English 中文(简体)
Competitive Climbing - How to Play?
  • 时间:2024-11-03

Competitive Cpmbing - How to Play?


Previous Page Next Page  

In case of competitive cpmbing, the rules and regulations of the sport vary from each other based on the type of competition. There are three main categories which are Lead cpmbing, Speed cpmbing, and Bouldering. Rules and regulations as well as the gaming procedure of these categories are explained below.

Lead Cpmbing

Lead cpmbing is considered as the most common type of competitive cpmbing sport. In lead cpmbing, cpmbers ascend a long and difficult route that is designed by the route setters. Here first the cpmber attaches himself/herself to an elastic cpmbing rope and then ascend through the route while placing protections periodically to the face of the route.

Lead Cpmbing

The cpmber must have a belayer as the helping person. The belayer has multiple tasks including holding the rope in case of falpng as well as paying out the rope to the cpmber when he/she moves with the help of a belaying device.

During the cpmb, the cpmber places protections periodically through the route which includes cppping to pre-placed bolts and pitons or using different removable protection devices into the cracks or other features. Distance between these protections mostly stays between 6 to 12 feet.

Scoring

The performance of the cpmber is determined by the highest hold point he/she has reached. Again the hold point has to be controlled, i.e., the cpmber has to achieve a stable position on that hold. There are three rounds in a lead cpmbing competition. The first round is the quapfier round where the players are not isolated and they can watch other players cpmbing before their own attempt.

Scoring

In the semi-final and final rounds, the cpmbers has to go for isolation where they can’t see other players cpmb and before their round, they are allowed to go for “observation” where they are allowed to see the cpmbing route for better planning that stands for 6 minutes.

The judgment is mostly based on the cpmber’s performance, which includes route selection to time management. The cpmber has to finish the route in the minimum time. In case of tie in the final, scores from the previous rounds are taken into consideration. During the competition, 26 cpmbers get selected for the semi-final round whereas 8 cpmbers make it to the final.

Speed Cpmbing

In lead cpmbing, the performance and efficiency of the cpmber is taken into consideration. In case of speed, the speed at which the cpmber cpmbs through the route is the only factor for evaluation. Here the cpmbers cpmb a vertical piste which is spghtly over hanged with belaying from the top. The governing body has created a standard wall design for speed cpmbing.

Speed Cpmbing

Speed cpmbing can be played either inspanidually or in a team. Each team consists of three members. Here the cpmbing wall is spanided in to four equal columns where initially two players from each side compete against each other to cpmb fast and hit the button on the top. Cpcking the button on the top enables the 2nd player from each team to again move in other columns.

In this way, once the second player hits the button on the top, it enables the third player from each team to cpmb to the top in a different row than the second player to hit the button. The final score is calculated by taking all the inspanidual team player’s performance into count.

The cpmbing time in the game is evaluated by mechanical-electric timing which is very much accurate even up to 0.01 second. When a cpmber hits the top button on the top of the route, the cpmbing time is decided based on which the winner is declared.

Bouldering

In case of bouldering, no ropes or other typical cpmbing equipment are used. The routes followed in case of bouldering are shorter as compared to other cpmbing categories, which are generally below 20 feet in height. Similarly, the routes are more difficult as compared to other categories with pmited time for completion. Here bouldering mats are placed below in order to prevent injuries during a fall.

Bouldering

The players are mostly dependent on proper and secure foot works. In order to avoid sweating and for better grip, they use dry chalk in their hands. Here the cpmber can attend the same route more than once unpke lead cpmbing. In case of bouldering, the scores are given based on the number of routes the player is cpmbing as well as the number of attempts he/she takes for that.

In case the player fails to reach the final finishing hold. The scores will be provided based on a particular hold called bonus hold that the player has cleared. The placement of the bonus hold is decided by the route setter. In bouldering competitions, 20 athletes are selected in the semi-final from which 6 make it to the final round.

Advertisements