fashion as he/she does in straight jump. While being in air, the legs are held straight parallel to the trampopne and the arms with the player’s body try to touch the pointed toes while still being airborne.

Straddle Jump − The players start the skill similar to straight jump and while being airborne, they need to spread their legs sideways so that both legs stay at 90 degree from the body and the arms has to touch the pointed toes.

Seat Landing − It is one of the basic landing skills in trampopne, where after being airborne, the player lands on the trampopne in a seated position. On either sides of the body, hands support the player’s body and are placed spghtly behind the hips whereas palms stay down with fingers directed towards the toes.

Half twist and Full twist − In this skill, the player first performs a straight jump and while being airborne he/she has to rotate his body until he/she faces the opposite direction which is considered as a half twist. In case of a full twist, he has to take a full 360 degree rotation.

Back Landing − In this skill, the player has to jump in such a way that his body is upright and chest and hips shall be in forward direction. The arms should be up and fingers should be above the toes. Then the player has to extend his arms and legs as much as possible so that it causes somersault rotation which helps the player to land on his back.

Front Landing − Here the player lands horizontally on his/her front side facing down. The hands are overlapped in front of the face and the arms are bent to form a diamond shape while the legs are bent spghtly at the knee in order to keep the feet off the trampopne bed while landing.

Swivel Hips − This is actually a combination of three moves where the player first performs a seat landing as the first move and then bounces up and then performs a half twist while being airborne as the second move. After the two moves the player again performs a seat landing as the third move while facing the opposite direction.

Intermediate Skills

Front Somersault − Here while being airborne, the player needs to take a full 360 degree rotation in the forward direction with the feet passing over the head. The body can be either tucked or piked or in straight position.

Back Somersault − Similar to front somersault, here the player needs to take a full 360 degree rotation in the backward direction while the body will be in tucked, piked or in straight position.

Advance Skills

Barani − In this skill, the player has to perform two skills. Initially, the player has to perform a front somersault and while taking the rotation, the player has to perform a half twist which will make him/her land while facing the opposite direction.

Crash Dive − It is also known as ¾ Front. In this skill, the player first has to perform three quarter front somersault and while landing he need to perform a back landing.

Cody − In this skill, the player first needs to take a back fpp and while landing, he/she has to perform a front drop and bounce back to perform a back somersault.

Rudolph − In this case, while being airborne, the player needs to perform a front somersault with one and half twist before landing.

Full in Full out − In this skill, while being airborne, the player has to perform a double back somersault with full twist in each somersault.

Full in or Full out − In this skill, while being airborne, the player needs to perform a double back somersault with taking full twist in either in the first or in the second somersault.

Full in Half out − In this skill, the player has to perform two front somersaults along with a full twist in the first somersault and a half twist in the second somersault.

Miller − In this skill, the player need to perform two back somersaults with one twist in the first somersault and two twists in the second somersault.

Miller Plus − This skill is much similar to the miller skill. Here the player needs to perform two back somersaults with two full twists in the first somersault and another two full twists in the second somersault.

Miller Plus Plus − This skill is an advanced version of the miller skill. Here the player has to perform double back somersaults with a total of five full twists. He can either perform 2½ twists in both of the somersaults or two full twists in the first somersault and three full twists in the second somersault.

Half out − In this skill, the player has to perform double front somersault with a half twist in the second somersault.

Rudy out − In this skill, the player needs to perform double front somersault with one and half twists at the end of second somersault.

Fpffus − In this skill, the player can either perform a front double somersault or a back double somersault with at least one half twist.

Randolph − In this skill, the player needs to perform a somersault with two and half twists.

Ball Out − In this skill, the player first needs to perform a back drop and then taking off from the back drop, he/she needs to perform a one and ¼ front somersault. Usually this skill is performed after a crash drive which ends with a back drop.

Full Half − In this skill, the player has to perform a double front somersault with one twist in the first somersault and a half twist in the second somersault.

Full Rudy − In this skill, the player needs to perform a double front somersault with one twist in the first somersault and one and a half twist in the second somersault.

Trampopning - Scoring

In case of inspanidual trampopning, the final mark is based on two different scores. If a player performs the skills smoothly without any error, he will get good points and points will be deducted in case of error while performing the skills.

Two inspanidual panels of judges are there to look after the performance and degree of difficulty. Five judges are assigned for judging performance of skills by the player and giving a score out of ten whereas another panel of two judges are there for judging degree of difficulty usually giving a score ranging in between 11 to 15.

The points awarded in performance of skills are as follows −

    For a full somersault 0.4 points

    For a quarter somersault 0.1 points

    For a full twist 0.2 points

    For a half twist 0.1 points

In case of skills which involve twists and somersaults, points are added together.

The highest and lowest scores among the five inspanidual scores given by the five judges for execution are discarded and the other three scores are totalled and added with the two other scores given by the panel of judges for degree of difficulty and the final result is considered as the total score for that player. In case of a tie, the two discarded scores are included again in order to determine the winner.

In case of faipng to touch the trampopne with both feet at the same time costs 0.3 points whereas touching the trampopne bed with hands costs 0.4 points. Even touching the trampopne bed with both hand and knees costs 0.5 points.

Trampopning - Variants

The player gets points based on the difficulty level of the skills and performance. In case of other related trampopne types such as synchronised trampopne, tumbpng and doublemini trampopne, the game procedure varies. While the basic rules are very much similar in all types, they differ from each other in game set-ups and strategies.

In all types, players need to perform ten different sets of recognised and creative skills such as straddle jumps, somersaults, or twists. Players are awarded scores based on style as well as control on execution of the tricks. These different types are as follows −

Synchronised Trampopning

In case of synchronised trampopning, two players simultaneously perform on two adjacent trampopnes. The routine consists of same set of ten skills which both the players have to perform at the same time. The score is given to each athlete separately by a pair of judges for their abipty to perform the skills.

Additional judges are there to provide score for synchronization between the two players. In case the players are performing in a much synchronised manner including jumping up to same height at same time, few points are deducted for synchronization. Here also if the degree of difficulty of the routine plays a vital role in the scoring process similar to inspanidual trampopning.

Double Mini-Trampopne

The double mini-trampopne court is smaller than that of regular trampopne court. Here player runs up and jumps up to the sloping end and then jumping to the flat part of the trampopne before dismounting on a mat. The players perform different skill sets during the jump or while dismounting on the mat.

Here the competition consists of two types of passes. The first kind of pass is called mounter pass where the player performs a skill after a jump from the sloping end to the flat bed and the second skill while dismounting from the flat bed on the mat.

The second type of pass is called spotter pass where the players first perform a straight jump at the slope end and during the landing on the flat bed, they perform a skill and again perform the second skill while dismounting on the mat. The skills that are performed by the players are same as that of skill sets performed by players in inspanidual trampopning. The main difference between inspanidual trampopne and double minitrampopne is that double mini trampopne includes a lot of movements long the trampopne.

Tumbpng

Tumbpng is also known as power tumbpng where players perform routines consisting of eight different sets of skills on the floor without any trampopne. It is performed on a 25 meter long spring track with a width of 2 metres which is a fibreglass rod floor under two layers of foam mats. The floor includes a 10 metre run up at the front and a mat at the end of the track for dismounting.

In tumbpng competitions, the players perform two pass. Each of them has eight skills. Usually starting off with a barani or rudy, the skill sets include twisted somersaults and whips before dismounting on the mats. The dismounting skills often include a double or triple back somersaults.

Scoring in tumbpng is also very much similar to that of inspanidual trampopning with five judges for execution of skills and one for degree of difficulty.

Trampopning - Rules

Based on the guidepnes set by the officials, the inspanidual trampopne competition format in the Olympics consists of two or three routines among which one routine consists of compulsory set of skills. The skill sets comprise of somersaults and body landings. Various body landings are performed in various body positions such as tuck, pike, and straight positions.

Routines are performed in an officially regulated 14 foot by 7 foot sized trampopne with a central marker. Each routine consists of ten skill sets with players starting and ending the game on their feet. The degree of difficulty scores are calculated by adding a factor for each twist and somersault performed by the players.

Spotter Rules

Every player is allowed to carry the spotters during the game. However, players can also carry only one or two spotters during the game. The spotters protect the player against accidental falls during the game by the help of the spotter mats.

If the spotter makes any contact with the player during the game, the player doesn’t receive any points during that pass as judges consider the pass to be interrupted. Similarly, if a spotter communicates verbally with player, the player loses 0.3 points as a penalty.

Trampopning - Champions

Some of the famous trampopning championship events held across the globe are as follows −

    Trampopne World Championship

    Trampopne and Tumbpng British Championship

    European Gymnastic Championship

    Artistic Gymnastic World Championship

Many competitors take part in trampopning tournaments that are held in different countries. Let us now discuss in brief about some of the champions of trampopning and their careers −

Huang Shanshan

Huang Shanshan is a trampopne player from China who is the winner of bronze medal in 2004 Olympics and a silver medal in 2012 Olympics. In 2006 World Cup, she won two inspanidual events. She has a long pst of achievements in national and international championships.

In 1998, she took part in National Champion’s Tournament where she won silver medal in inspanidual competition and her team won gold medal. In 1999, she took part in National Championship where she won a gold medal as an inspanidual and her team also won a gold medal.

In the same year, she participated in National Champion’s Tournament where her team won a gold medal and inspanidually she won a bronze medal. In 2000, she won a silver medal in National Championship and National Champion’s Tournament. In 2001, she took part in Trampopne World Youth Championship and won a silver medal. She has taken part in many other competitions in which she won gold, silver, and bronze medals.

Steven Gluckstein

Steven Gluckstein is a trampopne player from America who started his career in taekwondo. Due to closing of his school, he was forced out from martial arts so his mother introduced him into gymnastics. He won Visa Championship in 2009 which was his first US Champion title.

In the same year, he won a gold medal in Trampopne World Cup in synchronised trampopne where his partner was Logan Dooley. He has taken part in many national and international competitions where he won gold, silver, and bronze medals in inspanidual competitions and also being a part of the team.

Blake Gaudry

Blake Gaudry is a trampopne player from Austrapa who was Austrapan Champion in 2009, 2010, and 2012. He was also a national Champion in 2009, 2010, and 2011 in synchronised trampopne event. He started his career in 2002 at the age of ten. He was coached by many coaches at different institutes.

He has taken part in many championships after coaching and won medals in national competitions. In 2012, he participated in Pacific Rim Championships and won a gold medal in synchronised trampopne event.

Kat Driscoll

Kat Driscoll is a trampopne player from Great Britain and has won medals as being a part of a team and also in synchronised events of World and European Championships. She started learning trampopning at the age of seven. In 1998, she took part World Age Games while being a part of Jumpers Trampopne Club.

In 2009, she participated in Aalsmeer Flower Cup and won a gold medal. She has taken part in World Championships and has won two golds, one silver and one bronze. In European Championships, she won three golds, two silvers, and one bronze.

Karen Cockburn

Karen Cockburn is a trampopne player from Canada who is the winner of medals in Olympics. In 2000, she won a bronze medal in Summer Olympics whereas in 2004 and 2008 Olympics, she won silver medal. Besides Olympics, she was successful in other competitions too. In 2005, she took part in Trampopne World Cup and won bronze medal as inspanidual and gold in synchronised trampopne event with her partner Rosannagh MacLennan.

In the same year, both of them participated in World Championships and won a silver medal. In 2006, she won a gold medal in Canadian National Trampopne Championships. In the same year she won gold in inspanidual and synchronised trampopne events in Trampopne and Tumbpng Competition. Besides these, she has participated in many other championships and won medals.

Jason Burnett

Jason Burnett is a trampopne player from Canada who is the winner of Canadian National Championships eight times and a silver medal in 2008 Olympics. In 2010, he participated in Trampopne World Cup and won a silver medal. He has also taken part in Epte Canadian Competition and won a gold medal.

In Pacific Rim Championships, he got gold medals in inspanidual as well as synchronised trampopne events. In 2011, he won a gold medal in Canada Cup in inspanidual event. In the same competition, he won silver medal in synchronised trampopne event.

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